| [10428] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      simonmie | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file RocketOld.h | 
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|  | 31 | @brief Definition of the RocketOld class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _RocketOld_H__ | 
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|  | 35 | #define _RocketOld_H__ | 
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|  | 36 |  | 
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|  | 37 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 38 |  | 
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|  | 39 | #include "tools/Timer.h" | 
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|  | 40 |  | 
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|  | 41 | #include "interfaces/RadarViewable.h" | 
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|  | 42 | #include "worldentities/ControllableEntity.h" | 
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|  | 43 |  | 
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|  | 44 | #include "BasicProjectile.h" | 
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|  | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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|  | 48 | class ConeCollisionShape; | 
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|  | 49 |  | 
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|  | 50 | /** | 
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|  | 51 | @brief | 
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|  | 52 | RocketOld that can be steered by the player. | 
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|  | 53 |  | 
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|  | 54 | @author | 
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|  | 55 | Oli Scheuss | 
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|  | 56 | @ingroup WeaponsProjectiles | 
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|  | 57 | */ | 
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|  | 58 | class _WeaponsExport RocketOld : public ControllableEntity, public BasicProjectile, public RadarViewable | 
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|  | 59 | { | 
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|  | 60 | public: | 
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|  | 61 | RocketOld(Context* context); | 
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|  | 62 | virtual ~RocketOld(); | 
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|  | 63 |  | 
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|  | 64 | virtual void tick(float dt); //!< Defines which actions the RocketOld has to take in each tick. | 
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|  | 65 |  | 
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|  | 66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); | 
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|  | 67 | virtual void destroyObject(void); | 
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|  | 68 | void destructionEffect(); | 
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|  | 69 |  | 
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|  | 70 | virtual void moveFrontBack(const Vector2& value) {} | 
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|  | 71 | virtual void moveRightLeft(const Vector2& value) {} | 
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|  | 72 | virtual void moveUpDown(const Vector2& value) {} | 
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|  | 73 |  | 
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|  | 74 | virtual void rotateYaw(const Vector2& value); | 
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|  | 75 | virtual void rotatePitch(const Vector2& value); | 
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|  | 76 | virtual void rotateRoll(const Vector2& value); | 
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|  | 77 |  | 
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|  | 78 | /** | 
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|  | 79 | @brief Moves the RocketOld in the Front/Back-direction by the specifed amount. | 
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|  | 80 | @param value  The amount by which the RocketOld is to be moved. | 
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|  | 81 | */ | 
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|  | 82 | inline void moveFrontBack(float value) | 
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|  | 83 | { this->moveFrontBack(Vector2(value, 0)); } | 
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|  | 84 | /** | 
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|  | 85 | @brief Moves the RocketOld in the Right/Left-direction by the specifed amount. | 
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|  | 86 | @param value  The amount by which the RocketOld is to be moved. | 
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|  | 87 | */ | 
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|  | 88 | inline void moveRightLeft(float value) | 
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|  | 89 | { this->moveRightLeft(Vector2(value, 0)); } | 
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|  | 90 | /** | 
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|  | 91 | @brief Moves the RocketOld in the Up/Down-direction by the specifed amount. | 
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|  | 92 | @param value  The amount by which the RocketOld is to be moved. | 
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|  | 93 | */ | 
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|  | 94 | inline void moveUpDown(float value) | 
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|  | 95 | { this->moveUpDown(Vector2(value, 0)); } | 
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|  | 96 |  | 
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|  | 97 | /** | 
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|  | 98 | @brief Rotates the RocketOld around the y-axis by the specifed amount. | 
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|  | 99 | @param value  The amount by which the RocketOld is to be rotated. | 
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|  | 100 | */ | 
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|  | 101 | inline void rotateYaw(float value) | 
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|  | 102 | { this->rotateYaw(Vector2(value, 0)); } | 
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|  | 103 | /** | 
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|  | 104 | @brief Rotates the RocketOld around the x-axis by the specifed amount. | 
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|  | 105 | @param value  The amount by which the RocketOld is to be rotated. | 
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|  | 106 | */ | 
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|  | 107 | inline void rotatePitch(float value) | 
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|  | 108 | { this->rotatePitch(Vector2(value, 0)); } | 
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|  | 109 | /** | 
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|  | 110 | @brief Rotates the RocketOld around the z-axis by the specifed amount. | 
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|  | 111 | @param value  The amount by which the RocketOld is to be rotated. | 
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|  | 112 | */ | 
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|  | 113 | inline void rotateRoll(float value) | 
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|  | 114 | { this->rotateRoll(Vector2(value, 0)); } | 
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|  | 115 |  | 
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|  | 116 | virtual void setShooter(Pawn* shooter); | 
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|  | 117 |  | 
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|  | 118 | virtual void fired(unsigned int firemode); | 
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|  | 119 |  | 
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|  | 120 | private: | 
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|  | 121 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. | 
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|  | 122 |  | 
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|  | 123 | WeakPtr<PlayerInfo> player_; //!< The player that controls the RocketOld. | 
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|  | 124 | //WeakPtr<Pawn> pawn_; //!< The pawn that controls the RocketOld. TODO | 
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|  | 125 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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|  | 126 | float lifetime_; //!< The time the projectile exists. | 
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|  | 127 |  | 
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|  | 128 | WorldSound* defSndWpnEngine_; //!< Engine sound. | 
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|  | 129 | WorldSound* defSndWpnLaunch_; //!< Launch sound. | 
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|  | 130 | }; | 
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|  | 131 |  | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | #endif /* _RocketOld_H__ */ | 
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