| [10428] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      simonmie | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file RocketOld.h | 
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|  | 31 | @brief Implementation of the RocketOld class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "RocketOld.h" | 
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|  | 35 |  | 
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|  | 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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|  | 37 |  | 
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|  | 38 | #include "core/CoreIncludes.h" | 
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|  | 39 | #include "core/XMLPort.h" | 
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|  | 40 |  | 
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|  | 41 | #include "Scene.h" | 
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|  | 42 | #include "controllers/Controller.h" | 
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|  | 43 | #include "graphics/Model.h" | 
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|  | 44 | #include "graphics/ParticleSpawner.h" | 
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|  | 45 | #include "infos/PlayerInfo.h" | 
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|  | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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|  | 47 | #include "sound/WorldSound.h" | 
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|  | 48 | #include "worldentities/CameraPosition.h" | 
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|  | 49 | #include "worldentities/pawns/Pawn.h" | 
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|  | 50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" | 
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|  | 51 |  | 
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|  | 52 | namespace orxonox | 
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|  | 53 | { | 
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|  | 54 | RegisterClass(RocketOld); | 
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|  | 55 |  | 
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|  | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Constructor. Registers the object and initializes some default values. | 
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|  | 59 | */ | 
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|  | 60 | RocketOld::RocketOld(Context* context) | 
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|  | 61 | : ControllableEntity(context) | 
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|  | 62 | , BasicProjectile() | 
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|  | 63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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|  | 64 | { | 
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|  | 65 | RegisterObject(RocketOld);// Register the RocketOld class to the core | 
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|  | 66 |  | 
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|  | 67 | this->localAngularVelocity_ = 0; | 
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|  | 68 | this->lifetime_ = 100.0f; | 
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|  | 69 |  | 
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|  | 70 | if (GameMode::isMaster()) | 
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|  | 71 | { | 
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|  | 72 | this->setCollisionType(WorldEntity::Kinematic); | 
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|  | 73 | this->setVelocity(0,0,-100); | 
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|  | 74 |  | 
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|  | 75 | // Create RocketOld model | 
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|  | 76 | Model* model = new Model(this->getContext()); | 
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|  | 77 | model->setMeshSource("rocket.mesh"); | 
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|  | 78 | model->scale(0.7f); | 
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|  | 79 | this->attach(model); | 
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|  | 80 |  | 
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|  | 81 | // Add effects. | 
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|  | 82 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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|  | 83 | this->attach(fire); | 
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|  | 84 | fire->setOrientation(this->getOrientation()); | 
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|  | 85 | fire->setSource("Orxonox/rocketfire"); | 
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|  | 86 |  | 
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|  | 87 | // Add Particle Universe Effects | 
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| [10618] | 88 | //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); | 
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|  | 89 | //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); | 
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|  | 90 | //this->attachOgreObject(pSys1); | 
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| [10428] | 91 |  | 
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|  | 92 | this->enableCollisionCallback(); | 
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|  | 93 | this->setCollisionResponse(false); | 
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|  | 94 | this->setCollisionType(Kinematic); | 
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|  | 95 |  | 
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|  | 96 | // Add collision shape | 
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|  | 97 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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|  | 98 | collisionShape->setRadius(3); | 
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|  | 99 | collisionShape->setHeight(500); | 
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|  | 100 | this->attachCollisionShape(collisionShape); | 
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|  | 101 |  | 
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|  | 102 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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|  | 103 |  | 
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|  | 104 | // Add sound | 
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|  | 105 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); | 
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|  | 106 | this->defSndWpnEngine_->setLooping(true); | 
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|  | 107 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); | 
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|  | 108 | this->defSndWpnEngine_->setVolume(1.0f); | 
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|  | 109 | this->attach(defSndWpnEngine_); | 
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|  | 110 |  | 
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|  | 111 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); | 
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|  | 112 | this->defSndWpnLaunch_->setLooping(false); | 
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|  | 113 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); | 
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|  | 114 | this->defSndWpnLaunch_->setVolume(1.0f); | 
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|  | 115 | this->attach(defSndWpnLaunch_); | 
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|  | 116 | } | 
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|  | 117 | else | 
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|  | 118 | { | 
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|  | 119 | this->defSndWpnEngine_ = 0; | 
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|  | 120 | this->defSndWpnLaunch_ = 0; | 
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|  | 121 | } | 
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|  | 122 |  | 
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|  | 123 | // Add camera | 
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|  | 124 | CameraPosition* camPosition = new CameraPosition(this->getContext()); | 
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|  | 125 | camPosition->setPosition(0,4,15); | 
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|  | 126 | camPosition->setAllowMouseLook(true); | 
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|  | 127 | this->addCameraPosition(camPosition); | 
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|  | 128 |  | 
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|  | 129 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange | 
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|  | 130 | this->setRadarObjectShape(RadarViewable::Triangle); | 
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|  | 131 | this->setRadarObjectScale(0.5f); | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | /** | 
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|  | 135 | @brief | 
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|  | 136 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
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|  | 137 | */ | 
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|  | 138 | RocketOld::~RocketOld() | 
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|  | 139 | { | 
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|  | 140 | if(this->isInitialized()) | 
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|  | 141 | { | 
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|  | 142 | if (GameMode::isMaster()) | 
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|  | 143 | { | 
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|  | 144 | this->destructionEffect(); | 
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|  | 145 |  | 
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|  | 146 | if (this->getPlayer() && this->getController()) | 
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|  | 147 | this->player_->stopTemporaryControl(); | 
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|  | 148 | } | 
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|  | 149 |  | 
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|  | 150 | if ( this->defSndWpnEngine_ ) | 
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|  | 151 | this->defSndWpnEngine_->destroy(); | 
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|  | 152 |  | 
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|  | 153 | if ( this->defSndWpnLaunch_ ) | 
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|  | 154 | this->defSndWpnLaunch_->destroy(); | 
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|  | 155 | } | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 | /** | 
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|  | 159 | @brief | 
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|  | 160 | Sets the entity that fired the RocketOld. | 
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|  | 161 | @param shooter | 
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|  | 162 | A pointer to the Pawn that fired the RocketOld. | 
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|  | 163 | */ | 
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|  | 164 | void RocketOld::setShooter(Pawn* shooter) | 
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|  | 165 | { | 
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|  | 166 | this->BasicProjectile::setShooter(shooter); | 
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|  | 167 |  | 
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|  | 168 | this->player_ = this->getShooter()->getPlayer(); | 
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|  | 169 | if(this->player_) | 
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|  | 170 | this->player_->startTemporaryControl(this); | 
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|  | 171 |  | 
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|  | 172 | if( GameMode::isMaster() ) | 
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|  | 173 | { | 
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|  | 174 | this->defSndWpnEngine_->play(); | 
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|  | 175 | this->defSndWpnLaunch_->play(); | 
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|  | 176 | } | 
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|  | 177 | } | 
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|  | 178 |  | 
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|  | 179 | /** | 
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|  | 180 | @brief | 
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|  | 181 | Defines which actions the RocketOld has to take in each tick. | 
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|  | 182 | @param dt | 
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|  | 183 | The length of the tick. | 
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|  | 184 | */ | 
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|  | 185 | void RocketOld::tick(float dt) | 
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|  | 186 | { | 
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|  | 187 | SUPER(RocketOld, tick, dt); | 
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|  | 188 |  | 
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|  | 189 | if( this->hasLocalController() ) | 
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|  | 190 | { | 
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|  | 191 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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|  | 192 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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|  | 193 | this->localAngularVelocity_ = 0; | 
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|  | 194 | } | 
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|  | 195 |  | 
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|  | 196 | this->destroyCheck(); | 
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|  | 197 | } | 
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|  | 198 |  | 
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|  | 199 | bool RocketOld::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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|  | 200 | { | 
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|  | 201 | return this->processCollision(otherObject, contactPoint, cs); | 
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|  | 202 | } | 
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|  | 203 |  | 
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|  | 204 | /** | 
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|  | 205 | @brief | 
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|  | 206 | Destroys the RocketOld and stops the sound, | 
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|  | 207 | */ | 
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|  | 208 | void RocketOld::destroyObject(void) | 
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|  | 209 | { | 
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|  | 210 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) | 
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|  | 211 | this->defSndWpnEngine_->stop(); | 
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|  | 212 |  | 
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|  | 213 | this->BasicProjectile::destroyObject(); | 
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|  | 214 | } | 
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|  | 215 |  | 
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|  | 216 | /** | 
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|  | 217 | @brief | 
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|  | 218 | Destroys the RocketOld upon pressing "fire". | 
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|  | 219 | */ | 
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|  | 220 | void RocketOld::fired(unsigned int firemode) | 
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|  | 221 | { | 
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|  | 222 | this->destroyObject(); | 
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|  | 223 | } | 
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|  | 224 |  | 
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|  | 225 | /** | 
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|  | 226 | @brief | 
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|  | 227 | The effects that are displayed, when the RocketOld is destroyed. | 
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|  | 228 | */ | 
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|  | 229 | void RocketOld::destructionEffect() | 
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|  | 230 | { | 
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|  | 231 | ParticleSpawner *effect1, *effect2; | 
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|  | 232 | if(this->getShooter()) | 
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|  | 233 | { | 
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|  | 234 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); | 
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|  | 235 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); | 
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|  | 236 | } | 
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|  | 237 | else | 
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|  | 238 | { | 
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|  | 239 | effect1 = new ParticleSpawner(this->getContext()); | 
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|  | 240 | effect2 = new ParticleSpawner(this->getContext()); | 
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|  | 241 | } | 
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|  | 242 |  | 
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|  | 243 | effect1->setPosition(this->getPosition()); | 
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|  | 244 | effect1->setOrientation(this->getOrientation()); | 
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|  | 245 | effect1->setDestroyAfterLife(true); | 
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|  | 246 | effect1->setSource("Orxonox/explosion4"); | 
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|  | 247 | effect1->setLifetime(2.0f); | 
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|  | 248 |  | 
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|  | 249 | effect2->setPosition(this->getPosition()); | 
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|  | 250 | effect2->setOrientation(this->getOrientation()); | 
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|  | 251 | effect2->setDestroyAfterLife(true); | 
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|  | 252 | effect2->setSource("Orxonox/smoke4"); | 
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|  | 253 | effect2->setLifetime(3.0f); | 
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|  | 254 | } | 
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|  | 255 |  | 
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|  | 256 | /** | 
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|  | 257 | @brief | 
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|  | 258 | Rotates the RocketOld around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 259 | @param value | 
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|  | 260 | The vector determining the amount of the angular movement. | 
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|  | 261 | */ | 
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|  | 262 | void RocketOld::rotateYaw(const Vector2& value) | 
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|  | 263 | { | 
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|  | 264 | ControllableEntity::rotateYaw(value); | 
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|  | 265 |  | 
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|  | 266 | if( !this->isInMouseLook() ) | 
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|  | 267 | this->localAngularVelocity_.y += value.x; | 
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|  | 268 | } | 
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|  | 269 |  | 
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|  | 270 | /** | 
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|  | 271 | @brief | 
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|  | 272 | Rotates the RocketOld around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 273 | @param value | 
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|  | 274 | The vector determining the amount of the angular movement. | 
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|  | 275 | */ | 
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|  | 276 | void RocketOld::rotatePitch(const Vector2& value) | 
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|  | 277 | { | 
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|  | 278 | ControllableEntity::rotatePitch(value); | 
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|  | 279 |  | 
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|  | 280 | if( !this->isInMouseLook() ) | 
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|  | 281 | this->localAngularVelocity_.x += value.x; | 
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|  | 282 | } | 
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|  | 283 |  | 
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|  | 284 | /** | 
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|  | 285 | @brief | 
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|  | 286 | Rotates the RocketOld around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 287 | @param value | 
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|  | 288 | The vector determining the amount of the angular movement. | 
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|  | 289 | */ | 
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|  | 290 | void RocketOld::rotateRoll(const Vector2& value) | 
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|  | 291 | { | 
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|  | 292 | ControllableEntity::rotateRoll(value); | 
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|  | 293 |  | 
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|  | 294 | if( !this->isInMouseLook() ) | 
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|  | 295 | this->localAngularVelocity_.z += value.x; | 
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|  | 296 | } | 
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|  | 297 |  | 
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|  | 298 | } | 
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