| [6119] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [6119] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file Rocket.h | 
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|  | 31 | @brief Implementation of the Rocket class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [6119] | 34 | #include "Rocket.h" | 
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|  | 35 |  | 
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| [6378] | 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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|  | 37 |  | 
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|  | 38 | #include "core/CoreIncludes.h" | 
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| [6119] | 39 | #include "core/XMLPort.h" | 
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| [8855] | 40 |  | 
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|  | 41 | #include "Scene.h" | 
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|  | 42 | #include "controllers/Controller.h" | 
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|  | 43 | #include "graphics/Model.h" | 
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| [6119] | 44 | #include "graphics/ParticleSpawner.h" | 
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| [8855] | 45 | #include "infos/PlayerInfo.h" | 
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| [6119] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| [6247] | 47 | #include "sound/WorldSound.h" | 
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| [8855] | 48 | #include "worldentities/CameraPosition.h" | 
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|  | 49 | #include "worldentities/pawns/Pawn.h" | 
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| [6247] | 50 |  | 
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| [6119] | 51 | namespace orxonox | 
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|  | 52 | { | 
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| [9667] | 53 | RegisterClass(Rocket); | 
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| [6119] | 54 |  | 
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|  | 55 | /** | 
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|  | 56 | @brief | 
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|  | 57 | Constructor. Registers the object and initializes some default values. | 
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|  | 58 | */ | 
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| [9667] | 59 | Rocket::Rocket(Context* context) | 
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|  | 60 | : ControllableEntity(context) | 
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| [8738] | 61 | , BasicProjectile() | 
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| [9667] | 62 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| [6119] | 63 | { | 
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| [8855] | 64 | RegisterObject(Rocket);// Register the Rocket class to the core | 
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| [6119] | 65 |  | 
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| [6120] | 66 | this->localAngularVelocity_ = 0; | 
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| [8855] | 67 | this->lifetime_ = 100.0f; | 
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| [6387] | 68 |  | 
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| [6119] | 69 | if (GameMode::isMaster()) | 
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|  | 70 | { | 
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|  | 71 | this->setCollisionType(WorldEntity::Kinematic); | 
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|  | 72 | this->setVelocity(0,0,-100); | 
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| [6387] | 73 |  | 
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| [8855] | 74 | // Create rocket model | 
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| [9667] | 75 | Model* model = new Model(this->getContext()); | 
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| [6167] | 76 | model->setMeshSource("rocket.mesh"); | 
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| [6502] | 77 | model->scale(0.7f); | 
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| [6167] | 78 | this->attach(model); | 
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| [8855] | 79 |  | 
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|  | 80 | // Add effects. | 
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| [9667] | 81 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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| [6119] | 82 | this->attach(fire); | 
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|  | 83 | fire->setOrientation(this->getOrientation()); | 
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|  | 84 | fire->setSource("Orxonox/rocketfire"); | 
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| [6387] | 85 |  | 
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| [6119] | 86 | this->enableCollisionCallback(); | 
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|  | 87 | this->setCollisionResponse(false); | 
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|  | 88 | this->setCollisionType(Kinematic); | 
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|  | 89 |  | 
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| [8855] | 90 | // Add collision shape | 
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| [9667] | 91 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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| [6167] | 92 | collisionShape->setRadius(3); | 
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|  | 93 | collisionShape->setHeight(500); | 
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|  | 94 | this->attachCollisionShape(collisionShape); | 
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| [6119] | 95 |  | 
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| [8855] | 96 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| [6387] | 97 |  | 
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| [8855] | 98 | // Add sound | 
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| [9667] | 99 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); | 
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| [6313] | 100 | this->defSndWpnEngine_->setLooping(true); | 
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|  | 101 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); | 
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| [7848] | 102 | this->defSndWpnEngine_->setVolume(1.0f); | 
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| [6313] | 103 | this->attach(defSndWpnEngine_); | 
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| [6285] | 104 |  | 
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| [9667] | 105 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); | 
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| [6313] | 106 | this->defSndWpnLaunch_->setLooping(false); | 
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|  | 107 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); | 
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| [7848] | 108 | this->defSndWpnLaunch_->setVolume(1.0f); | 
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| [6313] | 109 | this->attach(defSndWpnLaunch_); | 
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|  | 110 | } | 
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|  | 111 | else | 
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|  | 112 | { | 
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|  | 113 | this->defSndWpnEngine_ = 0; | 
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|  | 114 | this->defSndWpnLaunch_ = 0; | 
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|  | 115 | } | 
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| [6387] | 116 |  | 
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| [8855] | 117 | // Add camera | 
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| [9667] | 118 | CameraPosition* camPosition = new CameraPosition(this->getContext()); | 
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| [6315] | 119 | camPosition->setPosition(0,4,15); | 
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|  | 120 | camPosition->setAllowMouseLook(true); | 
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|  | 121 | this->addCameraPosition(camPosition); | 
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| [8738] | 122 |  | 
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|  | 123 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange | 
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|  | 124 | this->setRadarObjectShape(RadarViewable::Triangle); | 
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|  | 125 | this->setRadarObjectScale(0.5f); | 
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| [6119] | 126 | } | 
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|  | 127 |  | 
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|  | 128 | /** | 
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|  | 129 | @brief | 
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| [6247] | 130 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
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| [6119] | 131 | */ | 
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|  | 132 | Rocket::~Rocket() | 
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|  | 133 | { | 
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|  | 134 | if(this->isInitialized()) | 
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|  | 135 | { | 
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| [7163] | 136 | if (GameMode::isMaster()) | 
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|  | 137 | { | 
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|  | 138 | this->destructionEffect(); | 
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| [6383] | 139 |  | 
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| [7163] | 140 | if (this->getPlayer() && this->getController()) | 
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|  | 141 | this->player_->stopTemporaryControl(); | 
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|  | 142 | } | 
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|  | 143 |  | 
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| [6315] | 144 | if ( this->defSndWpnEngine_ ) | 
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| [6381] | 145 | this->defSndWpnEngine_->destroy(); | 
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| [6383] | 146 |  | 
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| [6315] | 147 | if ( this->defSndWpnLaunch_ ) | 
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| [6381] | 148 | this->defSndWpnLaunch_->destroy(); | 
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| [6119] | 149 | } | 
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|  | 150 | } | 
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|  | 151 |  | 
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|  | 152 | /** | 
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|  | 153 | @brief | 
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| [8855] | 154 | Sets the entity that fired the Rocket. | 
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|  | 155 | @param shooter | 
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|  | 156 | A pointer to the Pawn that fired the Rocket. | 
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| [6119] | 157 | */ | 
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| [8855] | 158 | void Rocket::setShooter(Pawn* shooter) | 
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| [6119] | 159 | { | 
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| [8855] | 160 | this->BasicProjectile::setShooter(shooter); | 
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|  | 161 |  | 
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|  | 162 | this->player_ = this->getShooter()->getPlayer(); | 
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| [9016] | 163 | if(this->player_) | 
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|  | 164 | this->player_->startTemporaryControl(this); | 
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| [6387] | 165 |  | 
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| [6315] | 166 | if( GameMode::isMaster() ) | 
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|  | 167 | { | 
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|  | 168 | this->defSndWpnEngine_->play(); | 
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|  | 169 | this->defSndWpnLaunch_->play(); | 
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|  | 170 | } | 
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| [6119] | 171 | } | 
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|  | 172 |  | 
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|  | 173 | /** | 
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|  | 174 | @brief | 
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|  | 175 | Defines which actions the Rocket has to take in each tick. | 
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|  | 176 | @param dt | 
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|  | 177 | The length of the tick. | 
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|  | 178 | */ | 
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|  | 179 | void Rocket::tick(float dt) | 
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|  | 180 | { | 
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|  | 181 | SUPER(Rocket, tick, dt); | 
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| [6387] | 182 |  | 
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| [6119] | 183 | if( this->hasLocalController() ) | 
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|  | 184 | { | 
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|  | 185 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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|  | 186 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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|  | 187 | this->localAngularVelocity_ = 0; | 
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| [7163] | 188 | } | 
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| [6387] | 189 |  | 
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| [8855] | 190 | this->destroyCheck(); | 
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| [6119] | 191 | } | 
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| [6387] | 192 |  | 
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| [6119] | 193 | bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 194 | { | 
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| [8855] | 195 | return this->processCollision(otherObject, contactPoint); | 
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| [6119] | 196 | } | 
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| [6387] | 197 |  | 
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| [8855] | 198 | /** | 
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|  | 199 | @brief | 
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|  | 200 | Destroys the Rocket and stops the sound, | 
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|  | 201 | */ | 
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|  | 202 | void Rocket::destroyObject(void) | 
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| [6119] | 203 | { | 
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| [8855] | 204 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) | 
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|  | 205 | this->defSndWpnEngine_->stop(); | 
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|  | 206 |  | 
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|  | 207 | this->BasicProjectile::destroyObject(); | 
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| [6119] | 208 | } | 
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| [6387] | 209 |  | 
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| [8855] | 210 | /** | 
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|  | 211 | @brief | 
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|  | 212 | Destroys the Rocket upon pressing "fire". | 
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|  | 213 | */ | 
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| [6119] | 214 | void Rocket::fired(unsigned int firemode) | 
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|  | 215 | { | 
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| [8855] | 216 | this->destroyObject(); | 
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| [7163] | 217 | } | 
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| [7848] | 218 |  | 
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| [8855] | 219 | /** | 
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|  | 220 | @brief | 
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|  | 221 | The effects that are displayed, when the Rocket is destroyed. | 
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|  | 222 | */ | 
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| [7163] | 223 | void Rocket::destructionEffect() | 
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|  | 224 | { | 
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|  | 225 | ParticleSpawner *effect1, *effect2; | 
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| [8855] | 226 | if(this->getShooter()) | 
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| [6119] | 227 | { | 
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| [9667] | 228 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); | 
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|  | 229 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| [6119] | 230 | } | 
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| [7163] | 231 | else | 
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|  | 232 | { | 
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| [9667] | 233 | effect1 = new ParticleSpawner(this->getContext()); | 
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|  | 234 | effect2 = new ParticleSpawner(this->getContext()); | 
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| [7163] | 235 | } | 
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| [7848] | 236 |  | 
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| [7163] | 237 | effect1->setPosition(this->getPosition()); | 
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|  | 238 | effect1->setOrientation(this->getOrientation()); | 
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|  | 239 | effect1->setDestroyAfterLife(true); | 
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|  | 240 | effect1->setSource("Orxonox/explosion4"); | 
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|  | 241 | effect1->setLifetime(2.0f); | 
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| [7848] | 242 |  | 
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| [7163] | 243 | effect2->setPosition(this->getPosition()); | 
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|  | 244 | effect2->setOrientation(this->getOrientation()); | 
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|  | 245 | effect2->setDestroyAfterLife(true); | 
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|  | 246 | effect2->setSource("Orxonox/smoke4"); | 
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|  | 247 | effect2->setLifetime(3.0f); | 
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| [6119] | 248 | } | 
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|  | 249 |  | 
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|  | 250 | /** | 
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|  | 251 | @brief | 
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|  | 252 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 253 | @param value | 
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|  | 254 | The vector determining the amount of the angular movement. | 
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|  | 255 | */ | 
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|  | 256 | void Rocket::rotateYaw(const Vector2& value) | 
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|  | 257 | { | 
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|  | 258 | ControllableEntity::rotateYaw(value); | 
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| [6387] | 259 |  | 
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| [6119] | 260 | if( !this->isInMouseLook() ) | 
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|  | 261 | this->localAngularVelocity_.y += value.x; | 
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|  | 262 | } | 
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|  | 263 |  | 
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|  | 264 | /** | 
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|  | 265 | @brief | 
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|  | 266 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 267 | @param value | 
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|  | 268 | The vector determining the amount of the angular movement. | 
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|  | 269 | */ | 
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|  | 270 | void Rocket::rotatePitch(const Vector2& value) | 
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|  | 271 | { | 
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|  | 272 | ControllableEntity::rotatePitch(value); | 
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| [6387] | 273 |  | 
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| [6119] | 274 | if( !this->isInMouseLook() ) | 
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|  | 275 | this->localAngularVelocity_.x += value.x; | 
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|  | 276 | } | 
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|  | 277 |  | 
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|  | 278 | /** | 
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|  | 279 | @brief | 
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|  | 280 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 281 | @param value | 
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|  | 282 | The vector determining the amount of the angular movement. | 
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|  | 283 | */ | 
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|  | 284 | void Rocket::rotateRoll(const Vector2& value) | 
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|  | 285 | { | 
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|  | 286 | ControllableEntity::rotateRoll(value); | 
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| [6387] | 287 |  | 
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| [6119] | 288 | if( !this->isInMouseLook() ) | 
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|  | 289 | this->localAngularVelocity_.z += value.x; | 
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|  | 290 | } | 
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| [6387] | 291 |  | 
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| [6119] | 292 | } | 
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