| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      simonmie | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Projectile.h | 
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| 31 | @brief Definition of the Projectile class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _Projectile_H__ | 
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| 35 | #define _Projectile_H__ | 
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| 36 |  | 
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| 37 | #include "weapons/WeaponsPrereqs.h" | 
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| 38 |  | 
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| 39 | #include "tools/Timer.h" | 
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| 40 | #include "worldentities/MovableEntity.h" | 
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| 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| 42 |  | 
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| 43 | #include "BasicProjectile.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | @brief | 
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| 50 | Represents all 'standard' projectiles. | 
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| 51 |  | 
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| 52 | @author | 
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| 53 | Fabian 'x3n' Landau | 
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| 54 | @author | 
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| 55 | Simon Miescher | 
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| 56 | @ingroup WeaponsProjectiles | 
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| 57 | */ | 
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| 58 | class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile | 
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| 59 | { | 
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| 60 | public: | 
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| 61 | Projectile(Context* context); | 
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| 62 | virtual ~Projectile(); | 
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| 63 |  | 
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| 64 | void setConfigValues(); | 
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| 65 |  | 
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| 66 | virtual void tick(float dt); | 
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| 67 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); | 
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| 68 |  | 
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| 69 | protected: | 
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| 70 | virtual void setCollisionShapeRadius(float radius); | 
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| 71 |  | 
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| 72 | private: | 
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| 73 | float lifetime_; //!< The time the projectile exists. | 
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| 74 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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| 75 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. | 
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| 76 | }; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | #endif /* _Projectile_H__ */ | 
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