| [2099] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [2099] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file Projectile.h | 
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|  | 31 | @brief Definition of the Projectile class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2099] | 34 | #ifndef _Projectile_H__ | 
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|  | 35 | #define _Projectile_H__ | 
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|  | 36 |  | 
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| [5724] | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [2099] | 38 |  | 
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| [3196] | 39 | #include "tools/Timer.h" | 
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| [5735] | 40 | #include "worldentities/MovableEntity.h" | 
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| [10629] | 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| [2099] | 42 |  | 
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| [8706] | 43 | #include "BasicProjectile.h" | 
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|  | 44 |  | 
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| [2099] | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [8855] | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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|  | 50 | Represents all 'standard' projectiles. | 
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|  | 51 |  | 
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|  | 52 | @author | 
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|  | 53 | Fabian 'x3n' Landau | 
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|  | 54 | @author | 
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|  | 55 | Simon Miescher | 
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|  | 56 | @ingroup WeaponsProjectiles | 
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|  | 57 | */ | 
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| [8706] | 58 | class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile | 
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| [2099] | 59 | { | 
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|  | 60 | public: | 
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| [9667] | 61 | Projectile(Context* context); | 
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| [2099] | 62 | virtual ~Projectile(); | 
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| [2662] | 63 |  | 
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| [2099] | 64 | void setConfigValues(); | 
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| [2662] | 65 |  | 
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| [2099] | 66 | virtual void tick(float dt); | 
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| [10216] | 67 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); | 
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| [2099] | 68 |  | 
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| [10629] | 69 | protected: | 
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|  | 70 | virtual void setCollisionShapeRadius(float radius); | 
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| [11052] | 71 | float lifetime_; //!< The time the projectile exists. | 
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| [10629] | 72 |  | 
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| [2099] | 73 | private: | 
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| [8855] | 74 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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| [11052] | 75 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. | 
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| [2099] | 76 | }; | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | #endif /* _Projectile_H__ */ | 
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