| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * simonmie |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Projectile.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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| 33 | #include "core/GameMode.h" |
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| 34 | #include "core/command/Executor.h" |
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| 35 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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| 36 | #include "worldentities/pawns/Pawn.h" |
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| 37 | #include "graphics/ParticleSpawner.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(Projectile); |
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| 42 | |
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| 43 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator), BasicProjectile() |
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| 44 | { |
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| 45 | RegisterObject(Projectile); |
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| 46 | |
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| 47 | this->setConfigValues(); |
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| 48 | this->owner_ = 0; |
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| 49 | |
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| 50 | // Get notification about collisions |
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| 51 | if (GameMode::isMaster()) |
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| 52 | { |
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| 53 | this->setMass(1.0); |
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| 54 | this->enableCollisionCallback(); |
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| 55 | this->setCollisionResponse(false); |
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| 56 | this->setCollisionType(Kinematic); |
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| 57 | |
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| 58 | SphereCollisionShape* shape = new SphereCollisionShape(this); |
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| 59 | shape->setRadius(20); |
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| 60 | this->attachCollisionShape(shape); |
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| 61 | |
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| 62 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | Projectile::~Projectile() |
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| 67 | { |
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| 68 | } |
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| 69 | |
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| 70 | void Projectile::setConfigValues() |
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| 71 | { |
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| 72 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | void Projectile::tick(float dt) |
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| 77 | { |
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| 78 | SUPER(Projectile, tick, dt); |
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| 79 | |
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| 80 | if (!this->isActive()) |
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| 81 | return; |
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| 82 | |
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| 83 | if (this->getBDestroy()) |
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| 84 | this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() |
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| 85 | } |
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| 86 | |
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| 87 | void Projectile::destroyObject() |
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| 88 | { |
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| 89 | if (GameMode::isMaster()) |
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| 90 | this->destroy(); |
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| 91 | } |
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| 92 | |
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| 93 | /* Calls the collidesAgainst function of BasicProjectile |
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| 94 | */ |
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| 95 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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| 96 | { |
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| 97 | return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); |
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| 98 | } |
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| 99 | |
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| 100 | void Projectile::setOwner(Pawn* owner) |
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| 101 | { |
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| 102 | this->owner_ = owner; |
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| 103 | } |
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| 104 | } |
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