| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      simonmie | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Projectile.h | 
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| 31 | @brief Implementation of the Projectile class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Projectile.h" | 
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| 35 |  | 
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| 36 | #include "core/ConfigValueIncludes.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/command/Executor.h" | 
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| 40 |  | 
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| 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| 42 | #include "worldentities/pawns/Pawn.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | CreateFactory(Projectile); | 
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| 47 |  | 
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| 48 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator), BasicProjectile() | 
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| 49 | { | 
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| 50 | RegisterObject(Projectile); | 
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| 51 |  | 
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| 52 | this->setConfigValues(); | 
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| 53 |  | 
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| 54 | // Get notification about collisions | 
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| 55 | if (GameMode::isMaster()) | 
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| 56 | { | 
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| 57 | this->setMass(1.0f); | 
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| 58 | this->enableCollisionCallback(); | 
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| 59 | this->setCollisionResponse(false); | 
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| 60 | this->setCollisionType(Kinematic); | 
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| 61 |  | 
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| 62 | SphereCollisionShape* shape = new SphereCollisionShape(this); | 
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| 63 | shape->setRadius(20.0f); | 
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| 64 | this->attachCollisionShape(shape); | 
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| 65 |  | 
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| 66 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | Projectile::~Projectile() | 
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| 71 | { | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void Projectile::setConfigValues() | 
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| 75 | { | 
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| 76 | SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | void Projectile::tick(float dt) | 
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| 81 | { | 
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| 82 | SUPER(Projectile, tick, dt); | 
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| 83 |  | 
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| 84 | if (!this->isActive()) | 
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| 85 | return; | 
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| 86 |  | 
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| 87 | this->destroyCheck(); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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| 91 | { | 
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| 92 | return this->processCollision(otherObject, contactPoint); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | } | 
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