| [2099] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Projectile.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [3196] | 32 | #include "core/ConfigValueIncludes.h" | 
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| [2099] | 33 | #include "core/Executor.h" | 
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| [3196] | 34 | #include "core/GameMode.h" | 
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|  | 35 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| [5735] | 36 | #include "worldentities/pawns/Pawn.h" | 
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| [5737] | 37 | #include "graphics/ParticleSpawner.h" | 
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| [2099] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [3088] | 41 | CreateFactory(Projectile); | 
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| [3105] | 42 |  | 
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| [2662] | 43 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) | 
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| [2099] | 44 | { | 
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|  | 45 | RegisterObject(Projectile); | 
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|  | 46 |  | 
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|  | 47 | this->setConfigValues(); | 
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| [2662] | 48 | this->bDestroy_ = false; | 
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|  | 49 | this->owner_ = 0; | 
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| [2099] | 50 |  | 
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| [2662] | 51 | // Get notification about collisions | 
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| [2099] | 52 |  | 
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| [2896] | 53 | if (GameMode::isMaster()) | 
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| [2099] | 54 | { | 
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| [2662] | 55 | this->enableCollisionCallback(); | 
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| [3105] | 56 | this->setCollisionResponse(false); | 
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| [2662] | 57 | this->setCollisionType(Kinematic); | 
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|  | 58 |  | 
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|  | 59 | SphereCollisionShape* shape = new SphereCollisionShape(this); | 
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| [3105] | 60 | shape->setRadius(20); | 
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| [2662] | 61 | this->attachCollisionShape(shape); | 
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|  | 62 |  | 
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| [5929] | 63 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); | 
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| [2099] | 64 | } | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | Projectile::~Projectile() | 
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|  | 68 | { | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void Projectile::setConfigValues() | 
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|  | 72 | { | 
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|  | 73 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); | 
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|  | 74 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 |  | 
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|  | 78 | void Projectile::tick(float dt) | 
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|  | 79 | { | 
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| [2809] | 80 | SUPER(Projectile, tick, dt); | 
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| [2099] | 81 |  | 
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|  | 82 | if (!this->isActive()) | 
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|  | 83 | return; | 
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|  | 84 |  | 
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| [2662] | 85 | if (this->bDestroy_) | 
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| [5929] | 86 | this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() | 
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| [2662] | 87 | } | 
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|  | 88 |  | 
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|  | 89 | void Projectile::destroyObject() | 
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|  | 90 | { | 
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| [2896] | 91 | if (GameMode::isMaster()) | 
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| [5929] | 92 | this->destroy(); | 
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| [2662] | 93 | } | 
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|  | 94 |  | 
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|  | 95 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 96 | { | 
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| [2896] | 97 | if (!this->bDestroy_ && GameMode::isMaster()) | 
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| [2099] | 98 | { | 
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| [2918] | 99 | if (otherObject == this->owner_) | 
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| [3105] | 100 | return false; | 
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| [2918] | 101 |  | 
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| [2662] | 102 | this->bDestroy_ = true; | 
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|  | 103 |  | 
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|  | 104 | if (this->owner_) | 
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| [2099] | 105 | { | 
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|  | 106 | { | 
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| [2662] | 107 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 108 | effect->setPosition(this->getPosition()); | 
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|  | 109 | effect->setOrientation(this->getOrientation()); | 
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|  | 110 | effect->setDestroyAfterLife(true); | 
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|  | 111 | effect->setSource("Orxonox/explosion3"); | 
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|  | 112 | effect->setLifetime(2.0f); | 
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| [2099] | 113 | } | 
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| [2662] | 114 | { | 
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|  | 115 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 116 | effect->setPosition(this->getPosition()); | 
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|  | 117 | effect->setOrientation(this->getOrientation()); | 
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|  | 118 | effect->setDestroyAfterLife(true); | 
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|  | 119 | effect->setSource("Orxonox/smoke4"); | 
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|  | 120 | effect->setLifetime(3.0f); | 
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|  | 121 | } | 
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| [2099] | 122 | } | 
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| [2662] | 123 |  | 
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| [3073] | 124 | float dmg = this->damage_; | 
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|  | 125 | if (this->owner_) | 
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|  | 126 | dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); | 
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|  | 127 |  | 
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| [3325] | 128 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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| [2662] | 129 | if (victim) | 
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| [3073] | 130 | victim->damage(dmg, this->owner_); | 
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| [2099] | 131 | } | 
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| [2662] | 132 | return false; | 
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| [2099] | 133 | } | 
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|  | 134 |  | 
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| [5929] | 135 | void Projectile::setOwner(Pawn* owner) | 
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| [2099] | 136 | { | 
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| [5929] | 137 | this->owner_ = owner; | 
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| [2099] | 138 | } | 
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|  | 139 | } | 
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