| [2099] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file ParticleProjectile.h | 
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|  | 31 | @brief Implementation of the ParticleProjectile class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2099] | 34 | #include "ParticleProjectile.h" | 
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|  | 35 |  | 
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| [2662] | 36 | #include <OgreParticleEmitter.h> | 
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| [8855] | 37 | #include "core/CoreIncludes.h" | 
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| [3196] | 38 | #include "tools/ParticleInterface.h" | 
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| [5735] | 39 | #include "Scene.h" | 
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| [2099] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [9667] | 43 | RegisterClass(ParticleProjectile); | 
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| [2099] | 44 |  | 
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| [9667] | 45 | ParticleProjectile::ParticleProjectile(Context* context) : BillboardProjectile(context) | 
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| [2099] | 46 | { | 
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|  | 47 | RegisterObject(ParticleProjectile); | 
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|  | 48 |  | 
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| [2896] | 49 | if (GameMode::showsGraphics()) | 
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| [2099] | 50 | { | 
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| [8855] | 51 | // Create the particles. | 
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| [3280] | 52 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal); | 
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| [2662] | 53 | this->attachOgreObject(this->particles_->getParticleSystem()); | 
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|  | 54 | this->particles_->setKeepParticlesInLocalSpace(0); | 
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|  | 55 |  | 
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| [10624] | 56 | for (unsigned int i = 0; i < this->particles_->getNumEmitters(); ++i) | 
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|  | 57 | this->particles_->getEmitter(i)->setDirection(-WorldEntity::FRONT); | 
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| [2099] | 58 | } | 
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| [2662] | 59 | else | 
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|  | 60 | this->particles_ = 0; | 
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| [2099] | 61 | } | 
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|  | 62 |  | 
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|  | 63 | ParticleProjectile::~ParticleProjectile() | 
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|  | 64 | { | 
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|  | 65 | if (this->isInitialized() && this->particles_) | 
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| [2662] | 66 | { | 
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|  | 67 | this->detachOgreObject(this->particles_->getParticleSystem()); | 
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| [9667] | 68 | delete this->particles_; | 
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| [2662] | 69 | } | 
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| [2099] | 70 | } | 
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|  | 71 |  | 
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| [8855] | 72 | /** | 
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|  | 73 | @brief | 
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|  | 74 | Is called when the visibility of the ParticleProjectile has changed. | 
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|  | 75 | */ | 
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| [2099] | 76 | void ParticleProjectile::changedVisibility() | 
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|  | 77 | { | 
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|  | 78 | SUPER(ParticleProjectile, changedVisibility); | 
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|  | 79 |  | 
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| [8855] | 80 | // Change the visibility of the particles. | 
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| [2662] | 81 | if (this->particles_) | 
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|  | 82 | this->particles_->setEnabled(this->isVisible()); | 
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| [2099] | 83 | } | 
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|  | 84 | } | 
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