| [2099] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [8855] | 29 | /** | 
|---|
 | 30 |     @file ParticleProjectile.h | 
|---|
 | 31 |     @brief Implementation of the ParticleProjectile class. | 
|---|
 | 32 | */ | 
|---|
 | 33 |  | 
|---|
| [2099] | 34 | #include "ParticleProjectile.h" | 
|---|
 | 35 |  | 
|---|
| [2662] | 36 | #include <OgreParticleEmitter.h> | 
|---|
| [8855] | 37 | #include "core/CoreIncludes.h" | 
|---|
| [3196] | 38 | #include "tools/ParticleInterface.h" | 
|---|
| [5735] | 39 | #include "Scene.h" | 
|---|
| [2099] | 40 |  | 
|---|
 | 41 | namespace orxonox | 
|---|
 | 42 | { | 
|---|
| [9667] | 43 |     RegisterClass(ParticleProjectile); | 
|---|
| [2099] | 44 |  | 
|---|
| [9667] | 45 |     ParticleProjectile::ParticleProjectile(Context* context) : BillboardProjectile(context) | 
|---|
| [2099] | 46 |     { | 
|---|
 | 47 |         RegisterObject(ParticleProjectile); | 
|---|
 | 48 |  | 
|---|
| [2896] | 49 |         if (GameMode::showsGraphics()) | 
|---|
| [2099] | 50 |         { | 
|---|
| [8855] | 51 |             // Create the particles. | 
|---|
| [3280] | 52 |             this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal); | 
|---|
| [2662] | 53 |             this->attachOgreObject(this->particles_->getParticleSystem()); | 
|---|
 | 54 |             this->particles_->setKeepParticlesInLocalSpace(0); | 
|---|
 | 55 |  | 
|---|
 | 56 |             this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT); | 
|---|
| [2099] | 57 |         } | 
|---|
| [2662] | 58 |         else | 
|---|
 | 59 |             this->particles_ = 0; | 
|---|
| [2099] | 60 |     } | 
|---|
 | 61 |  | 
|---|
 | 62 |     ParticleProjectile::~ParticleProjectile() | 
|---|
 | 63 |     { | 
|---|
 | 64 |         if (this->isInitialized() && this->particles_) | 
|---|
| [2662] | 65 |         { | 
|---|
 | 66 |             this->detachOgreObject(this->particles_->getParticleSystem()); | 
|---|
| [9667] | 67 |             delete this->particles_; | 
|---|
| [2662] | 68 |         } | 
|---|
| [2099] | 69 |     } | 
|---|
 | 70 |  | 
|---|
| [8855] | 71 |     /** | 
|---|
 | 72 |     @brief | 
|---|
 | 73 |         Is called when the visibility of the ParticleProjectile has changed. | 
|---|
 | 74 |     */ | 
|---|
| [2099] | 75 |     void ParticleProjectile::changedVisibility() | 
|---|
 | 76 |     { | 
|---|
 | 77 |         SUPER(ParticleProjectile, changedVisibility); | 
|---|
 | 78 |  | 
|---|
| [8855] | 79 |         // Change the visibility of the particles. | 
|---|
| [2662] | 80 |         if (this->particles_) | 
|---|
 | 81 |             this->particles_->setEnabled(this->isVisible()); | 
|---|
| [2099] | 82 |     } | 
|---|
 | 83 | } | 
|---|