| [10836] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [10908] | 23 | *      Jannis Holzer | 
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| [10836] | 24 | *      Fabien Vultier | 
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|  | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | /** | 
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| [10889] | 31 | @file MineProjectile.h | 
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| [10836] | 32 | @brief Definition of the MineProjectile class. | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _MineProjectile_H__ | 
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|  | 36 | #define _MineProjectile_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 39 | #include "tools/Timer.h" | 
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| [10889] | 40 | #include "worldentities/MovableEntity.h" | 
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|  | 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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|  | 42 | #include "objects/triggers/DistanceTrigger.h" | 
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|  | 43 | #include "BasicProjectile.h" | 
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| [10836] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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| [10889] | 50 | TODO | 
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| [10836] | 51 | @ingroup WeaponsProjectiles | 
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|  | 52 | */ | 
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| [10889] | 53 | class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile | 
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| [10836] | 54 | { | 
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|  | 55 | public: | 
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|  | 56 | MineProjectile(Context* context); | 
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| [10889] | 57 | virtual ~MineProjectile(); | 
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| [10836] | 58 |  | 
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| [11071] | 59 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [10897] | 60 |  | 
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| [11071] | 61 | void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); | 
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|  | 62 | void setTimeUntilActivation(float timeUntilActivation); | 
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| [10908] | 63 | protected: | 
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|  | 64 | static const float triggerRadius_; | 
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|  | 65 | static const float damageRadius_; | 
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|  | 66 | static const float collisionShapeRadius_; | 
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| [10889] | 67 | private: | 
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| [10908] | 68 | bool bAllowExplosion_; // The mine can only explode if it is active | 
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| [10889] | 69 | float maxTimeUntilExplosion_; | 
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|  | 70 | float timeUntilActivation_; | 
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|  | 71 | Timer activationTimer_; | 
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|  | 72 | Timer explodeTimer_; | 
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|  | 73 | Model* modelCore_; | 
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|  | 74 | Model* modelRing1_; | 
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|  | 75 | Model* modelRing2_; | 
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| [10908] | 76 | Model* modelRing3_; | 
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|  | 77 | Model* modelRing4_; | 
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|  | 78 | MovableEntity* rings1_; | 
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|  | 79 | MovableEntity* rings2_; | 
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|  | 80 | MovableEntity* core_; | 
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|  | 81 | ParticleEmitter* emitter_; | 
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| [10836] | 82 |  | 
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| [10889] | 83 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. | 
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|  | 84 | WeakPtr<DistanceTrigger> distanceTrigger_; | 
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| [10836] | 85 |  | 
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| [11071] | 86 | void destructionEffect(); | 
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|  | 87 | void allowExplosion(); | 
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|  | 88 | void explode(); | 
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| [10836] | 89 | }; | 
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|  | 90 | } | 
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|  | 91 |  | 
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|  | 92 | #endif /* _MineProjectile_H__ */ | 
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