| [2969] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Joel Smely | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file LightningGunProjectile.h | 
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 | 31 |     @brief Definition of the LightningGunProjectile class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2969] | 34 | #ifndef _LightningGunProjectile_H__ | 
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 | 35 | #define _LightningGunProjectile_H__ | 
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 | 36 |  | 
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| [5724] | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [2969] | 38 |  | 
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| [3196] | 39 | #include <string> | 
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| [2969] | 40 | #include "tools/Timer.h" | 
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 | 41 | #include "BillboardProjectile.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [8855] | 45 |  | 
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 | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         The LightningGunProjectile is a projectile that is represented by a looped series of billboards. | 
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 | 49 |          | 
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 | 50 |     @author | 
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 | 51 |         Joel Smely | 
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 | 52 |     @ingroup WeaponsProjectiles | 
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 | 53 |     */ | 
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| [5724] | 54 |     class _WeaponsExport LightningGunProjectile : public BillboardProjectile | 
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| [2969] | 55 |     { | 
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 | 56 |         public: | 
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| [9667] | 57 |             LightningGunProjectile(Context* context); | 
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| [2969] | 58 |             virtual ~LightningGunProjectile() {} | 
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| [5693] | 59 |  | 
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| [11071] | 60 |             virtual void setMaterial(const std::string& material) override; | 
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| [2969] | 61 |  | 
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| [8855] | 62 |         private: | 
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 | 63 |             void registerVariables(); | 
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| [5693] | 64 |             void changeTexture(); | 
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| [8855] | 65 |              | 
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 | 66 |             unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) | 
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 | 67 |             unsigned int maxTextureIndex_; //!< The maximal index. | 
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 | 68 |             Timer textureTimer_; //!< A timer that loops and changes textures each time it expires. | 
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 | 69 |             std::string materialBase_; //!< The base name of the material. | 
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| [2969] | 70 |     }; | 
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 | 71 | } | 
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 | 72 |  | 
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 | 73 | #endif /* _LightningGunProjectile_H__ */ | 
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