| 1 | /* | 
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| 2 | * GravityBombField.h | 
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| 3 | * | 
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| 4 | *  Created on: Apr 2, 2015 | 
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| 5 | *      Author: meggiman | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GRAVITYBOMBFIELD_H_ | 
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| 9 | #define GRAVITYBOMBFIELD_H_ | 
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| 10 |  | 
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| 11 | #include "graphics/ParticleSpawner.h" | 
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| 12 | #include "interfaces/RadarViewable.h" | 
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| 13 | #include "objects/ForceField.h" | 
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| 14 | #include "BasicProjectile.h" | 
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| 15 | #include "worldentities/MovableEntity.h" | 
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| 16 | #include "core/CoreIncludes.h" | 
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| 17 | #include "GravityBomb.h" | 
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| 18 | #include "graphics/ParticleSpawner.h" | 
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| 19 | #include "tools/ParticleInterface.h" | 
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| 20 | #include <stdlib.h> | 
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| 21 | #include <time.h> | 
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| 22 | #include <math.h> | 
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| 23 | #include "graphics/Backlight.h" | 
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| 24 | #include "sound/WorldSound.h" | 
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| 25 |  | 
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| 26 | namespace orxonox { | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | * @class   GravityBombField | 
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| 30 | * | 
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| 31 | * @brief   This class is used by GravityBomb to place the ForceField and Visual effect to the environment. | 
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| 32 | *          The field has a maximum lifetime and gets smaller and stronger the more time passes. In the end, the field explodes and damages all pawns nearby. | 
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| 33 | * | 
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| 34 | * @author  Manuel Eggimann | 
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| 35 | * @date    23.05.2015 | 
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| 36 | */ | 
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| 37 | class GravityBombField: public ForceField, public RadarViewable { | 
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| 38 | public: | 
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| 39 | GravityBombField(Context* context); | 
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| 40 | virtual ~GravityBombField(); | 
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| 41 | virtual void tick(float dt); | 
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| 42 | virtual void destroy(); | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | * @fn  void GravityBombField::setShooter(Pawn* shooter) | 
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| 46 | * | 
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| 47 | * @brief   This function is used to determine save the pawn who created the field and is used inside the GravityBomb class. | 
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| 48 | * | 
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| 49 | * @author  Manuel Eggimann | 
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| 50 | * @date    23.05.2015 | 
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| 51 | * | 
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| 52 | * @param [in,out]  the Pawn that created the field. | 
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| 53 | */ | 
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| 54 | void setShooter(Pawn* shooter) | 
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| 55 | { this->shooter_ = shooter; } | 
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| 56 |  | 
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| 57 | Pawn* getShooter() | 
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| 58 | { return this->shooter_; } | 
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| 59 |  | 
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| 60 | private: | 
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| 61 | //Set these constants inside GravityBombField.cc to alter the behaviour of the field. | 
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| 62 |  | 
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| 63 | static const float FORCE_FIELD_LIFETIME;    ///< The lifetime of the ForceField in seconds. After lifetime seconds, has already exploded and the particle effects will start to vanish. | 
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| 64 | static const float FORCE_SPHERE_START_RADIUS;   ///< The initial sphere radius of the Force Field. The forcefield gets smaller by time. | 
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| 65 | static const float FORCE_SPHERE_START_STRENGTH; ///< The initial Force the Field exerts on every object with non-zero mass. | 
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| 66 | static const float FORCE_FIELD_EXPLOSION_DAMMAGE;   ///< The maximum dammage a pawn gets nearby an exploding field. The farer away from explosion center the smaller the dammage. | 
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| 67 | static const float EXPLOSION_DURATION;  ///< Determines how fast the shockwave of the Explosion expands. It takes GravityBombField::EXPLOSION_DURATION seconds for the field to expand from 0 radius to GravityBombField::EXPLOSION_RADIUS. | 
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| 68 | static const float EXPLOSION_RADIUS;    ///< How far does the shockwave reach. All pawns which outside of a sphere witch this radius rest unharmed by the explosion. | 
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| 69 | static const float PEAK_ANGULAR_VELOCITY;   ///< The model of the bomb in the center of the Field does rotate faster and faster as time passes until it reaches PEAK_ANGULAR_VELOCITY at the fields end of life. | 
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| 70 | static const float PEAK_EXPLOSION_FORCE;    ///< The peak force the explosion exerts on the pawns nearby. | 
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| 71 | static const float CENTRE_MODEL_END_SIZE;   ///< Size of the 3d-model of the bomb in the fields centre. | 
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| 72 |  | 
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| 73 | float forceSphereRadius_; | 
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| 74 | float forceStrength_; | 
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| 75 | float lifetime_; | 
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| 76 | float modelScaling_; | 
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| 77 | Vector3 rotationVector_; | 
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| 78 | bool fieldExploded_; | 
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| 79 | ParticleEmitter * particleSphere_; | 
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| 80 | ParticleEmitter * explosionCross_; | 
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| 81 | std::vector<Pawn*> victimsAlreadyDamaged_; | 
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| 82 | MovableEntity * bombModel_; | 
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| 83 | Pawn* shooter_; | 
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| 84 | Backlight* centreLight_; | 
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| 85 | WorldSound* explosionSound_; | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | } | 
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| 89 | #endif /* GRAVITYBOMBFIELD_H_ */ | 
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| 90 |  | 
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