| 1 | /* | 
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| 2 | * GravityBomb.h | 
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| 3 | * | 
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| 4 | *  Created on: Mar 19, 2015 | 
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| 5 | *      Author: meggiman | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GravityBOMB_H_ | 
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| 9 | #define GravityBOMB_H_ | 
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| 10 |  | 
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| 11 | #include "weapons/WeaponsPrereqs.h" | 
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| 12 |  | 
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| 13 | #include "tools/Timer.h" | 
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| 14 |  | 
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| 15 | #include "graphics/ParticleSpawner.h" | 
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| 16 | #include "interfaces/RadarViewable.h" | 
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| 17 | #include "objects/ForceField.h" | 
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| 18 | #include "BasicProjectile.h" | 
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| 19 | #include "worldentities/MovableEntity.h" | 
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| 20 | #include "core/CoreIncludes.h" | 
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| 21 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| 22 | #include "worldentities/WorldEntity.h" | 
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| 23 | #include "GravityBombField.h" | 
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| 24 | #include "sound/WorldSound.h" | 
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| 25 |  | 
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| 26 | namespace orxonox | 
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| 27 | { | 
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| 28 | /** | 
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| 29 | * @class   GravityBomb | 
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| 30 | * | 
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| 31 | * @brief   This class implements how long the bomb flies before it places the GravityField at it's last possition. | 
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| 32 | *          The field will be created either because the timelimit of the bomb expired or it hit something. After creation of the field, | 
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| 33 | *          the projectile (this object) is destroyed. | 
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| 34 | * | 
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| 35 | * @author  Manuel Eggimann | 
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| 36 | * @date    23.05.2015 | 
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| 37 | */ | 
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| 38 | class _WeaponsExport GravityBomb : public BasicProjectile , public MovableEntity, public RadarViewable | 
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| 39 | { | 
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| 40 | public: | 
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| 41 | GravityBomb(Context* context); | 
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| 42 | virtual ~GravityBomb(); | 
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| 43 | virtual void tick(float dt); | 
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| 44 |  | 
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| 45 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); | 
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| 46 | void detonate(); | 
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| 47 | private: | 
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| 48 | static const float LIFETIME; | 
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| 49 |  | 
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| 50 | bool hasCollided_; | 
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| 51 | float timeToLife_; //Time the bomb flies before it explodes. | 
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| 52 | WorldSound* bombSound_; | 
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| 53 | }; | 
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| 54 | } | 
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| 55 | #endif /* GravityBOMB_H_ */ | 
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