| 1 | /* | 
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| 2 |  * GravityBomb.cc | 
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| 3 |  * | 
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| 4 |  *  Created on: Mar 26, 2015 | 
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| 5 |  *      Author: Manuel Eggimann | 
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| 6 |  */ | 
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| 7 | #include "GravityBomb.h" | 
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| 8 | #include "graphics/Model.h" | 
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| 9 |  | 
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| 10 |  | 
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| 11 | namespace orxonox{ | 
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| 12 |     RegisterClass(GravityBomb); | 
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| 13 |  | 
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| 14 |     const float GravityBomb::LIFETIME = 2.5;  ///< The gravity bomb lifetime in seconds. | 
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| 15 |  | 
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| 16 |     GravityBomb::GravityBomb(Context* context): | 
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| 17 |                 BasicProjectile(), | 
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| 18 |                 MovableEntity(context), | 
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| 19 |                 RadarViewable(this,static_cast<WorldEntity*>(this)) | 
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| 20 |         { | 
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| 21 |             RegisterObject(GravityBomb); | 
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| 22 |  | 
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| 23 |             this->setMass(10.0); | 
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| 24 |             this->hasCollided_ = false; | 
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| 25 |             if (GameMode::isMaster()) | 
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| 26 |             { | 
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| 27 |                 //Define CollisionType of the bomb | 
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| 28 |                 this->timeToLife_= LIFETIME; | 
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| 29 |                 this->setCollisionResponse(false); | 
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| 30 |                 this->setCollisionType(WorldEntity::Dynamic); | 
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| 31 |                 this->enableCollisionCallback(); | 
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| 32 |  | 
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| 33 |                 //Add Collision Shape | 
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| 34 |                 SphereCollisionShape* collisionShape = new SphereCollisionShape(context); | 
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| 35 |                 collisionShape->setRadius(1.0); | 
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| 36 |                 this->attachCollisionShape(collisionShape); | 
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| 37 |  | 
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| 38 |                 //Create Bomb Model | 
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| 39 |                 Model* rocketModel = new Model(this->getContext()); | 
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| 40 |                 rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket | 
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| 41 |                 rocketModel->scale(3.0f); | 
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| 42 |                 this->attach(rocketModel); | 
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| 43 |                 //Add second model because the bomb consists of the bomb and attached rockets (2 separate models) | 
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| 44 |                 Model* bombModel =  new Model(this->getContext()); | 
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| 45 |                 bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket | 
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| 46 |                 bombModel->scale(3.0f); | 
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| 47 |                 this->attach(bombModel); | 
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| 48 |  | 
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| 49 |                 //Add particle effect to the flying rockets. | 
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| 50 |                 ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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| 51 |                 fire->setOrientation(this->getOrientation()); | 
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| 52 |                 fire->setSource("Orxonox/simplerocketfire"); | 
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| 53 |                 this->attach(fire); | 
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| 54 |  | 
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| 55 |                 //Add sound effect while the bomb is flying. | 
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| 56 |                 WorldSound* bombSound = new WorldSound(context); | 
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| 57 |                 bombSound->setSource("sounds/GravityBombFlight.ogg"); | 
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| 58 |                 bombSound->setLooping(true); | 
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| 59 |                 bombSound->setVolume(1.0); | 
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| 60 |                 this->attach(bombSound); | 
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| 61 |                 bombSound->play(); | 
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| 62 |             } | 
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| 63 |         } | 
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| 64 |  | 
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| 65 |     GravityBomb::~GravityBomb(){} | 
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| 66 |  | 
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| 67 |     void GravityBomb::tick(float dt) | 
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| 68 |     { | 
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| 69 |         SUPER(GravityBomb, tick, dt); | 
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| 70 |         timeToLife_ -= dt; | 
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| 71 |         if (timeToLife_ < 0) | 
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| 72 |         { | 
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| 73 |             //orxout(debug_output) << "bomb has stoped moving" <<endl; | 
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| 74 |             setVelocity(Vector3::ZERO); //Stop the bomb. | 
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| 75 |             detonate(); | 
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| 76 |             this->destroy(); | 
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| 77 |         } | 
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| 78 |         else  | 
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| 79 |         { | 
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| 80 |             if (hasCollided_) detonate(); | 
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| 81 |             destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile. | 
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| 82 |         } | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 86 |     { | 
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| 87 |         hasCollided_ = processCollision(otherObject, contactPoint, cs); | 
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| 88 |         return hasCollided_; | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void GravityBomb::detonate() | 
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| 92 |     { | 
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| 93 |         //Create the GravityBombField and destroy the Projectil. | 
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| 94 |         GravityBombField* field = new GravityBombField(this->getContext()); | 
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| 95 |         field->setShooter(this->getShooter()); | 
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| 96 |         field->setPosition(getPosition()); | 
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| 97 |         //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; | 
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| 98 |         //orxout(debug_output) << "Field is at Position: " << getPosition() << endl; | 
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| 99 |     } | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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