| [10336] | 1 | /* | 
|---|
|  | 2 | * GravityBomb.cc | 
|---|
|  | 3 | * | 
|---|
|  | 4 | *  Created on: Mar 26, 2015 | 
|---|
| [10455] | 5 | *      Author: Manuel Eggimann | 
|---|
| [10336] | 6 | */ | 
|---|
|  | 7 | #include "GravityBomb.h" | 
|---|
| [10369] | 8 | #include "graphics/Model.h" | 
|---|
| [10336] | 9 |  | 
|---|
|  | 10 |  | 
|---|
|  | 11 | namespace orxonox{ | 
|---|
| [10601] | 12 | RegisterClass(GravityBomb); | 
|---|
| [10336] | 13 |  | 
|---|
| [10601] | 14 | const float GravityBomb::LIFETIME = 2.5;  ///< The gravity bomb lifetime in seconds. | 
|---|
| [10435] | 15 |  | 
|---|
| [10601] | 16 | GravityBomb::GravityBomb(Context* context): | 
|---|
|  | 17 | BasicProjectile(), | 
|---|
|  | 18 | MovableEntity(context), | 
|---|
|  | 19 | RadarViewable(this,static_cast<WorldEntity*>(this)) | 
|---|
|  | 20 | { | 
|---|
|  | 21 | RegisterObject(GravityBomb); | 
|---|
| [10336] | 22 |  | 
|---|
| [10601] | 23 | this->setMass(10.0); | 
|---|
|  | 24 | this->hasCollided_ = false; | 
|---|
|  | 25 | if (GameMode::isMaster()) | 
|---|
|  | 26 | { | 
|---|
|  | 27 | //Define CollisionType of the bomb | 
|---|
|  | 28 | this->timeToLife_= LIFETIME; | 
|---|
|  | 29 | this->setCollisionResponse(false); | 
|---|
|  | 30 | this->setCollisionType(WorldEntity::Dynamic); | 
|---|
|  | 31 | this->enableCollisionCallback(); | 
|---|
| [10336] | 32 |  | 
|---|
| [10601] | 33 | //Add Collision Shape | 
|---|
|  | 34 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); | 
|---|
|  | 35 | collisionShape->setRadius(1.0); | 
|---|
|  | 36 | this->attachCollisionShape(collisionShape); | 
|---|
| [10341] | 37 |  | 
|---|
| [10601] | 38 | //Create Bomb Model | 
|---|
|  | 39 | Model* rocketModel = new Model(this->getContext()); | 
|---|
|  | 40 | rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket | 
|---|
|  | 41 | rocketModel->scale(3.0f); | 
|---|
|  | 42 | this->attach(rocketModel); | 
|---|
|  | 43 | //Add second model because the bomb consists of the bomb and attached rockets (2 separate models) | 
|---|
|  | 44 | Model* bombModel =  new Model(this->getContext()); | 
|---|
|  | 45 | bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket | 
|---|
|  | 46 | bombModel->scale(3.0f); | 
|---|
|  | 47 | this->attach(bombModel); | 
|---|
| [10435] | 48 |  | 
|---|
| [10601] | 49 | //Add particle effect to the flying rockets. | 
|---|
|  | 50 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
|---|
|  | 51 | fire->setOrientation(this->getOrientation()); | 
|---|
|  | 52 | fire->setSource("Orxonox/simplerocketfire"); | 
|---|
|  | 53 | this->attach(fire); | 
|---|
| [10455] | 54 |  | 
|---|
| [10601] | 55 | //Add sound effect while the bomb is flying. | 
|---|
|  | 56 | WorldSound* bombSound = new WorldSound(context); | 
|---|
|  | 57 | bombSound->setSource("sounds/GravityBombFlight.ogg"); | 
|---|
|  | 58 | bombSound->setLooping(true); | 
|---|
|  | 59 | bombSound->setVolume(1.0); | 
|---|
|  | 60 | this->attach(bombSound); | 
|---|
|  | 61 | bombSound->play(); | 
|---|
|  | 62 | } | 
|---|
|  | 63 | } | 
|---|
| [10336] | 64 |  | 
|---|
| [10601] | 65 | GravityBomb::~GravityBomb(){} | 
|---|
| [10336] | 66 |  | 
|---|
| [10601] | 67 | void GravityBomb::tick(float dt) | 
|---|
|  | 68 | { | 
|---|
|  | 69 | SUPER(GravityBomb, tick, dt); | 
|---|
|  | 70 | timeToLife_ -= dt; | 
|---|
|  | 71 | if (timeToLife_ < 0) | 
|---|
|  | 72 | { | 
|---|
|  | 73 | //orxout(debug_output) << "bomb has stoped moving" <<endl; | 
|---|
|  | 74 | setVelocity(Vector3::ZERO); //Stop the bomb. | 
|---|
|  | 75 | detonate(); | 
|---|
|  | 76 | this->destroy(); | 
|---|
|  | 77 | } | 
|---|
|  | 78 | else | 
|---|
|  | 79 | { | 
|---|
|  | 80 | if (hasCollided_) detonate(); | 
|---|
|  | 81 | destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile. | 
|---|
|  | 82 | } | 
|---|
|  | 83 | } | 
|---|
| [10336] | 84 |  | 
|---|
| [10601] | 85 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
|---|
|  | 86 | { | 
|---|
|  | 87 | hasCollided_ = processCollision(otherObject, contactPoint, cs); | 
|---|
|  | 88 | return hasCollided_; | 
|---|
|  | 89 | } | 
|---|
| [10341] | 90 |  | 
|---|
| [10601] | 91 | void GravityBomb::detonate() | 
|---|
|  | 92 | { | 
|---|
|  | 93 | //Create the GravityBombField and destroy the Projectil. | 
|---|
|  | 94 | GravityBombField* field = new GravityBombField(this->getContext()); | 
|---|
|  | 95 | field->setShooter(this->getShooter()); | 
|---|
|  | 96 | field->setPosition(getPosition()); | 
|---|
|  | 97 | //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; | 
|---|
|  | 98 | //orxout(debug_output) << "Field is at Position: " << getPosition() << endl; | 
|---|
|  | 99 | } | 
|---|
| [10336] | 100 | } | 
|---|
|  | 101 |  | 
|---|
|  | 102 |  | 
|---|