| [11108] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file FlameGunProjectile.h |
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| 31 | @brief Definition of the FlameGunProjectile class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _FlameGunProjectile_H__ |
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| 35 | #define _FlameGunProjectile_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | |
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| 39 | #include <string> |
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| 40 | #include "tools/Timer.h" |
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| 41 | #include "ParticleProjectile.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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| 46 | /** |
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| 47 | @author |
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| 48 | Fabien Vultier |
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| 49 | @ingroup WeaponsProjectiles |
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| 50 | */ |
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| 51 | class _WeaponsExport FlameGunProjectile : public ParticleProjectile |
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| 52 | { |
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| 53 | public: |
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| 54 | FlameGunProjectile(Context* context); |
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| 55 | virtual ~FlameGunProjectile() {} |
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| 56 | |
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| 57 | virtual void setLifetime(float lifetime); |
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| 58 | virtual void setSpread(float spread); |
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| 59 | protected: |
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| 60 | bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); |
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| 61 | |
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| 62 | private: |
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| 63 | float lifetime_; |
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| 64 | float spread_; |
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| 65 | Timer flameTimer_; |
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| 66 | }; |
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| 67 | } |
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| 68 | |
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| 69 | #endif /* _FlameGunProjectile_H__ */ |
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