| [11108] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file FlameGunProjectile.h | 
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 | 31 |     @brief Implementation of the FlameGunProjectile class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "FlameGunProjectile.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/command/Executor.h" | 
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 | 38 | #include "util/Convert.h" | 
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 | 39 | #include "util/Math.h" | 
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 | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     RegisterClass(FlameGunProjectile); | 
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 | 44 |  | 
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 | 45 |     FlameGunProjectile::FlameGunProjectile(Context* context) : ParticleProjectile(context) | 
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 | 46 |     { | 
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 | 47 |         RegisterObject(FlameGunProjectile); | 
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 | 48 |  | 
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 | 49 |         this->lifetime_ = 1.0f; | 
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 | 50 |         this->spread_ = 0.1f; | 
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 | 51 |  | 
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 | 52 |         setDestroyAfterCollision(false); | 
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 | 53 |         setEffect("Orxonox/fire3"); | 
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 | 54 |     } | 
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 | 55 |  | 
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 | 56 |     void FlameGunProjectile::setLifetime(float lifetime) | 
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 | 57 |     { | 
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 | 58 |         if (lifetime >= 0.0) | 
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 | 59 |         { | 
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 | 60 |             this->lifetime_ = lifetime; | 
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 | 61 |             this->flameTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&FlameGunProjectile::destroy, this))); | 
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 | 62 |         } | 
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 | 63 |         else | 
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 | 64 |         { | 
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 | 65 |             this->lifetime_ = 0.0; | 
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 | 66 |         } | 
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 | 67 |     } | 
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 | 68 |  | 
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 | 69 |     void FlameGunProjectile::setSpread(float spread) | 
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 | 70 |     { | 
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 | 71 |         spread_ = spread; | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     bool FlameGunProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) | 
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 | 75 |     { | 
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 | 76 |         bool result = ParticleProjectile::processCollision(otherObject, contactPoint, cs); | 
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 | 77 |  | 
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 | 78 |         // Every projectile can only deal damage once. | 
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 | 79 |         setDamage(0.0); | 
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 | 80 |         setHealthDamage(0.0); | 
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 | 81 |         setShieldDamage(0.0); | 
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 | 82 |  | 
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 | 83 |         return result; | 
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 | 84 |     } | 
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 | 85 | } | 
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