| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "BillboardProjectile.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "Scene.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | CreateFactory(BillboardProjectile); | 
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| 38 |  | 
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| 39 | BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator) | 
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| 40 | { | 
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| 41 | RegisterObject(BillboardProjectile); | 
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| 42 |  | 
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| 43 | if (GameMode::showsGraphics()) | 
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| 44 | { | 
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| 45 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity | 
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| 46 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); | 
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| 47 | this->attachOgreObject(this->billboard_.getBillboardSet()); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | this->setScale(0.2f); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | BillboardProjectile::~BillboardProjectile() | 
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| 54 | { | 
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| 55 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) | 
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| 56 | this->detachOgreObject(this->billboard_.getBillboardSet()); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void BillboardProjectile::setColour(const ColourValue& colour) | 
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| 60 | { | 
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| 61 | this->billboard_.setColour(colour); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void BillboardProjectile::setMaterial(const std::string& material) | 
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| 65 | { | 
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| 66 | this->billboard_.setMaterial(material); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void BillboardProjectile::changedVisibility() | 
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| 70 | { | 
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| 71 | SUPER(BillboardProjectile, changedVisibility); | 
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| 72 |  | 
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| 73 | this->billboard_.setVisible(this->isVisible()); | 
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| 74 | } | 
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| 75 | } | 
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