| [2099] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file BillboardProjectile.h | 
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 | 31 |     @brief Implementation of the BillboardProjectile class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2099] | 34 | #include "BillboardProjectile.h" | 
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 | 35 |  | 
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| [3196] | 36 | #include "core/CoreIncludes.h" | 
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| [2896] | 37 | #include "core/GameMode.h" | 
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| [5735] | 38 | #include "Scene.h" | 
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| [2099] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [9667] | 42 |     RegisterClass(BillboardProjectile); | 
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| [2099] | 43 |  | 
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| [9667] | 44 |     BillboardProjectile::BillboardProjectile(Context* context) : Projectile(context) | 
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| [2099] | 45 |     { | 
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 | 46 |         RegisterObject(BillboardProjectile); | 
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 | 47 |  | 
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| [2896] | 48 |         if (GameMode::showsGraphics()) | 
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| [2662] | 49 |         { | 
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 | 50 |             assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity | 
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| [8855] | 51 |  | 
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 | 52 |             // Create the billboard. | 
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| [3196] | 53 |             this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); | 
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| [2662] | 54 |             this->attachOgreObject(this->billboard_.getBillboardSet()); | 
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 | 55 |         } | 
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 | 56 |  | 
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| [6502] | 57 |         this->setScale(0.2f); | 
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| [2099] | 58 |     } | 
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 | 59 |  | 
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 | 60 |     BillboardProjectile::~BillboardProjectile() | 
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 | 61 |     { | 
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| [2896] | 62 |         if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) | 
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| [2662] | 63 |             this->detachOgreObject(this->billboard_.getBillboardSet()); | 
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| [2099] | 64 |     } | 
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 | 65 |  | 
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| [8855] | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Set the colour of the BillboardProjectile. | 
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 | 69 |     @param colour | 
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 | 70 |         The colour to be set. | 
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 | 71 |     */ | 
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| [2099] | 72 |     void BillboardProjectile::setColour(const ColourValue& colour) | 
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 | 73 |     { | 
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| [2662] | 74 |         this->billboard_.setColour(colour); | 
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| [2099] | 75 |     } | 
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| [5735] | 76 |  | 
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| [8855] | 77 |     /** | 
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 | 78 |     @brief | 
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 | 79 |         Set the material of the BillboardProjectile. | 
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 | 80 |     @param material | 
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 | 81 |         The material name. | 
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 | 82 |     */ | 
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| [2969] | 83 |     void BillboardProjectile::setMaterial(const std::string& material) | 
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 | 84 |     { | 
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 | 85 |         this->billboard_.setMaterial(material); | 
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 | 86 |     } | 
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| [2099] | 87 |  | 
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| [8855] | 88 |     /** | 
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 | 89 |     @brief | 
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| [10629] | 90 |         Get the material of the BillboardProjectile. | 
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 | 91 |     @return | 
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 | 92 |         The material name. | 
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 | 93 |     */ | 
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 | 94 |     const std::string& BillboardProjectile::getMaterial() | 
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 | 95 |     { | 
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 | 96 |         return this->billboard_.getMaterial(); | 
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 | 97 |     } | 
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 | 98 |  | 
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 | 99 |     /** | 
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 | 100 |     @brief | 
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| [8855] | 101 |         Is called when the visibility of the BillboardProjectile has changed. | 
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 | 102 |     */ | 
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| [2099] | 103 |     void BillboardProjectile::changedVisibility() | 
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 | 104 |     { | 
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 | 105 |         SUPER(BillboardProjectile, changedVisibility); | 
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| [2662] | 106 |  | 
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| [8855] | 107 |         // Also change the visibility of the billboard. | 
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| [2099] | 108 |         this->billboard_.setVisible(this->isVisible()); | 
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 | 109 |     } | 
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 | 110 | } | 
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