| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      simonmie | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file BasicProjectile.h | 
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| 31 | @brief Definition of the BasicProjectile class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _BasicProjectile_H__ | 
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| 35 | #define _BasicProjectile_H__ | 
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| 36 |  | 
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| 37 | #include "weapons/WeaponsPrereqs.h" | 
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| 38 |  | 
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| 39 | #include "worldentities/pawns/Pawn.h" | 
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| 40 |  | 
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| 41 | #include "core/class/OrxonoxInterface.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Baseclass of all projectiles. Defines the damage the projectile does. | 
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| 49 |  | 
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| 50 | @author | 
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| 51 | Simon Miescher | 
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| 52 | @ingroup WeaponsProjectiles | 
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| 53 | */ | 
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| 54 | class _WeaponsExport BasicProjectile : public virtual OrxonoxInterface | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | BasicProjectile(); | 
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| 58 | virtual ~BasicProjectile(); | 
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| 59 |  | 
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| 60 | /** | 
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| 61 | @brief Set the normal damage done by this projectile. | 
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| 62 | Normal damage can be (partially) absorbed by shields. | 
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| 63 | @param damage The amount of damage. Must be non-negative. | 
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| 64 | */ | 
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| 65 | inline void setDamage(float damage) | 
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| 66 | { if(damage >= 0.0f)  { this->damage_ = damage; return; } orxout(internal_warning) << "The input projectile damage must be non-negative. Ignoring..." << endl; } | 
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| 67 | /** | 
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| 68 | @brief Get the normal damage done by this projectile. | 
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| 69 | Normal damage can be (partially) absorbed by shields. | 
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| 70 | @return Returns the amount of damage. Is non-negative. | 
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| 71 | */ | 
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| 72 | inline float getDamage() const | 
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| 73 | { return this->damage_; } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | @brief Set the health-damage done by this projectile. | 
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| 77 | Health-damage cannot be absorbed by shields. | 
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| 78 | @param healthdamage The amount of damage. Must be non-negative. | 
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| 79 | */ | 
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| 80 | inline void setHealthDamage(float healthdamage) | 
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| 81 | { if(healthdamage >= 0.0f)  { this->healthdamage_ = healthdamage; return; } orxout(internal_warning) << "The input projectile health-damage must be non-negative. Ignoring..." << endl; } | 
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| 82 | /** | 
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| 83 | @brief Get the health-damage done by this projectile. | 
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| 84 | Health-damage cannot be absorbed by shields. | 
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| 85 | @return healthdamage The amount of damage. Is non-negative. | 
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| 86 | */ | 
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| 87 | inline float getHealthDamage() const | 
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| 88 | { return this->healthdamage_; } | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | @brief Set the shield-damage done by this projectile. | 
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| 92 | Shield-damage only reduces shield health. | 
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| 93 | @param shielddamage The amount of damage. Must be non-negative. | 
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| 94 | */ | 
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| 95 | inline void setShieldDamage(float shielddamage) | 
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| 96 | { if(shielddamage >= 0.0f)  { this->shielddamage_ = shielddamage; return; } orxout(internal_warning) << "The input projectile shield-damage must be non-negative. Ignoring..." << endl; } | 
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| 97 | /** | 
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| 98 | @brief Get the shield-damage done by this projectile. | 
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| 99 | */ | 
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| 100 | inline float getShieldDamage() const | 
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| 101 | { return this->shielddamage_; } | 
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| 102 |  | 
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| 103 | /** | 
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| 104 | @brief Set the entity that fired the projectile. | 
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| 105 | @param shooter A pointer to the Pawn that fired the projectile. | 
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| 106 | */ | 
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| 107 | virtual void setShooter(Pawn* shooter) | 
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| 108 | { this->shooter_ = shooter; } | 
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| 109 | /** | 
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| 110 | @brief Get the entity that fired the projectile. | 
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| 111 | @return Returns a pointer to the Pawn that fired the projectile. | 
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| 112 | */ | 
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| 113 | inline Pawn* getShooter(void) | 
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| 114 | { return this->shooter_; } | 
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| 115 |  | 
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| 116 | virtual void destroyObject(void); | 
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| 117 |  | 
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| 118 | protected: | 
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| 119 | bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); | 
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| 120 | void destroyCheck(void); | 
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| 121 | inline void setDestroyAfterCollision(bool destroyAfterCollision) | 
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| 122 | { destroyAfterCollision_ = destroyAfterCollision; } | 
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| 123 | inline bool getDestroyAfterCollision() const | 
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| 124 | { return destroyAfterCollision_; } | 
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| 125 |  | 
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| 126 | private: | 
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| 127 | bool isObjectRelatedToShooter(WorldEntity* otherObject); | 
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| 128 |  | 
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| 129 | WeakPtr<Pawn> shooter_; //!< The entity that fired the projectile. | 
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| 130 |  | 
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| 131 | float damage_; //!< The amount of normal damage. Normal damage can be (partially) absorbed by shields. | 
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| 132 | float healthdamage_; //!< The amount of health-damage. Health-damage cannot be absorbed by shields. | 
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| 133 | float shielddamage_; //!< The amount of shield-damage. Shield-damage only reduces shield health. | 
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| 134 |  | 
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| 135 | bool bDestroy_; //!< Boolean, to check whether a projectile should be destroyed. | 
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| 136 | bool destroyAfterCollision_; //!< Boolean, defines whether the projectile gets detroyed after a collision. | 
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| 137 | }; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | #endif /* _BasicProjectile_H__ */ | 
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