| [2918] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file ReplenishingMunition.h | 
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 | 31 |     @brief Implementation of the ReplenishingMunition class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2918] | 34 | #include "ReplenishingMunition.h" | 
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| [8729] | 35 |  | 
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| [2918] | 36 | #include "core/CoreIncludes.h" | 
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| [8729] | 37 | #include "core/command/Executor.h" | 
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| [2918] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [9667] | 41 |     RegisterClass(ReplenishingMunition); | 
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| [2918] | 42 |  | 
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| [9667] | 43 |     ReplenishingMunition::ReplenishingMunition(Context* context) : Munition(context) | 
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| [2918] | 44 |     { | 
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 | 45 |         RegisterObject(ReplenishingMunition); | 
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 | 46 |  | 
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| [8855] | 47 |         this->replenishInterval_ = 1.0f; | 
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| [2918] | 48 |         this->replenishMunitionAmount_ = 1; | 
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 | 49 |  | 
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 | 50 |         // Use the timer to initialize itself after the first tick (because the real values for | 
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 | 51 |         // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the | 
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 | 52 |         // inheriting class, which comes after this constructor) | 
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| [5929] | 53 |         this->replenishingTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer, this))); | 
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| [2918] | 54 |     } | 
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 | 55 |  | 
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 | 56 |     void ReplenishingMunition::initializeTimer() | 
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 | 57 |     { | 
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 | 58 |         // Initialize the timer | 
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| [8855] | 59 |         this->replenishingTimer_.setTimer(this->replenishInterval_, true, createExecutor(createFunctor(&ReplenishingMunition::replenish, this))); | 
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| [2918] | 60 |     } | 
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 | 61 |  | 
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 | 62 |     void ReplenishingMunition::replenish() | 
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 | 63 |     { | 
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 | 64 |         // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every | 
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 | 65 |         // case except the internal munition replenishing | 
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 | 66 |         bool temp = this->bAllowMunitionRefilling_; | 
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 | 67 |         this->bAllowMunitionRefilling_ = true; | 
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 | 68 |  | 
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 | 69 |         // Replenish munition | 
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 | 70 |         this->addMunition(this->replenishMunitionAmount_); | 
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 | 71 |  | 
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 | 72 |         // Write back the temporary value | 
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 | 73 |         this->bAllowMunitionRefilling_ = temp; | 
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 | 74 |     } | 
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 | 75 | } | 
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