| [5749] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 | @file | 
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 | 31 | @brief | 
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 | 32 |     Compilation of the most often used header files in the weapons module | 
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 | 33 | @details | 
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 | 34 |     Updated: 13. September 2009 | 
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 | 35 |     Total Files: 13 | 
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 | 36 | */ | 
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 | 37 |  | 
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 | 38 | #include "OrxonoxConfig.h" | 
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 | 39 |  | 
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 | 40 | /////////////////////////////////////////// | 
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 | 41 | /////          Stable Headers         ///// | 
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 | 42 | /////////////////////////////////////////// | 
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 | 43 |  | 
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 | 44 | #include <LinearMath/btMotionState.h> // 10 | 
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 | 45 | #include "util/OgreForwardRefs.h"     // 10 | 
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 | 46 |  | 
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 | 47 | /////////////////////////////////////////// | 
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 | 48 | /////       All Rebuild Headers       ///// | 
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 | 49 | /////////////////////////////////////////// | 
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 | 50 |  | 
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 | 51 | #include "core/CoreIncludes.h" // 13 | 
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 | 52 | #include "core/BaseObject.h" // 13 | 
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 | 53 | #include "tools/Timer.h" // 13 | 
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 | 54 |  | 
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 | 55 | /////////////////////////////////////////// | 
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 | 56 | /////      Not so Stable Headers      ///// | 
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 | 57 | /////////////////////////////////////////// | 
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 | 58 |  | 
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 | 59 | #include "network/synchronisable/Synchronisable.h" // 10 | 
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 | 60 | //#include "worldentities/WorldEntity.h"      // 10 | 
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 | 61 | //#include "weapons/projectiles/Projectile.h" // 9 | 
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 | 62 |  | 
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 | 63 |  | 
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 | 64 | // Just in case some header included windows.h | 
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 | 65 | #undef min | 
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 | 66 | #undef max | 
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