| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *     Gabriel Nadler, Originalfile: Oli Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "RocketController.h" | 
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| 30 | #include "projectiles/SimpleRocket.h" | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "weapons/projectiles/SimpleRocket.h" | 
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| 33 | #include "util/Debug.h" | 
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| 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" | 
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| 35 | #include "worldentities/pawns/Pawn.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | Constructor. | 
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| 42 | */ | 
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| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(RocketController); | 
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| 46 | COUT(5)<< "RocketController constructed\n"; | 
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| 47 |  | 
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| 48 |  | 
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| 49 | this->rocket_ = new SimpleRocket(this); | 
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| 50 | this->rocket_->setController(this); | 
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| 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (this->rocket_)); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | The controlling happens here. This method defines what the controller has to do each tick. | 
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| 58 | @param dt | 
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| 59 | The duration of the tick. | 
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| 60 | */ | 
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| 61 | void RocketController::tick(float dt) | 
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| 62 | { | 
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| 63 |  | 
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| 64 | if (this->target_ && this->rocket_->hasFuel()) { | 
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| 65 | this->setTargetPosition(); | 
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| 66 | this->moveToTargetPosition(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | } | 
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| 71 |  | 
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| 72 |  | 
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| 73 | RocketController::~RocketController() | 
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| 74 | { | 
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| 75 | COUT(5)<< "RocketController destroyed\n"; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void RocketController::setTargetPosition() | 
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| 79 | { | 
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| 80 | this->targetPosition_=this->target_->getWorldPosition(); //don't really note a difference in the rocket behaviour xD | 
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| 81 | //this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); | 
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| 82 | } | 
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| 83 | void RocketController::moveToTargetPosition() | 
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| 84 | { | 
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| 85 | this->moveToPosition(this->targetPosition_); | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 |  | 
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| 90 | void RocketController::setTarget(WorldEntity* target) | 
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| 91 | { | 
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| 92 | this->target_ = target; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void RocketController::moveToPosition(const Vector3& target) | 
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| 96 | { | 
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| 97 | if (!this->getControllableEntity()) | 
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| 98 | return; | 
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| 99 |  | 
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| 100 | Vector2 coord = get2DViewdirection(this->rocket_->getPosition(), this->rocket_->getOrientation() * WorldEntity::FRONT, this->rocket_->getOrientation() * WorldEntity::UP, target); | 
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| 101 | float distance = (target - this->rocket_->getWorldPosition()).length(); | 
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| 102 |  | 
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| 103 |  | 
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| 104 | if (distance > 1000 && this->rocket_->getVelocity().squaredLength()<160000) | 
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| 105 | this->rocket_->setAcceleration(this->rocket_->getOrientation()*Vector3(-20,-20,-20)); | 
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| 106 | if (distance <1000) this->rocket_->setAcceleration(0,0,0); | 
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| 107 |  | 
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| 108 | this->rocket_->rotateYaw(-sgn(coord.x)*coord.x*coord.x); | 
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| 109 | this->rocket_->rotatePitch(sgn(coord.y)*coord.y*coord.y); | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 |  | 
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| 114 |  | 
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| 115 | } | 
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