| [10629] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file IceGunFreezer.h | 
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 | 31 |     @brief Definition of the IceGunFreezer class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _IceGunFreezer_H__ | 
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 | 35 | #define _IceGunFreezer_H__ | 
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 | 36 |  | 
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 | 37 | #include "weapons/WeaponsPrereqs.h" | 
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 | 38 |  | 
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 | 39 | #include "tools/interfaces/Tickable.h" | 
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 | 40 | #include "worldentities/StaticEntity.h" | 
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 | 41 | #include "graphics/Model.h" | 
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 | 42 | #include "tools/Timer.h"   | 
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 | 43 | #include "worldentities/pawns/SpaceShip.h"   | 
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 | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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 | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |         This is the WorldEntity that gets attached to a victim hit by a IceGunProjectile. It slows down the hit SpaceShip by a defined amount and time. | 
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 | 50 |     @ingroup Weapons | 
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 | 51 |     */ | 
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 | 52 |     class _WeaponsExport IceGunFreezer : public StaticEntity, public Tickable | 
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 | 53 |     { | 
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 | 54 |         public: | 
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 | 55 |             IceGunFreezer(Context* context); | 
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 | 56 |             virtual ~IceGunFreezer(); | 
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 | 57 |             virtual void tick(float dt); | 
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 | 58 |             virtual void startFreezing(); | 
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 | 59 |             virtual void stopFreezing(); | 
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 | 60 |             virtual void setFreezeTime(float freezeTime); | 
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 | 61 |             virtual void setFreezeFactor(float freezeFactor); | 
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 | 62 |         private: | 
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 | 63 |             float freezeTime_; //The duration of the freezing effect on a target | 
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 | 64 |             float freezeFactor_; //The strength of the freezing effect             | 
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 | 65 |             Model* model; | 
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 | 66 |             Timer freezeTimer_; | 
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 | 67 |             WeakPtr<SpaceShip> freezedSpaceShip_; | 
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 | 68 |     }; | 
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 | 69 | } | 
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 | 70 |  | 
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 | 71 | #endif /* _IceGunFreezer_H__ */ | 
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