| [10629] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *     Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file IceGunFreezer.h | 
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|  | 31 | @brief Implementation of the IceGunFreezer class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "core/CoreIncludes.h" | 
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|  | 35 | #include "core/command/Executor.h" | 
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|  | 36 |  | 
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|  | 37 | #include "IceGunFreezer.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | RegisterClass(IceGunFreezer); | 
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|  | 42 |  | 
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|  | 43 | /** | 
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|  | 44 | @brief | 
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|  | 45 | Constructor. | 
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|  | 46 | */ | 
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|  | 47 | IceGunFreezer::IceGunFreezer(Context* context) : StaticEntity(context) | 
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|  | 48 | { | 
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|  | 49 | RegisterObject(IceGunFreezer); | 
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|  | 50 |  | 
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|  | 51 | model = new Model(this->getContext()); | 
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|  | 52 | model->setMeshSource("IceStar.mesh"); | 
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|  | 53 | model->setScale(4.0); | 
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|  | 54 | this->attach(model); | 
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|  | 55 | model->setPosition(Vector3(0,0,0)); | 
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|  | 56 | } | 
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|  | 57 |  | 
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|  | 58 | IceGunFreezer::~IceGunFreezer() | 
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|  | 59 | { | 
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|  | 60 |  | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | Sets the freeze time variable to the passed value. | 
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|  | 66 | */ | 
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|  | 67 | void IceGunFreezer::setFreezeTime(float freezeTime) | 
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|  | 68 | { | 
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|  | 69 | freezeTime_ = freezeTime; | 
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|  | 70 | } | 
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|  | 71 |  | 
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|  | 72 | /** | 
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|  | 73 | @brief | 
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|  | 74 | Sets the freeze factor variable to the passed value. | 
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|  | 75 | */ | 
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|  | 76 | void IceGunFreezer::setFreezeFactor(float freezeFactor) | 
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|  | 77 | { | 
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|  | 78 | freezeFactor_ = freezeFactor; | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 | /** | 
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|  | 82 | @brief | 
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|  | 83 | Try to slow down the WorldEntity where this is attached to. It is only possible to slow down a SpaceShip. | 
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|  | 84 | */ | 
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|  | 85 | void IceGunFreezer::startFreezing() | 
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|  | 86 | { | 
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|  | 87 | WorldEntity* parent = this->getParent(); | 
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|  | 88 |  | 
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|  | 89 | // Check if the freezer is attached to a parent and check if the parent is a SpaceShip | 
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| [11071] | 90 | if (parent != nullptr && parent->isA(Class(SpaceShip))) | 
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| [10629] | 91 | { | 
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|  | 92 | freezedSpaceShip_ = orxonox_cast<SpaceShip*>(parent); | 
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|  | 93 | //Slow down the SpaceShip | 
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|  | 94 | freezedSpaceShip_->addSpeedFactor(freezeFactor_); | 
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|  | 95 | } | 
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|  | 96 |  | 
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|  | 97 | // Start timer even if the victim is not a SpaceShip to avoid that the IceGunFreezer gets never destroyed if it collided against a Pawn | 
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|  | 98 | this->freezeTimer_.setTimer(this->freezeTime_, false, createExecutor(createFunctor(&IceGunFreezer::stopFreezing, this))); | 
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|  | 99 | } | 
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|  | 100 |  | 
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|  | 101 | /** | 
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|  | 102 | @brief | 
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|  | 103 | This method is called by the timer. It gives back the original engine strength to the hit SpaceShip. | 
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|  | 104 | */ | 
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|  | 105 | void IceGunFreezer::stopFreezing() | 
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|  | 106 | { | 
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| [11071] | 107 | if (freezedSpaceShip_ != nullptr && freezeFactor_ != 0.0) | 
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| [10629] | 108 | { | 
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|  | 109 | freezedSpaceShip_->addSpeedFactor(1/freezeFactor_); | 
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|  | 110 | } | 
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|  | 111 |  | 
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|  | 112 | this->destroy(); | 
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|  | 113 | } | 
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|  | 114 | } | 
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