| [10629] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file IceGunFreezer.h |
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| 31 | @brief Implementation of the IceGunFreezer class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/command/Executor.h" |
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| 36 | |
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| 37 | #include "IceGunFreezer.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(IceGunFreezer); |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. |
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| 46 | */ |
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| 47 | IceGunFreezer::IceGunFreezer(Context* context) : StaticEntity(context) |
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| 48 | { |
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| 49 | RegisterObject(IceGunFreezer); |
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| 50 | |
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| 51 | model = new Model(this->getContext()); |
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| 52 | model->setMeshSource("IceStar.mesh"); |
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| 53 | model->setScale(4.0); |
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| 54 | this->attach(model); |
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| 55 | model->setPosition(Vector3(0,0,0)); |
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| 56 | } |
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| 57 | |
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| 58 | IceGunFreezer::~IceGunFreezer() |
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| 59 | { |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Sets the freeze time variable to the passed value. |
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| 66 | */ |
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| 67 | void IceGunFreezer::setFreezeTime(float freezeTime) |
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| 68 | { |
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| 69 | freezeTime_ = freezeTime; |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief |
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| 74 | Sets the freeze factor variable to the passed value. |
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| 75 | */ |
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| 76 | void IceGunFreezer::setFreezeFactor(float freezeFactor) |
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| 77 | { |
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| 78 | freezeFactor_ = freezeFactor; |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | @brief |
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| 83 | Try to slow down the WorldEntity where this is attached to. It is only possible to slow down a SpaceShip. |
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| 84 | */ |
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| 85 | void IceGunFreezer::startFreezing() |
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| 86 | { |
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| 87 | WorldEntity* parent = this->getParent(); |
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| 88 | |
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| 89 | // Check if the freezer is attached to a parent and check if the parent is a SpaceShip |
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| [11071] | 90 | if (parent != nullptr && parent->isA(Class(SpaceShip))) |
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| [10629] | 91 | { |
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| 92 | freezedSpaceShip_ = orxonox_cast<SpaceShip*>(parent); |
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| 93 | //Slow down the SpaceShip |
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| 94 | freezedSpaceShip_->addSpeedFactor(freezeFactor_); |
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| 95 | } |
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| 96 | |
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| 97 | // Start timer even if the victim is not a SpaceShip to avoid that the IceGunFreezer gets never destroyed if it collided against a Pawn |
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| 98 | this->freezeTimer_.setTimer(this->freezeTime_, false, createExecutor(createFunctor(&IceGunFreezer::stopFreezing, this))); |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | @brief |
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| 103 | This method is called by the timer. It gives back the original engine strength to the hit SpaceShip. |
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| 104 | */ |
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| 105 | void IceGunFreezer::stopFreezing() |
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| 106 | { |
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| [11071] | 107 | if (freezedSpaceShip_ != nullptr && freezeFactor_ != 0.0) |
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| [10629] | 108 | { |
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| 109 | freezedSpaceShip_->addSpeedFactor(1/freezeFactor_); |
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| 110 | } |
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| 111 | |
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| 112 | this->destroy(); |
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| 113 | } |
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| 114 | } |
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