| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Authors: | 
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| 23 |  *   | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | #ifndef Wagnis_h | 
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| 32 | #define Wagnis_h | 
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| 33 |  | 
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| 34 | #include "WagnisPrereqs.h" | 
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| 35 | #include "WagnisGameboard.h" | 
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| 36 | #include "WagnisProvince.h" | 
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| 37 | #include "WagnisPlayer.h" | 
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| 38 | #include "gametypes/Deathmatch.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | /** Die Wagnis Klasse hat die folgenden Aufgaben: | 
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| 42 |  *  1. Das Spiel erstellen. | 
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| 43 |  *  - Gameboard initialisieren | 
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| 44 |  *  - Provinzen initialisieren | 
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| 45 |  *  - Provinzen verbinden (Nachbarschaften eintragen) | 
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| 46 |  *  - Spieler initialisieren | 
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| 47 |  *  - | 
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| 48 |  *  | 
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| 49 |  *  2. Den Spielablauf steuern | 
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| 50 |  *  - Für einen Spieler berechnen wie viele Truppen er setzen darf. | 
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| 51 |  *  - Den Funktion "setTroops(int troops)" beim Spieler aufrufen. | 
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| 52 |  *  - Die Funktion "playerTurn()" bei jedem Spieler aufrufen. | 
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| 53 |  *  -  | 
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| 54 |  *  | 
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| 55 |  **/ | 
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| 56 |  | 
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| 57 |  | 
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| 58 | namespace orxonox | 
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| 59 | { | 
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| 60 |     class /**_WagnisExport**/ Wagnis : public Deathmatch | 
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| 61 |     { | 
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| 62 |         public: | 
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| 63 |         Wagnis(Context* context); | 
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| 64 |         virtual ~Wagnis(); | 
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| 65 |         void start(); | 
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| 66 |         void tick(float); | 
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| 67 |         void playerFinishedStageCallback(WagnisPlayer*); | 
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| 68 |  | 
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| 69 |  | 
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| 70 |  | 
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| 71 |         WagnisGameboard* gameBoard; | 
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| 72 |  | 
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| 73 |         int active_player; | 
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| 74 |         int initial_reinforcements_left; | 
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| 75 |         GameStage gameStage; | 
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| 76 |         std::vector<WagnisPlayer*> players; | 
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| 77 |         void createGame(); | 
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| 78 |         bool findGameBoard(); | 
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| 79 |         int provinceCount(); | 
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| 80 |         int reinforcementsCounter(int); | 
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| 81 |         int getContinentValue(int); | 
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| 82 |         int unoccupiedProvinces(); | 
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| 83 |     }; | 
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| 84 | } | 
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| 85 | #endif | 
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| 86 |  /* Wagnis_h */ | 
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