| [10394] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TowerDefenseSelecter.cc |
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| 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "TowerDefenseSelecter.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "graphics/Model.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(TowerDefenseSelecter); |
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| 42 | |
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| 43 | TowerDefenseSelecter::TowerDefenseSelecter(Context* context) : ControllableEntity(context) |
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| 44 | { |
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| 45 | RegisterObject(TowerDefenseSelecter); |
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| 46 | |
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| 47 | // initialize variables |
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| 48 | moveUpPressed_ = false; |
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| 49 | moveDownPressed_ = false; |
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| 50 | moveLeftPressed_ = false; |
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| 51 | moveRightPressed_ = false; |
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| [10629] | 52 | boostPressed_ = false; |
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| 53 | buildTower_ = false; |
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| 54 | setSelectedPosition(0,0); |
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| [10394] | 55 | } |
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| 56 | |
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| 57 | TowerDefenseSelecter::~TowerDefenseSelecter() |
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| 58 | { |
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| 59 | |
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| 60 | } |
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| 61 | |
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| 62 | void TowerDefenseSelecter::tick(float dt) |
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| 63 | { |
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| 64 | SUPER(TowerDefenseSelecter, tick, dt); |
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| 65 | |
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| [10629] | 66 | time_ += dt; |
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| [10408] | 67 | |
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| [10629] | 68 | if (hasLocalController() && time_ >= 0.25) |
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| 69 | { |
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| 70 | time_ = 0; |
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| [10394] | 71 | |
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| [10629] | 72 | int selecterPosX = selectedPos_->GetX(); |
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| 73 | int selecterPosY = selectedPos_->GetY(); |
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| [10394] | 74 | |
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| [10629] | 75 | if (moveUpPressed_ == true) |
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| 76 | { |
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| 77 | moveUpPressed_ = false; |
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| 78 | selectedPos_->Set(selecterPosX, selecterPosY + 1); |
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| 79 | updatePosition(); |
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| 80 | } |
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| 81 | if (moveDownPressed_ == true) |
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| 82 | { |
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| 83 | moveDownPressed_ = false; |
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| [11052] | 84 | selectedPos_->Set(selecterPosX, selecterPosY - 1); |
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| [10629] | 85 | updatePosition(); |
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| 86 | } |
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| 87 | if (moveLeftPressed_ == true) |
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| 88 | { |
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| 89 | moveLeftPressed_ = false; |
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| 90 | selectedPos_->Set(selecterPosX - 1, selecterPosY); |
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| 91 | updatePosition(); |
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| 92 | } |
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| 93 | if (moveRightPressed_ == true) |
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| 94 | { |
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| 95 | moveRightPressed_ = false; |
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| [11052] | 96 | selectedPos_->Set(selecterPosX + 1, selecterPosY); |
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| [10629] | 97 | updatePosition(); |
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| 98 | } |
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| 99 | if (boostPressed_ == true) |
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| 100 | { |
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| 101 | boostPressed_ = false; |
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| 102 | buildTower_ = true; |
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| 103 | } |
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| 104 | } |
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| 105 | } |
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| [10394] | 106 | |
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| [10408] | 107 | |
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| [10394] | 108 | void TowerDefenseSelecter::moveFrontBack(const Vector2& value) |
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| 109 | { |
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| 110 | if (value.x > 0) |
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| 111 | { |
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| 112 | moveUpPressed_ = true; |
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| 113 | moveDownPressed_ = false; |
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| 114 | } |
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| 115 | else |
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| 116 | { |
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| 117 | moveUpPressed_ = false; |
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| 118 | moveDownPressed_ = true; |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | void TowerDefenseSelecter::moveRightLeft(const Vector2& value) |
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| 123 | { |
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| 124 | if (value.x > 0) |
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| 125 | { |
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| 126 | moveLeftPressed_ = false; |
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| 127 | moveRightPressed_ = true; |
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| 128 | } |
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| 129 | else |
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| 130 | { |
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| 131 | moveLeftPressed_ = true; |
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| 132 | moveRightPressed_ = false; |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | void TowerDefenseSelecter::rotateYaw(const Vector2& value) |
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| 137 | { |
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| 138 | } |
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| 139 | |
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| 140 | void TowerDefenseSelecter::rotatePitch(const Vector2& value) |
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| 141 | { |
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| 142 | } |
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| 143 | |
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| 144 | void TowerDefenseSelecter::rotateRoll(const Vector2& value) |
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| 145 | { |
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| 146 | } |
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| 147 | |
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| [10629] | 148 | void TowerDefenseSelecter::fire(unsigned int firemode) |
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| 149 | { |
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| 150 | } |
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| [10394] | 151 | |
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| [10629] | 152 | void TowerDefenseSelecter::fired(unsigned int firemode) |
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| 153 | { |
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| 154 | |
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| 155 | } |
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| 156 | |
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| [10408] | 157 | void TowerDefenseSelecter::boost(bool bBoost) |
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| [10394] | 158 | { |
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| [10629] | 159 | if (bBoost == true) |
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| 160 | { |
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| 161 | boostPressed_ = true; |
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| 162 | } |
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| [10394] | 163 | } |
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| [10406] | 164 | |
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| 165 | void TowerDefenseSelecter::updatePosition() |
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| 166 | { |
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| 167 | setPosition(selectedPos_->get3dcoordinate()); |
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| 168 | } |
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| 169 | |
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| 170 | void TowerDefenseSelecter::setSelectedPosition(TDCoordinate* newPos) |
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| 171 | { |
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| 172 | selectedPos_ = newPos; |
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| 173 | updatePosition(); |
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| 174 | } |
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| 175 | |
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| 176 | void TowerDefenseSelecter::setSelectedPosition(int x, int y) |
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| 177 | { |
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| 178 | setSelectedPosition(new TDCoordinate(x,y)); |
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| 179 | } |
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| [10394] | 180 | } |
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