| 1 | // | 
|---|
| 2 | //  TowerDefenseEnemy.cc | 
|---|
| 3 | //  Orxonox | 
|---|
| 4 | // | 
|---|
| 5 | //  Created by Jonas Erb on 22.10.14. | 
|---|
| 6 |  | 
|---|
| 7 | /** | 
|---|
| 8 | @brief | 
|---|
| 9 | See TowerDefenseReadme.txt for Information. | 
|---|
| 10 |  | 
|---|
| 11 | @ingroup TowerDefense | 
|---|
| 12 | */ | 
|---|
| 13 | #include "TowerDefenseEnemy.h" | 
|---|
| 14 | #include "core/CoreIncludes.h" | 
|---|
| 15 | //#include "core/XMLPort.h" | 
|---|
| 16 |  | 
|---|
| 17 | namespace orxonox | 
|---|
| 18 | { | 
|---|
| 19 | RegisterClass(TowerDefenseEnemy); | 
|---|
| 20 |  | 
|---|
| 21 | /** | 
|---|
| 22 | @brief | 
|---|
| 23 | Constructor. Registers and initializes the object. | 
|---|
| 24 | */ | 
|---|
| 25 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) | 
|---|
| 26 | { | 
|---|
| 27 | RegisterObject(TowerDefenseEnemy); | 
|---|
| 28 |  | 
|---|
| 29 | this->setCollisionType(WorldEntity::Dynamic); | 
|---|
| 30 | //needed to keep track of the PlayerStats coded in TowerDefense.h | 
|---|
| 31 | this->td = orxonox_cast<TowerDefense*>(this->getGametype()); | 
|---|
| 32 | once_ = false; | 
|---|
| 33 | } | 
|---|
| 34 |  | 
|---|
| 35 | TowerDefenseEnemy::~TowerDefenseEnemy() | 
|---|
| 36 | { | 
|---|
| 37 |  | 
|---|
| 38 | } | 
|---|
| 39 |  | 
|---|
| 40 | void TowerDefenseEnemy::tick(float dt) | 
|---|
| 41 | { | 
|---|
| 42 | //orxout() << "TDE tick1" << endl; | 
|---|
| 43 | SUPER(TowerDefenseEnemy, tick, dt); | 
|---|
| 44 | //orxout() << "TDE tick2" << endl; | 
|---|
| 45 | } | 
|---|
| 46 |  | 
|---|
| 47 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() | 
|---|
| 48 | { | 
|---|
| 49 | if (game == NULL) | 
|---|
| 50 | { | 
|---|
| 51 | for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) | 
|---|
| 52 | game = *it; | 
|---|
| 53 | } | 
|---|
| 54 | return game; | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) | 
|---|
| 58 | { | 
|---|
| 59 | Pawn::damage(damage, healthdamage, shielddamage, originator); | 
|---|
| 60 |  | 
|---|
| 61 | if (getGame() && once_ == false && getHealth() <= 0) | 
|---|
| 62 | { | 
|---|
| 63 | getGame()->addCredit(1); | 
|---|
| 64 | once_ = true; | 
|---|
| 65 | } | 
|---|
| 66 | } | 
|---|
| 67 | } | 
|---|