1 | // |
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2 | // TowerDefenseEnemy.cc |
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3 | // Orxonox |
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4 | // |
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5 | // Created by Jonas Erb on 22.10.14. |
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6 | |
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7 | /** |
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8 | @brief |
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9 | See TowerDefenseReadme.txt for Information. |
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10 | |
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11 | @ingroup TowerDefense |
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12 | */ |
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13 | #include "TowerDefenseEnemy.h" |
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14 | #include "core/CoreIncludes.h" |
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15 | //#include "core/XMLPort.h" |
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16 | |
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17 | namespace orxonox |
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18 | { |
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19 | RegisterClass(TowerDefenseEnemy); |
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20 | |
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21 | /** |
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22 | @brief |
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23 | Constructor. Registers and initializes the object. |
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24 | */ |
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25 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) |
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26 | { |
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27 | RegisterObject(TowerDefenseEnemy); |
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28 | |
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29 | this->setCollisionType(WorldEntity::Dynamic); |
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30 | //needed to keep track of the PlayerStats coded in TowerDefense.h |
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31 | this->td = orxonox_cast<TowerDefense*>(this->getGametype().get()); |
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32 | once_=false; |
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33 | |
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34 | } |
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35 | //add credit if enemy is destroyed |
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36 | TowerDefenseEnemy::~TowerDefenseEnemy(){ |
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37 | //this->td->addCredit(1); |
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38 | } |
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39 | |
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40 | void TowerDefenseEnemy::addWaypoint(TDCoordinate* coord) |
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41 | { |
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42 | this->Waypointsvector_.push_back(coord); |
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43 | } |
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44 | |
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45 | |
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46 | void TowerDefenseEnemy::tick(float dt) |
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47 | { |
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48 | SUPER(TowerDefenseEnemy, tick, dt); |
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49 | } |
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50 | |
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51 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() |
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52 | { |
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53 | if (game == NULL) |
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54 | { |
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55 | for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) |
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56 | game = *it; |
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57 | } |
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58 | return game; |
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59 | } |
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60 | |
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61 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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62 | { |
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63 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
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64 | if (getGame() && once_ == false && getHealth() <= 0) |
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65 | { |
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66 | getGame()->addCredit(1); |
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67 | once_ = true; |
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68 | } |
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69 | } |
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70 | /* |
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71 | void TowerDefenseEnemy::popWaypoint() |
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72 | { |
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73 | if(Waypointsvector_.size()>0) |
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74 | Waypointsvector_.pop_back(); |
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75 | } |
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76 | |
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77 | TDCoordinate TowerDefenseEnemy::peekWaypoint() |
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78 | { |
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79 | if(Waypointsvector_.size()<=0){ |
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80 | TDCoordinate* coord = TDCoordinate(-1,-1); |
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81 | return coord; |
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82 | }else{ |
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83 | return Waypointsvector_.at(Waypointsvector_.size()-1); |
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84 | |
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85 | } |
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86 | |
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87 | |
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88 | } |
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89 | */ |
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90 | |
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91 | } |
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