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                Last change
                  on this file since 12175 was
                  11099,
                  checked in by muemart, 10 years ago
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Fix loads of doxygen warnings and other documentation issues 
 
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                  Property svn:eol-style set to
                  
native
               
             
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            File size:
            1.3 KB
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| 1 | // | 
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| 2 | //  TowerDefenseEnemy.cc | 
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| 3 | //  Orxonox | 
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| 4 | // | 
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| 5 | //  Created by Jonas Erb on 22.10.14. | 
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| 6 |  | 
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| 7 | #include "TowerDefenseEnemy.h" | 
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| 8 | #include "core/CoreIncludes.h" | 
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| 9 | //#include "core/XMLPort.h" | 
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| 10 |  | 
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| 11 | namespace orxonox | 
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| 12 | { | 
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| 13 |     RegisterClass(TowerDefenseEnemy); | 
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| 14 |  | 
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| 15 |     /** | 
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| 16 |     @brief | 
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| 17 |         Constructor. Registers and initializes the object. | 
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| 18 |     */ | 
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| 19 |     TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) | 
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| 20 |     { | 
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| 21 |         RegisterObject(TowerDefenseEnemy); | 
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| 22 |  | 
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| 23 |         this->setCollisionType(WorldEntity::CollisionType::Dynamic); | 
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| 24 |         //needed to keep track of the PlayerStats coded in TowerDefense.h | 
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| 25 |         this->td = orxonox_cast<TowerDefense*>(this->getGametype()); | 
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| 26 |         once_ = false; | 
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| 27 |     } | 
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| 28 |  | 
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| 29 |     TowerDefenseEnemy::~TowerDefenseEnemy() | 
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| 30 |     { | 
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| 31 |  | 
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| 32 |     } | 
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| 33 |  | 
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| 34 |     WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() | 
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| 35 |     { | 
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| 36 |         if (game == nullptr) | 
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| 37 |         { | 
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| 38 |             for (TowerDefense* towerDefense : ObjectList<TowerDefense>()) | 
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| 39 |                 game = towerDefense; | 
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| 40 |         } | 
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| 41 |         return game; | 
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| 42 |     } | 
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| 43 |  | 
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| 44 |     void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| 45 |     { | 
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| 46 |         Pawn::damage(damage, healthdamage, shielddamage, originator); | 
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| 47 |          | 
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| 48 |         if (getGame() && once_ == false && getHealth() <= 0) | 
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| 49 |         { | 
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| 50 |             getGame()->addCredit(1); | 
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| 51 |             once_ = true; | 
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| 52 |         } | 
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| 53 |     } | 
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| 54 | } | 
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