| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | *NACHRICHT: |
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| 28 | * |
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| 29 | * Hier empfehle ich euch die gesamte Spielogik unter zu bringen. Viele Funktionen werden automatisch |
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| 30 | * bei gewissen Ereignissen aufgerufen bzw. lösen Ereignisse aus |
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| 31 | * |
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| 32 | *Z.B: |
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| 33 | * start() //wird aufgerufen, bevor das Spiel losgeht |
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| 34 | * end() //wenn man diese Funktion aufruft wird |
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| 35 | * pawnKilled() // wird aufgerufen, wenn ein Pawn stirbt (z.B: wenn ) |
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| 36 | * playerScored() // kann man aufrufen um dem Spieler Punkte zu vergeben. |
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| 37 | * |
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| 38 | * |
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| 39 | *TIPP: Eclipse hilft euch schnell auf bereits vorhanden Funktionen zuzugreifen: |
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| 40 | * einfach "this->" eingeben und kurz warten. Dann tauch eine Liste mit Vorschlägen auf. Wenn ihr jetzt weiter |
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| 41 | * tippt, werden die Vorschläge entsprechend gefiltert. |
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| 42 | * |
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| 43 | * |
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| 44 | *TIPP: schaut euch mal Tetris::createStone() an. Dort wird ein TetrisStone-Objekt (ControllableEntity) erzeugt, |
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| 45 | * ihm ein Template zugewiesen (welches vorher im Level definiert wurde und dem CenterPoint übergeben wurde) |
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| 46 | * Ähnlich könnt ihr vorgehen, um einen Turm zu erzeugen. (Zusätzlich braucht ein Turm noch einen Controller) |
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| 47 | * z.B: WaypointPatrolController. Wenn kein Team zugewiesen wurde bekämpft ein WaypointPatrolController alles, |
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| 48 | * was in seiner Reichweite liegt. |
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| 49 | * |
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| 50 | * |
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| 51 | *HUD: |
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| 52 | * Ein Gametype kann ein HUD (Head up Display haben.) Z.B: hat Pong eine Anzeige welcher Spieler wieviele Punkte hat. |
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| 53 | * Generell kann man a) Grafiken oder b) Zeichen in einer HUD anzeigen. |
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| 54 | * Fuer den ersten Schritt reicht reiner Text. |
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| 55 | * |
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| 56 | * a) |
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| 57 | * PongScore.cc uebernehmen und eigene Klasse draus machen. |
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| 58 | * Wenn ihr bloss anzeigen wollt wieviele Punkte der Spieler bereits erspielt hat (Punkte = Kapital fuer neue Tuerme) dann orientiert ihr euch an |
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| 59 | * TetrisScore.cc (im pCuts branch): http://www.orxonox.net/browser/code/branches/pCuts/src/modules/tetris/TetrisScore.cc |
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| 60 | * Ich habe TetrisScore lediglich dazu gebraucht, um eine Variable auf dem HUD auszugeben. Ein Objekt fuer statischen Text gibt es bereits. |
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| 61 | * |
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| 62 | * b) |
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| 63 | * Im naesten Schritt erstellt man die Vorlage fuer das HUD-Objekt: siehe /data/overlays/pongHUD |
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| 64 | * OverlayText ist eine Vorlage fuer statischen text zb: "Points Scored:". Aus mir nicht erklaerlichen Gruenden sollte man die OverlayText |
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| 65 | * Objekte immer erst nach dem PongScore anlegen. |
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| 66 | * |
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| 67 | * c) Im TowerDefense gamtype muss im Constructor noch das HUD-Template gesetzt werden. |
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| 68 | * |
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| 69 | * d) in CMakeLists.txt noch das Module includen das fuer die Overlays zustaendig ist. Siehe das gleiche File im Pong module. |
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| 70 | * |
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| 71 | * |
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| 72 | * |
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| 73 | */ |
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| 74 | #include "TowerDefense.h" |
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| 75 | #include "TowerDefenseTower.h" |
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| 76 | #include "TowerDefenseCenterpoint.h" |
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| 77 | #include "worldentities/SpawnPoint.h" |
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| 78 | #include "controllers/WaypointController.h" |
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| 79 | #include "graphics/Model.h" |
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| 80 | #include "infos/PlayerInfo.h" |
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| 81 | #include "chat/ChatManager.h" |
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| 82 | #include "core/CoreIncludes.h" |
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| 83 | |
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| 84 | namespace orxonox |
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| 85 | { |
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| 86 | RegisterUnloadableClass(TowerDefense); |
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| 87 | |
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| 88 | TowerDefense::TowerDefense(Context* context) : TeamDeathmatch(context) |
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| 89 | { |
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| 90 | RegisterObject(TowerDefense); |
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| 91 | |
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| 92 | selecter = nullptr; |
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| 93 | this->player_ = nullptr; |
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| 94 | this->setHUDTemplate("TowerDefenseHUD"); |
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| 95 | this->waveNumber_ = 0; |
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| 96 | this->timeSinceLastSpawn_ = 0.0; |
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| 97 | this->timeUntilNextWave_ = 0.0; |
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| 98 | this->credit_ = 0; |
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| 99 | this->lifes_ = 0; |
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| 100 | this->waveSize_ = 0; |
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| 101 | offset_ = Vector3(0,0,10); |
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| 102 | } |
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| 103 | |
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| 104 | TowerDefense::~TowerDefense() |
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| 105 | { |
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| 106 | if (this->isInitialized()) |
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| 107 | { |
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| 108 | |
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| 109 | } |
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| 110 | } |
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| 111 | |
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| 112 | void TowerDefense::setCenterpoint(TowerDefenseCenterpoint *centerpoint) |
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| 113 | { |
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| 114 | this->center_ = centerpoint; |
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| 115 | } |
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| 116 | |
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| 117 | void TowerDefense::start() |
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| 118 | { |
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| 119 | if (center_ != nullptr) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place. |
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| 120 | { |
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| 121 | if (selecter == nullptr) |
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| 122 | { |
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| 123 | selecter = new TowerDefenseSelecter(this->center_->getContext()); |
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| 124 | } |
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| 125 | selecter->addTemplate(center_->getSelecterTemplate()); |
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| 126 | center_->attach(selecter); |
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| 127 | } |
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| 128 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 129 | { |
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| 130 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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| 131 | return; |
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| 132 | } |
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| 133 | |
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| 134 | enemies_.clear(); |
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| 135 | |
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| 136 | createFields(); |
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| 137 | TeamDeathmatch::start(); |
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| 138 | |
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| 139 | //set initial credits, lifes and WaveNumber |
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| 140 | this->setCredit(1000); |
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| 141 | this->setLifes(100); |
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| 142 | this->timeSinceLastSpawn_ = 0.0; |
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| 143 | this->timeUntilNextWave_ = 5.0; |
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| 144 | this->waveSize_ = 0; |
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| 145 | this->setWaveNumber(0); |
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| 146 | } |
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| 147 | |
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| 148 | // Generates a TowerDefenseEnemy. Uses Template "enemytowerdefense". Sets position at first waypoint of path. |
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| 149 | void TowerDefense::addTowerDefenseEnemy(int templatenr) |
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| 150 | { |
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| 151 | TowerDefenseEnemy* en1 = new TowerDefenseEnemy(this->center_->getContext()); |
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| 152 | |
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| 153 | switch(templatenr) |
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| 154 | { |
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| 155 | case 1 : |
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| 156 | en1->addTemplate("enemytowerdefense1"); |
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| 157 | en1->setScale(3); |
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| 158 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 159 | break; |
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| 160 | |
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| 161 | case 2 : |
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| 162 | en1->addTemplate("enemytowerdefense2"); |
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| 163 | en1->setScale(2); |
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| 164 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 165 | break; |
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| 166 | |
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| 167 | case 3 : |
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| 168 | en1->addTemplate("enemytowerdefense3"); |
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| 169 | en1->setScale(1); |
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| 170 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 171 | break; |
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| 172 | } |
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| 173 | |
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| 174 | en1->setTeam(2); |
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| 175 | |
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| 176 | WaypointController* controller = (WaypointController*)(en1->getXMLController()); |
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| 177 | |
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| 178 | if (controller != nullptr && waypoints_.size() > 1) |
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| 179 | { |
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| 180 | en1->setPosition(waypoints_.at(0)->getPosition() + offset_); |
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| 181 | en1->setOrientation(Vector3(0,0,10), Degree(0)); |
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| 182 | en1->setDirection(Vector3(0,1,0)); |
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| 183 | en1->lookAt(waypoints_.at(1)->getPosition() + offset_); |
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| 184 | |
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| 185 | for (TowerDefenseField* field : waypoints_) |
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| 186 | { |
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| 187 | orxonox::WeakPtr<MovableEntity> waypoint = new MovableEntity(this->center_->getContext()); |
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| 188 | waypoint->setPosition(field->getPosition() + offset_); |
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| 189 | controller->addWaypoint(waypoint); |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | enemies_.push_back(en1); |
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| 194 | } |
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| 195 | |
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| 196 | |
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| 197 | void TowerDefense::end() |
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| 198 | { |
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| 199 | |
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| 200 | TeamDeathmatch::end(); |
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| 201 | ChatManager::message("Match is over! Gameover!"); |
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| 202 | |
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| 203 | } |
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| 204 | |
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| 205 | void TowerDefense::spawnPlayer(PlayerInfo* player) |
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| 206 | { |
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| 207 | assert(player); |
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| 208 | player_ = player; |
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| 209 | |
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| 210 | if (selecter->getPlayer() == nullptr) |
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| 211 | { |
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| 212 | player_->startControl(selecter); |
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| 213 | players_[player].state_ = PlayerState::Alive; |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | @brief |
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| 219 | Get the player. |
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| 220 | @return |
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| 221 | Returns a pointer to the player. If there is no player, nullptr is returned. |
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| 222 | */ |
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| 223 | PlayerInfo* TowerDefense::getPlayer(void) const |
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| 224 | { |
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| 225 | return this->player_; |
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| 226 | } |
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| 227 | |
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| 228 | //not working yet |
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| 229 | void TowerDefense::addTower(int x,int y) |
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| 230 | { |
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| 231 | TDCoordinate* coord = new TDCoordinate(x,y); |
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| 232 | x = coord->GetX(); |
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| 233 | y = coord->GetY(); |
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| 234 | |
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| 235 | int cost = center_->getTowerCost(1); |
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| 236 | |
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| 237 | if (fields_[x][y]->isFree() == true && getCredit() >= cost) |
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| 238 | { |
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| 239 | payCredit(cost); |
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| 240 | fields_[x][y]->createTower(1); |
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| 241 | } |
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| 242 | } |
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| 243 | |
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| 244 | /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret") |
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| 245 | so towers have ability if the turrets |
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| 246 | */ |
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| 247 | |
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| 248 | void TowerDefense::upgradeTower(int x, int y) |
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| 249 | { |
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| 250 | TDCoordinate* coord = new TDCoordinate(x,y); |
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| 251 | x = coord->GetX(); |
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| 252 | y = coord->GetY(); |
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| 253 | |
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| 254 | int cost = center_->getTowerCost(fields_[x][y]->getUpgrade() + 1); |
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| 255 | |
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| 256 | if (fields_[x][y]->isFree() == false && fields_[x][y]->canUpgrade() == true && getCredit() >= cost) |
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| 257 | { |
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| 258 | payCredit(cost); |
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| 259 | fields_[x][y]->upgrade(); |
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| 260 | } |
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| 261 | } |
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| 262 | |
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| 263 | void TowerDefense::tick(float dt) |
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| 264 | { |
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| 265 | SUPER(TowerDefense, tick, dt); |
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| 266 | |
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| 267 | if (hasStarted() == false || player_ == nullptr) |
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| 268 | { |
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| 269 | return; |
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| 270 | } |
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| 271 | timeUntilNextWave_ -= dt; |
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| 272 | timeSinceLastSpawn_ += dt; |
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| 273 | |
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| 274 | //build/upgrade tower at selecter position |
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| 275 | if (selecter != nullptr && selecter->buildTower_ == true) |
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| 276 | { |
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| 277 | selecter->buildTower_ = false; |
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| 278 | |
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| 279 | if (getField(selecter->selectedPos_)->canUpgrade() == true) |
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| 280 | { |
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| 281 | upgradeTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY()); |
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| 282 | } |
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| 283 | else |
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| 284 | { |
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| 285 | addTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY()); |
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| 286 | } |
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| 287 | } |
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| 288 | |
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| 289 | for (std::list<WeakPtr<TowerDefenseEnemy>>::iterator it = enemies_.begin(); it != enemies_.end(); ) |
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| 290 | { |
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| 291 | if (*it == nullptr) |
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| 292 | { |
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| 293 | // the enemy was destroyed by a tower - remove it from the list |
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| 294 | enemies_.erase(it++); |
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| 295 | addCredit(1); |
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| 296 | } |
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| 297 | else |
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| 298 | { |
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| 299 | //if ships are at the end they get destroyed |
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| 300 | Vector3 ship = (*it)->getRVWorldPosition(); |
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| 301 | float distance = ship.distance(endpoint_); |
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| 302 | if(distance < 40) |
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| 303 | { |
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| 304 | (*it)->destroy(); |
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| 305 | enemies_.erase(it++); |
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| 306 | this->reduceLifes(1); |
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| 307 | if (this->getLifes() == 0) |
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| 308 | { |
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| 309 | this->end(); |
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| 310 | } |
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| 311 | } |
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| 312 | else |
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| 313 | { |
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| 314 | ++ it; |
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| 315 | } |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | // Add new enemy? |
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| 320 | if (timeSinceLastSpawn_ >= 1.0 && waveSize_ > 0) |
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| 321 | { |
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| 322 | // Add new enemy |
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| 323 | timeSinceLastSpawn_ -= 1.0; |
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| 324 | -- waveSize_; |
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| 325 | addTowerDefenseEnemy(this->getWaveNumber() % 3 + 1); |
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| 326 | } |
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| 327 | else if (timeUntilNextWave_ <= 0.0 && waveSize_ <= 0) |
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| 328 | { |
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| 329 | //New wave |
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| 330 | ++ waveNumber_; |
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| 331 | timeSinceLastSpawn_ = 0.0; |
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| 332 | |
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| 333 | timeUntilNextWave_ = waveNumber_+20.0f; |
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| 334 | waveSize_ = waveNumber_+5; |
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| 335 | } |
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| 336 | |
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| 337 | } |
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| 338 | |
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| 339 | void TowerDefense::createFields() |
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| 340 | { |
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| 341 | assert(center_); |
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| 342 | TDCoordinate coord(0,0); |
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| 343 | TDCoordinate startCoord(0,0); |
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| 344 | std::string fields = center_->getFields(); |
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| 345 | int pos = 0; |
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| 346 | for (int j = 15; j >= 0; --j) |
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| 347 | { |
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| 348 | for (int i = 0; i < 16; ++i) |
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| 349 | { |
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| 350 | coord.Set(i,j); |
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| 351 | fields_[i][j] = new TowerDefenseField(center_->getContext()); |
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| 352 | fields_[i][j]->setCenterpoint(center_); |
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| 353 | center_->attach(fields_[i][j]); |
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| 354 | fields_[i][j]->setPosition(coord.get3dcoordinate()); |
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| 355 | fields_[i][j]->create(fields.at(pos), fields.at(pos+1)); |
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| 356 | pos += 2; |
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| 357 | if (fields_[i][j]->getType() == TowerDefenseFieldType::START) |
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| 358 | { |
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| 359 | startCoord.Set(i,j); |
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| 360 | waypoints_.push_back(fields_[i][j]); |
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| 361 | } |
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| 362 | } |
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| 363 | } |
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| 364 | //Place waypoints along the street for the waypoint controllers of the enemies |
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| 365 | TDCoordinate* thisCoord = &startCoord; |
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| 366 | TDCoordinate* nextCoord; |
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| 367 | while ((nextCoord = getNextStreetCoord(thisCoord)) != nullptr) |
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| 368 | { |
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| 369 | waypoints_.push_back(fields_[nextCoord->GetX()][nextCoord->GetY()]); |
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| 370 | thisCoord = nextCoord; |
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| 371 | endpoint_ = nextCoord->get3dcoordinate(); |
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| 372 | } |
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| 373 | |
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| 374 | } |
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| 375 | |
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| 376 | TDCoordinate* TowerDefense::getNextStreetCoord(TDCoordinate* thisCoord) |
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| 377 | { |
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| 378 | TowerDefenseField* thisField = fields_[thisCoord->GetX()][thisCoord->GetY()]; |
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| 379 | |
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| 380 | if (thisField->getType() != TowerDefenseFieldType::STREET && thisField->getType() != TowerDefenseFieldType::START) |
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| 381 | { |
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| 382 | return nullptr; |
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| 383 | } |
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| 384 | |
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| 385 | TDCoordinate* nextCoord = new TDCoordinate(0, 0); |
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| 386 | |
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| 387 | if (thisField->getAngle() == 0) |
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| 388 | { |
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| 389 | nextCoord->Set(thisCoord->GetX(), thisCoord->GetY() - 1); |
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| 390 | } |
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| 391 | else if (thisField->getAngle() == 1) |
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| 392 | { |
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| 393 | nextCoord->Set(thisCoord->GetX() + 1, thisCoord->GetY()); |
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| 394 | } |
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| 395 | else if (thisField->getAngle() == 2) |
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| 396 | { |
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| 397 | nextCoord->Set(thisCoord->GetX(), thisCoord->GetY() + 1); |
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| 398 | } |
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| 399 | else if (thisField->getAngle() == 3) |
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| 400 | { |
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| 401 | nextCoord->Set(thisCoord->GetX() - 1, thisCoord->GetY()); |
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| 402 | } |
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| 403 | |
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| 404 | if (thisCoord->GetX() != nextCoord->GetX() || thisCoord->GetY() != nextCoord->GetY()) |
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| 405 | { |
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| 406 | return nextCoord; |
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| 407 | } |
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| 408 | |
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| 409 | delete nextCoord; |
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| 410 | return nullptr; |
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| 411 | } |
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| 412 | } |
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