| 
                Last change
                  on this file since 10057 was
                  9667,
                  checked in by landauf, 12 years ago
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merged core6 back to trunk 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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            File size:
            1.1 KB
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  | Rev | Line |   | 
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| [9135] | 1 | // | 
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 | 2 | //  Tower.h | 
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 | 3 | //  Orxonox | 
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 | 4 | // | 
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 | 5 | //  Created by Fabian Mentzer on 29.04.12. | 
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 | 6 | //  Copyright (c) 2012 __MyCompanyName__. All rights reserved. | 
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 | 7 | // | 
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 | 8 |  | 
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| [9141] | 9 | /** | 
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 | 10 | @brief | 
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 | 11 | See TowerDefenseReadme.txt for Information. | 
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| [9272] | 12 |  | 
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| [9141] | 13 | @ingroup TowerDefense | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 |  | 
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| [9135] | 17 | #ifndef Orxonox_Tower_h | 
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 | 18 | #define Orxonox_Tower_h | 
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 | 19 |  | 
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 | 20 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| [9175] | 21 | #include "worldentities/pawns/SpaceShip.h" | 
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| [9135] | 22 |  | 
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| [9272] | 23 |  | 
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| [9135] | 24 | namespace orxonox | 
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 | 25 | { | 
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| [9250] | 26 |     class _TowerDefenseExport Tower : public Pawn | 
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| [9135] | 27 |     { | 
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| [9272] | 28 |     public: | 
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| [9667] | 29 |         Tower(Context* context); | 
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| [9272] | 30 |         virtual ~Tower() {}; | 
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 | 31 |  | 
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 | 32 |         // Maybe later override these to move towers with cursor keys | 
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 | 33 |         /* | 
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 | 34 |         virtual void moveFrontBack(const Vector2& value); | 
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 | 35 |         virtual void moveRightLeft(const Vector2& value); | 
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 | 36 |         */ | 
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 | 37 |  | 
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 | 38 |         // Overriding these to stop towers from spasing out | 
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 | 39 |         void setOrientation(const Quaternion& orientation); | 
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| [9245] | 40 |         virtual void rotateYaw(const Vector2& value); | 
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 | 41 |         virtual void rotatePitch(const Vector2& value); | 
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 | 42 |         virtual void rotateRoll(const Vector2& value); | 
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| [9272] | 43 |  | 
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 | 44 |         void setGame(TowerDefense* towerdefense) | 
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 | 45 |         { assert(towerdefense); game_ = towerdefense; } | 
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 | 46 |     private: | 
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 | 47 |         TowerDefense* game_; | 
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| [9135] | 48 |     }; | 
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 | 49 | } | 
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 | 50 |  | 
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 | 51 |  | 
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 | 52 | #endif | 
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