| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TetrisStone.cc |
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| 31 | @brief Implementation of the TetrisStone class. |
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| 32 | @ingroup Tetris |
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| 33 | */ |
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| 34 | |
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| 35 | #include "TetrisStone.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | |
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| 40 | #include "Tetris.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(TetrisStone); |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers and initializes the object. |
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| 49 | */ |
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| 50 | TetrisStone::TetrisStone(Context* context) : MovableEntity(context) |
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| 51 | { |
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| 52 | RegisterObject(TetrisStone); |
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| 53 | |
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| 54 | this->size_ = 10.0f; |
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| 55 | this->delay_ = false; |
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| 56 | this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); |
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| 57 | this->lockRotation_ = false; |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Overloaded the function to rotate the stone. |
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| 64 | @param value |
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| 65 | A vector whose first component is the angle by which to rotate. |
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| 66 | */ |
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| 67 | void TetrisStone::moveFrontBack(const Vector2& value) |
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| 68 | { |
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| 69 | if(value.x < 0) //speedup on key down |
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| 70 | { |
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| 71 | this->setVelocity(this->getVelocity()*1.1); |
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| 72 | } |
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| 73 | else if(!this->lockRotation_) //rotate when key up is pressed |
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| 74 | { |
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| 75 | this->lockRotation_ = true; // multiple calls of this function have to be filtered out. |
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| 76 | this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this))); |
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| 77 | Quaternion q(Degree(90), Vector3::UNIT_Z); |
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| 78 | this->setOrientation(this->getOrientation()*q); //rotation: roll 90° |
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| 79 | |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Overloaded the function to steer the stone right and left |
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| 86 | @param value |
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| 87 | A vector whose first component is the direction in which we want to steer the stone. |
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| 88 | */ |
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| 89 | void TetrisStone::moveRightLeft(const Vector2& value) |
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| 90 | { |
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| 91 | if(!this->delay_) |
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| 92 | { |
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| 93 | const Vector3& position = this->getPosition(); |
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| 94 | Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); |
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| 95 | if(!this->tetris_->isValidMove(this, newPos)) |
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| 96 | return; |
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| 97 | |
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| 98 | this->setPosition(newPos); |
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| 99 | this->delay_ = true; |
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| 100 | this->delayTimer_.startTimer(); |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | /** |
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| 105 | @brief |
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| 106 | Is called when the player changed. |
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| 107 | */ |
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| 108 | void TetrisStone::changedPlayer() |
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| 109 | { |
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| 110 | this->setVelocity(0, 0, 0); |
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| 111 | } |
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| 112 | } |
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