| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      ... | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file TetrisStone.cc | 
|---|
| 31 |     @brief Implementation of the TetrisStone class. | 
|---|
| 32 |     @ingroup Tetris | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "TetrisStone.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "core/CoreIncludes.h" | 
|---|
| 38 | #include "core/XMLPort.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include "Tetris.h" | 
|---|
| 41 |  | 
|---|
| 42 | namespace orxonox | 
|---|
| 43 | { | 
|---|
| 44 |     RegisterClass(TetrisStone); | 
|---|
| 45 |  | 
|---|
| 46 |     /** | 
|---|
| 47 |     @brief | 
|---|
| 48 |         Constructor. Registers and initializes the object. | 
|---|
| 49 |     */ | 
|---|
| 50 |     TetrisStone::TetrisStone(Context* context) : MovableEntity(context) | 
|---|
| 51 |     { | 
|---|
| 52 |         RegisterObject(TetrisStone); | 
|---|
| 53 |  | 
|---|
| 54 |         this->size_ = 10.0f; | 
|---|
| 55 |         this->delay_ = false; | 
|---|
| 56 |         this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); | 
|---|
| 57 |         this->lockRotation_ = false; | 
|---|
| 58 |  | 
|---|
| 59 |     } | 
|---|
| 60 |  | 
|---|
| 61 |     /** | 
|---|
| 62 |     @brief | 
|---|
| 63 |         Overloaded the function to rotate the stone. | 
|---|
| 64 |     @param value | 
|---|
| 65 |         A vector whose first component is the angle by which to rotate. | 
|---|
| 66 |     */ | 
|---|
| 67 |     void TetrisStone::moveFrontBack(const Vector2& value) | 
|---|
| 68 |     { | 
|---|
| 69 |         if(value.x < 0) //speedup on key down | 
|---|
| 70 |         { | 
|---|
| 71 |             this->setVelocity(this->getVelocity()*1.1); | 
|---|
| 72 |         } | 
|---|
| 73 |         else if(!this->lockRotation_) //rotate when key up is pressed | 
|---|
| 74 |         { | 
|---|
| 75 |             this->lockRotation_ = true; // multiple calls of this function have to be filtered out. | 
|---|
| 76 |             this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this))); | 
|---|
| 77 |             Quaternion q(Degree(90), Vector3::UNIT_Z); | 
|---|
| 78 |             this->setOrientation(this->getOrientation()*q); //rotation: roll 90° | 
|---|
| 79 |  | 
|---|
| 80 |         } | 
|---|
| 81 |     } | 
|---|
| 82 |  | 
|---|
| 83 |     /** | 
|---|
| 84 |     @brief | 
|---|
| 85 |         Overloaded the function to steer the stone right and left | 
|---|
| 86 |     @param value | 
|---|
| 87 |         A vector whose first component is the direction in which we want to steer the stone. | 
|---|
| 88 |     */ | 
|---|
| 89 |     void TetrisStone::moveRightLeft(const Vector2& value) | 
|---|
| 90 |     { | 
|---|
| 91 |         if(!this->delay_) | 
|---|
| 92 |         { | 
|---|
| 93 |             const Vector3& position = this->getPosition(); | 
|---|
| 94 |             Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
|---|
| 95 |             if(!this->tetris_->isValidMove(this, newPos)) | 
|---|
| 96 |                 return; | 
|---|
| 97 |  | 
|---|
| 98 |             this->setPosition(newPos); | 
|---|
| 99 |             this->delay_ = true; | 
|---|
| 100 |             this->delayTimer_.startTimer(); | 
|---|
| 101 |         } | 
|---|
| 102 |     } | 
|---|
| 103 |  | 
|---|
| 104 |     /** | 
|---|
| 105 |     @brief | 
|---|
| 106 |         Is called when the player changed. | 
|---|
| 107 |     */ | 
|---|
| 108 |     void TetrisStone::changedPlayer() | 
|---|
| 109 |     { | 
|---|
| 110 |         this->setVelocity(0, 0, 0); | 
|---|
| 111 |     } | 
|---|
| 112 | } | 
|---|