| [8249] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file TetrisStone.cc | 
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 | 31 |     @brief Implementation of the TetrisStone class. | 
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| [9348] | 32 |     @ingroup Tetris | 
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| [8249] | 33 | */ | 
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 | 34 |  | 
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 | 35 | #include "TetrisStone.h" | 
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 | 36 |  | 
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 | 37 | #include "core/CoreIncludes.h" | 
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 | 38 | #include "core/XMLPort.h" | 
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 | 39 |  | 
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| [8537] | 40 | #include "Tetris.h" | 
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 | 41 |  | 
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| [8249] | 42 | namespace orxonox | 
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 | 43 | { | 
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| [9667] | 44 |     RegisterClass(TetrisStone); | 
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| [8249] | 45 |  | 
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 | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         Constructor. Registers and initializes the object. | 
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 | 49 |     */ | 
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| [9667] | 50 |     TetrisStone::TetrisStone(Context* context) : MovableEntity(context) | 
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| [8249] | 51 |     { | 
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 | 52 |         RegisterObject(TetrisStone); | 
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| [9348] | 53 |  | 
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| [8249] | 54 |         this->size_ = 10.0f; | 
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 | 55 |         this->delay_ = false; | 
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 | 56 |         this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); | 
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| [9348] | 57 |         this->lockRotation_ = false; | 
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 | 58 |  | 
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| [8249] | 59 |     } | 
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 | 60 |  | 
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 | 61 |     /** | 
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 | 62 |     @brief | 
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 | 63 |         Overloaded the function to rotate the stone. | 
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 | 64 |     @param value | 
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 | 65 |         A vector whose first component is the angle by which to rotate. | 
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 | 66 |     */ | 
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 | 67 |     void TetrisStone::moveFrontBack(const Vector2& value) | 
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 | 68 |     { | 
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| [9348] | 69 |         if(value.x < 0) //speedup on key down | 
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| [8563] | 70 |         { | 
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 | 71 |             this->setVelocity(this->getVelocity()*1.1); | 
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 | 72 |         } | 
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| [9348] | 73 |         else if(!this->lockRotation_) //rotate when key up is pressed | 
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 | 74 |         { | 
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 | 75 |             this->lockRotation_ = true; // multiple calls of this function have to be filtered out. | 
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 | 76 |             this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this))); | 
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 | 77 |             Quaternion q(Degree(90), Vector3::UNIT_Z); | 
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 | 78 |             this->setOrientation(this->getOrientation()*q); //rotation: roll 90° | 
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 | 79 |  | 
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 | 80 |         } | 
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| [8249] | 81 |     } | 
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 | 82 |  | 
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 | 83 |     /** | 
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 | 84 |     @brief | 
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 | 85 |         Overloaded the function to steer the stone right and left | 
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 | 86 |     @param value | 
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 | 87 |         A vector whose first component is the direction in which we want to steer the stone. | 
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 | 88 |     */ | 
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 | 89 |     void TetrisStone::moveRightLeft(const Vector2& value) | 
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 | 90 |     { | 
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 | 91 |         if(!this->delay_) | 
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 | 92 |         { | 
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 | 93 |             const Vector3& position = this->getPosition(); | 
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| [8537] | 94 |             Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
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| [8566] | 95 |             if(!this->tetris_->isValidMove(this, newPos)) | 
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| [8537] | 96 |                 return; | 
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 | 97 |  | 
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 | 98 |             this->setPosition(newPos); | 
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| [8249] | 99 |             this->delay_ = true; | 
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 | 100 |             this->delayTimer_.startTimer(); | 
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 | 101 |         } | 
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 | 102 |     } | 
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 | 103 |  | 
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 | 104 |     /** | 
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 | 105 |     @brief | 
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 | 106 |         Is called when the player changed. | 
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 | 107 |     */ | 
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 | 108 |     void TetrisStone::changedPlayer() | 
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 | 109 |     { | 
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 | 110 |         this->setVelocity(0, 0, 0); | 
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 | 111 |     } | 
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 | 112 | } | 
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