| [8249] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      ... | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | /** | 
|---|
|  | 30 | @file TetrisStone.cc | 
|---|
|  | 31 | @brief Implementation of the TetrisStone class. | 
|---|
| [9348] | 32 | @ingroup Tetris | 
|---|
| [8249] | 33 | */ | 
|---|
|  | 34 |  | 
|---|
|  | 35 | #include "TetrisStone.h" | 
|---|
|  | 36 |  | 
|---|
|  | 37 | #include "core/CoreIncludes.h" | 
|---|
|  | 38 | #include "core/XMLPort.h" | 
|---|
|  | 39 |  | 
|---|
| [8537] | 40 | #include "Tetris.h" | 
|---|
|  | 41 |  | 
|---|
| [8249] | 42 | namespace orxonox | 
|---|
|  | 43 | { | 
|---|
|  | 44 | CreateFactory(TetrisStone); | 
|---|
|  | 45 |  | 
|---|
|  | 46 | /** | 
|---|
|  | 47 | @brief | 
|---|
|  | 48 | Constructor. Registers and initializes the object. | 
|---|
|  | 49 | */ | 
|---|
| [9348] | 50 | TetrisStone::TetrisStone(BaseObject* creator) : MovableEntity(creator) | 
|---|
| [8249] | 51 | { | 
|---|
|  | 52 | RegisterObject(TetrisStone); | 
|---|
| [9348] | 53 |  | 
|---|
| [8249] | 54 | this->size_ = 10.0f; | 
|---|
|  | 55 | this->delay_ = false; | 
|---|
|  | 56 | this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); | 
|---|
| [9348] | 57 | this->lockRotation_ = false; | 
|---|
|  | 58 |  | 
|---|
| [8249] | 59 | } | 
|---|
|  | 60 |  | 
|---|
|  | 61 | /** | 
|---|
|  | 62 | @brief | 
|---|
|  | 63 | Overloaded the function to rotate the stone. | 
|---|
|  | 64 | @param value | 
|---|
|  | 65 | A vector whose first component is the angle by which to rotate. | 
|---|
|  | 66 | */ | 
|---|
|  | 67 | void TetrisStone::moveFrontBack(const Vector2& value) | 
|---|
|  | 68 | { | 
|---|
| [9348] | 69 | if(value.x < 0) //speedup on key down | 
|---|
| [8563] | 70 | { | 
|---|
|  | 71 | this->setVelocity(this->getVelocity()*1.1); | 
|---|
|  | 72 | } | 
|---|
| [9348] | 73 | else if(!this->lockRotation_) //rotate when key up is pressed | 
|---|
|  | 74 | { | 
|---|
|  | 75 | this->lockRotation_ = true; // multiple calls of this function have to be filtered out. | 
|---|
|  | 76 | this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this))); | 
|---|
|  | 77 | Quaternion q(Degree(90), Vector3::UNIT_Z); | 
|---|
|  | 78 | this->setOrientation(this->getOrientation()*q); //rotation: roll 90° | 
|---|
|  | 79 |  | 
|---|
|  | 80 | } | 
|---|
| [8249] | 81 | } | 
|---|
|  | 82 |  | 
|---|
|  | 83 | /** | 
|---|
|  | 84 | @brief | 
|---|
|  | 85 | Overloaded the function to steer the stone right and left | 
|---|
|  | 86 | @param value | 
|---|
|  | 87 | A vector whose first component is the direction in which we want to steer the stone. | 
|---|
|  | 88 | */ | 
|---|
|  | 89 | void TetrisStone::moveRightLeft(const Vector2& value) | 
|---|
|  | 90 | { | 
|---|
|  | 91 | if(!this->delay_) | 
|---|
|  | 92 | { | 
|---|
|  | 93 | const Vector3& position = this->getPosition(); | 
|---|
| [8537] | 94 | Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
|---|
| [8566] | 95 | if(!this->tetris_->isValidMove(this, newPos)) | 
|---|
| [8537] | 96 | return; | 
|---|
|  | 97 |  | 
|---|
|  | 98 | this->setPosition(newPos); | 
|---|
| [8249] | 99 | this->delay_ = true; | 
|---|
|  | 100 | this->delayTimer_.startTimer(); | 
|---|
|  | 101 | } | 
|---|
|  | 102 | } | 
|---|
|  | 103 |  | 
|---|
|  | 104 | /** | 
|---|
|  | 105 | @brief | 
|---|
|  | 106 | Is called when the player changed. | 
|---|
|  | 107 | */ | 
|---|
|  | 108 | void TetrisStone::changedPlayer() | 
|---|
|  | 109 | { | 
|---|
|  | 110 | this->setVelocity(0, 0, 0); | 
|---|
|  | 111 | } | 
|---|
|  | 112 | } | 
|---|