| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file TetrisCenterpoint.h | 
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| 31 |     @brief Declaration of the TetrisCenterpoint class. | 
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| 32 |     @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _TetrisCenterpoint_H__ | 
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| 36 | #define _TetrisCenterpoint_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <string> | 
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| 41 |  | 
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| 42 | #include <util/Math.h> | 
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| 43 |  | 
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| 44 | #include "worldentities/StaticEntity.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |      | 
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| 49 |     /** | 
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| 50 |     @brief | 
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| 51 |          | 
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| 52 |      | 
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| 53 |     @author | 
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| 54 |          | 
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| 55 |     @ingroup Tetris | 
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| 56 |     */ | 
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| 57 |     class _TetrisExport TetrisCenterpoint : public StaticEntity | 
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| 58 |     { | 
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| 59 |         public: | 
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| 60 |             TetrisCenterpoint(BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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| 61 |             virtual ~TetrisCenterpoint() {} | 
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| 62 |  | 
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| 63 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. | 
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| 64 |  | 
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| 65 |             virtual void changedGametype(); //!< Is called when the gametype has changed. | 
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| 66 |              | 
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| 67 |             /** | 
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| 68 |             @brief Set the width of the playing field. | 
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| 69 |             @param width The width in number of tiles. | 
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| 70 |             */ | 
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| 71 |             void setWidth(unsigned int width) | 
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| 72 |                 { this->width_ = width; } | 
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| 73 |             /** | 
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| 74 |             @brief Get the width of the playing field. | 
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| 75 |             @return Returns the width in number of tiles. | 
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| 76 |             */ | 
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| 77 |             unsigned int getWidth(void) const | 
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| 78 |                 { return this->width_; } | 
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| 79 |                  | 
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| 80 |             /** | 
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| 81 |             @brief Set the height of the playing field. | 
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| 82 |             @param height The height in number of tiles. | 
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| 83 |             */ | 
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| 84 |             void setHeight(unsigned int height) | 
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| 85 |                 { this->height_ = height; } | 
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| 86 |             /** | 
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| 87 |             @brief Get the height of the playing field. | 
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| 88 |             @return Returns the height in number of tiles. | 
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| 89 |             */ | 
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| 90 |             unsigned int getHeight(void) const | 
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| 91 |                 { return this->height_; } | 
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| 92 |                  | 
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| 93 |             /** | 
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| 94 |             @brief Set the size of a single stone. | 
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| 95 |             @param size The dimensions a stone has in the game world. (A stone is a cube) | 
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| 96 |             */ | 
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| 97 |             void setStoneSize(float size) | 
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| 98 |                 { this->stoneSize_ = size; } | 
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| 99 |             /** | 
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| 100 |             @brief Get the size of a single stone. | 
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| 101 |             @return Returns the dimensions a stone has in the game world. | 
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| 102 |             */ | 
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| 103 |             float getStoneSize(void) const | 
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| 104 |                 { return this->stoneSize_; } | 
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| 105 |                  | 
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| 106 |             /** | 
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| 107 |             @brief Set the template for the stones. | 
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| 108 |             @param template The template name to be applied to each stone. | 
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| 109 |             */ | 
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| 110 |             void setStoneTemplate(const std::string& templateName) | 
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| 111 |                 { this->stoneTemplate_ = templateName; } | 
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| 112 |             /** | 
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| 113 |             @brief Get the template for the stones. | 
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| 114 |             @return Returns the template name to be applied to each stone. | 
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| 115 |             */ | 
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| 116 |             const std::string& getStoneTemplate(void) const | 
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| 117 |                 { return this->stoneTemplate_; } | 
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| 118 |              | 
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| 119 |             /** | 
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| 120 |             @brief Set the speed of the stones. | 
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| 121 |             @param speed The speed to be set. | 
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| 122 |             */ | 
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| 123 |             void setStoneSpeed(float speed) | 
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| 124 |                 { this->stoneSpeed_ = speed; } | 
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| 125 |             /** | 
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| 126 |             @brief Get the speed of the stones. | 
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| 127 |             @return Returns the speed a moving stone has. | 
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| 128 |             */ | 
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| 129 |             float getStoneSpeed(void) | 
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| 130 |                 { return this->stoneSpeed_; } | 
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| 131 |  | 
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| 132 |         private: | 
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| 133 |             void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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| 134 |              | 
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| 135 |             unsigned int width_; | 
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| 136 |             unsigned int height_; | 
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| 137 |             float stoneSize_; | 
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| 138 |             std::string stoneTemplate_; | 
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| 139 |             float stoneSpeed_; | 
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| 140 |  | 
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| 141 |     }; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | #endif /* _TetrisCenterpoint_H__ */ | 
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