| [8249] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file TetrisCenterpoint.h | 
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 | 31 |     @brief Declaration of the TetrisCenterpoint class. | 
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 | 32 |     @ingroup Tetris | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _TetrisCenterpoint_H__ | 
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 | 36 | #define _TetrisCenterpoint_H__ | 
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 | 37 |  | 
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 | 38 | #include "tetris/TetrisPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include <string> | 
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 | 41 |  | 
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 | 42 | #include <util/Math.h> | 
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 | 43 |  | 
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 | 44 | #include "worldentities/StaticEntity.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox | 
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| [9348] | 47 | {//idea: add 2 triggers to the centerpoint (one to determine when a box would go above the centerpoint; | 
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 | 48 | //the other to find out when the lowest row is filled totally) | 
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| [8249] | 49 |      | 
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 | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |          | 
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 | 53 |      | 
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 | 54 |     @author | 
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 | 55 |          | 
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 | 56 |     @ingroup Tetris | 
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 | 57 |     */ | 
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 | 58 |     class _TetrisExport TetrisCenterpoint : public StaticEntity | 
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 | 59 |     { | 
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 | 60 |         public: | 
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| [9667] | 61 |             TetrisCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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| [8249] | 62 |             virtual ~TetrisCenterpoint() {} | 
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 | 63 |  | 
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 | 64 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. | 
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 | 65 |  | 
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 | 66 |             virtual void changedGametype(); //!< Is called when the gametype has changed. | 
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 | 67 |              | 
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 | 68 |             /** | 
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 | 69 |             @brief Set the width of the playing field. | 
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 | 70 |             @param width The width in number of tiles. | 
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 | 71 |             */ | 
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 | 72 |             void setWidth(unsigned int width) | 
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 | 73 |                 { this->width_ = width; } | 
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 | 74 |             /** | 
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 | 75 |             @brief Get the width of the playing field. | 
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 | 76 |             @return Returns the width in number of tiles. | 
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 | 77 |             */ | 
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 | 78 |             unsigned int getWidth(void) const | 
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 | 79 |                 { return this->width_; } | 
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 | 80 |                  | 
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 | 81 |             /** | 
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 | 82 |             @brief Set the height of the playing field. | 
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 | 83 |             @param height The height in number of tiles. | 
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 | 84 |             */ | 
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 | 85 |             void setHeight(unsigned int height) | 
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 | 86 |                 { this->height_ = height; } | 
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 | 87 |             /** | 
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 | 88 |             @brief Get the height of the playing field. | 
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 | 89 |             @return Returns the height in number of tiles. | 
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 | 90 |             */ | 
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 | 91 |             unsigned int getHeight(void) const | 
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 | 92 |                 { return this->height_; } | 
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 | 93 |                  | 
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 | 94 |             /** | 
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 | 95 |             @brief Set the size of a single stone. | 
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 | 96 |             @param size The dimensions a stone has in the game world. (A stone is a cube) | 
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 | 97 |             */ | 
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 | 98 |             void setStoneSize(float size) | 
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 | 99 |                 { this->stoneSize_ = size; } | 
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 | 100 |             /** | 
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 | 101 |             @brief Get the size of a single stone. | 
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 | 102 |             @return Returns the dimensions a stone has in the game world. | 
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 | 103 |             */ | 
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 | 104 |             float getStoneSize(void) const | 
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 | 105 |                 { return this->stoneSize_; } | 
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 | 106 |                  | 
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 | 107 |             /** | 
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 | 108 |             @brief Set the template for the stones. | 
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 | 109 |             @param template The template name to be applied to each stone. | 
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 | 110 |             */ | 
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 | 111 |             void setStoneTemplate(const std::string& templateName) | 
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 | 112 |                 { this->stoneTemplate_ = templateName; } | 
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 | 113 |             /** | 
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 | 114 |             @brief Get the template for the stones. | 
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 | 115 |             @return Returns the template name to be applied to each stone. | 
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 | 116 |             */ | 
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 | 117 |             const std::string& getStoneTemplate(void) const | 
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 | 118 |                 { return this->stoneTemplate_; } | 
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 | 119 |              | 
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 | 120 |             /** | 
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| [9348] | 121 |             @brief Set the template for the bricks. | 
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 | 122 |             @param template The template name to be applied to each brick. | 
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 | 123 |             */ | 
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 | 124 |             void setBrickTemplate(const std::string& templateName) | 
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 | 125 |                 { this->brickTemplate_ = templateName; } | 
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 | 126 |             /** | 
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 | 127 |             @brief Get the template for the bricks. | 
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 | 128 |             @return Returns the template name to be applied to each brick. | 
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 | 129 |             */ | 
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 | 130 |             const std::string& getBrickTemplate(void) const | 
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 | 131 |                 { return this->brickTemplate_; } | 
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 | 132 |  | 
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 | 133 |             /** | 
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| [8249] | 134 |             @brief Set the speed of the stones. | 
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 | 135 |             @param speed The speed to be set. | 
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 | 136 |             */ | 
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 | 137 |             void setStoneSpeed(float speed) | 
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 | 138 |                 { this->stoneSpeed_ = speed; } | 
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 | 139 |             /** | 
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 | 140 |             @brief Get the speed of the stones. | 
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 | 141 |             @return Returns the speed a moving stone has. | 
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 | 142 |             */ | 
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 | 143 |             float getStoneSpeed(void) | 
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 | 144 |                 { return this->stoneSpeed_; } | 
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 | 145 |  | 
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 | 146 |         private: | 
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 | 147 |             void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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 | 148 |              | 
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 | 149 |             unsigned int width_; | 
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 | 150 |             unsigned int height_; | 
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 | 151 |             float stoneSize_; | 
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 | 152 |             std::string stoneTemplate_; | 
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| [9348] | 153 |             std::string brickTemplate_; | 
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| [8249] | 154 |             float stoneSpeed_; | 
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 | 155 |  | 
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 | 156 |     }; | 
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 | 157 | } | 
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 | 158 |  | 
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 | 159 | #endif /* _TetrisCenterpoint_H__ */ | 
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