| [8249] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file TetrisCenterpoint.h | 
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|  | 31 | @brief Declaration of the TetrisCenterpoint class. | 
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|  | 32 | @ingroup Tetris | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _TetrisCenterpoint_H__ | 
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|  | 36 | #define _TetrisCenterpoint_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "tetris/TetrisPrereqs.h" | 
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|  | 39 |  | 
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|  | 40 | #include <string> | 
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|  | 41 |  | 
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|  | 42 | #include <util/Math.h> | 
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|  | 43 |  | 
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|  | 44 | #include "worldentities/StaticEntity.h" | 
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|  | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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|  | 48 |  | 
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|  | 49 | /** | 
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|  | 50 | @brief | 
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|  | 51 |  | 
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|  | 52 |  | 
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|  | 53 | @author | 
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|  | 54 |  | 
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|  | 55 | @ingroup Tetris | 
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|  | 56 | */ | 
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|  | 57 | class _TetrisExport TetrisCenterpoint : public StaticEntity | 
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|  | 58 | { | 
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|  | 59 | public: | 
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|  | 60 | TetrisCenterpoint(BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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|  | 61 | virtual ~TetrisCenterpoint() {} | 
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|  | 62 |  | 
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|  | 63 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. | 
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|  | 64 |  | 
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|  | 65 | virtual void changedGametype(); //!< Is called when the gametype has changed. | 
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|  | 66 |  | 
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|  | 67 | /** | 
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|  | 68 | @brief Set the width of the playing field. | 
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|  | 69 | @param width The width in number of tiles. | 
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|  | 70 | */ | 
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|  | 71 | void setWidth(unsigned int width) | 
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|  | 72 | { this->width_ = width; } | 
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|  | 73 | /** | 
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|  | 74 | @brief Get the width of the playing field. | 
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|  | 75 | @return Returns the width in number of tiles. | 
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|  | 76 | */ | 
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|  | 77 | unsigned int getWidth(void) const | 
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|  | 78 | { return this->width_; } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief Set the height of the playing field. | 
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|  | 82 | @param height The height in number of tiles. | 
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|  | 83 | */ | 
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|  | 84 | void setHeight(unsigned int height) | 
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|  | 85 | { this->height_ = height; } | 
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|  | 86 | /** | 
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|  | 87 | @brief Get the height of the playing field. | 
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|  | 88 | @return Returns the height in number of tiles. | 
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|  | 89 | */ | 
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|  | 90 | unsigned int getHeight(void) const | 
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|  | 91 | { return this->height_; } | 
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|  | 92 |  | 
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|  | 93 | /** | 
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|  | 94 | @brief Set the size of a single stone. | 
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|  | 95 | @param size The dimensions a stone has in the game world. (A stone is a cube) | 
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|  | 96 | */ | 
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|  | 97 | void setStoneSize(float size) | 
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|  | 98 | { this->stoneSize_ = size; } | 
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|  | 99 | /** | 
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|  | 100 | @brief Get the size of a single stone. | 
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|  | 101 | @return Returns the dimensions a stone has in the game world. | 
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|  | 102 | */ | 
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|  | 103 | float getStoneSize(void) const | 
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|  | 104 | { return this->stoneSize_; } | 
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|  | 105 |  | 
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|  | 106 | /** | 
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|  | 107 | @brief Set the template for the stones. | 
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|  | 108 | @param template The template name to be applied to each stone. | 
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|  | 109 | */ | 
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|  | 110 | void setStoneTemplate(const std::string& templateName) | 
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|  | 111 | { this->stoneTemplate_ = templateName; } | 
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|  | 112 | /** | 
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|  | 113 | @brief Get the template for the stones. | 
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|  | 114 | @return Returns the template name to be applied to each stone. | 
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|  | 115 | */ | 
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|  | 116 | const std::string& getStoneTemplate(void) const | 
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|  | 117 | { return this->stoneTemplate_; } | 
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|  | 118 |  | 
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|  | 119 | /** | 
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|  | 120 | @brief Set the speed of the stones. | 
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|  | 121 | @param speed The speed to be set. | 
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|  | 122 | */ | 
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|  | 123 | void setStoneSpeed(float speed) | 
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|  | 124 | { this->stoneSpeed_ = speed; } | 
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|  | 125 | /** | 
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|  | 126 | @brief Get the speed of the stones. | 
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|  | 127 | @return Returns the speed a moving stone has. | 
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|  | 128 | */ | 
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|  | 129 | float getStoneSpeed(void) | 
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|  | 130 | { return this->stoneSpeed_; } | 
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|  | 131 |  | 
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|  | 132 | private: | 
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|  | 133 | void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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|  | 134 |  | 
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|  | 135 | unsigned int width_; | 
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|  | 136 | unsigned int height_; | 
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|  | 137 | float stoneSize_; | 
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|  | 138 | std::string stoneTemplate_; | 
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|  | 139 | float stoneSpeed_; | 
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|  | 140 |  | 
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|  | 141 | }; | 
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|  | 142 | } | 
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|  | 143 |  | 
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|  | 144 | #endif /* _TetrisCenterpoint_H__ */ | 
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