| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TetrisBrick.h |
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| 31 | @brief Declaration of the TetrisBrick class. |
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| 32 | @ingroup Tetris |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _TetrisBrick_H__ |
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| 36 | #define _TetrisBrick_H__ |
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| 37 | |
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| 38 | #include "tetris/TetrisPrereqs.h" |
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| 39 | |
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| 40 | #include "worldentities/ControllableEntity.h" |
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| 41 | #include "tools/Timer.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | ContainerClass in order to create TetrisBricks by combining TetrisStones. |
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| 49 | @author |
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| 50 | |
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| 51 | @ingroup Tetris |
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| 52 | */ |
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| 53 | class _TetrisExport TetrisBrick : public ControllableEntity |
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| 54 | { |
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| 55 | public: |
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| 56 | TetrisBrick(Context* context); //!< Constructor. Registers and initializes the object. |
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| 57 | virtual ~TetrisBrick() {} |
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| 58 | |
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| 59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 61 | virtual void changedPlayer(); //!< Is called when the player changed. |
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| 62 | |
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| 63 | bool isValidMove(const Vector3& position, bool isRotation); |
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| 64 | unsigned int getNumberOfStones(void) const |
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| 65 | { return this->brickStones_.size(); } |
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| 66 | TetrisStone* getStone(unsigned int i); |
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| 67 | |
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| 68 | void setGame(Tetris* tetris) |
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| 69 | { assert(tetris); tetris_ = tetris; } |
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| 70 | unsigned int getRotationCount(void) |
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| 71 | { return this->rotationCount_;} |
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| 72 | |
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| 73 | void releaseStones(TetrisCenterpoint* center); |
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| 74 | |
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| 75 | protected: |
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| 76 | void createBrick(void); //!< Create a cluster of TetrisStones |
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| 77 | void formBrick(TetrisStone* stone, unsigned int i); |
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| 78 | Tetris* getTetris(); |
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| 79 | |
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| 80 | unsigned int shapeIndex_; //!< My way to represent the different brick shapes. |
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| 81 | unsigned int stonesPerBrick_; //!< So many stones are contained in this brick. |
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| 82 | std::vector<TetrisStone*> brickStones_; //!< A list of all stones in a brick. |
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| 83 | |
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| 84 | |
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| 85 | void enableMovement(void) |
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| 86 | { this->delay_ = false; } |
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| 87 | void unlockRotation(void) |
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| 88 | { this->lockRotation_ = false; } |
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| 89 | |
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| 90 | float getSize(void) const |
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| 91 | { return this->size_; } |
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| 92 | |
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| 93 | |
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| 94 | float size_; //!< The dimensions a stone has in the game world. //TODO: get stone dimensions |
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| 95 | bool delay_; |
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| 96 | bool lockRotation_; |
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| 97 | |
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| 98 | unsigned int rotationCount_; //!< Stores the bricks orientation |
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| 99 | Timer delayTimer_; |
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| 100 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. |
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| 101 | Tetris* tetris_; //<! The Tetris class is responsible to initialize this value. |
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| 102 | |
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| 103 | }; |
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| 104 | } |
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| 105 | |
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| 106 | #endif /* _TetrisBrick_H__ */ |
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