| [8249] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Tetris.h | 
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 | 31 |     @brief Declaration of the Tetris class. | 
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 | 32 |     @ingroup Tetris | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Tetris_H__ | 
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 | 36 | #define _Tetris_H__ | 
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 | 37 |  | 
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 | 38 | #include "tetris/TetrisPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include "tools/Timer.h" | 
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 | 41 |  | 
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 | 42 | #include "gametypes/Deathmatch.h" | 
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 | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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 | 46 |  | 
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 | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |  | 
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 | 50 |     @author | 
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 | 51 |  | 
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 | 52 |     @ingroup Tetris | 
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 | 53 |     */ | 
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 | 54 |     class _TetrisExport Tetris : public Deathmatch | 
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 | 55 |     { | 
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 | 56 |         public: | 
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 | 57 |             Tetris(BaseObject* creator); //!< Constructor. Registers and initializes the object. | 
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| [8537] | 58 |             virtual ~Tetris(); //!< Destructor. Cleans up, if initialized.            | 
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| [8249] | 59 |  | 
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 | 60 |             virtual void start(void); //!< Starts the Tetris minigame. | 
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 | 61 |             virtual void end(void); ///!< Ends the Tetris minigame. | 
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 | 62 |  | 
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| [8537] | 63 |             virtual void tick(float dt); | 
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 | 64 |  | 
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| [8249] | 65 |             virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. | 
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 | 66 |  | 
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| [8537] | 67 |             void setCenterpoint(TetrisCenterpoint* center); | 
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| [8249] | 68 |  | 
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 | 69 |             PlayerInfo* getPlayer(void) const; //!< Get the player. | 
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 | 70 |  | 
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| [8566] | 71 |             bool isValidMove(TetrisStone* stone, const Vector3& position); | 
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| [8537] | 72 |  | 
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| [8249] | 73 |         protected: | 
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 | 74 |             virtual void spawnPlayersIfRequested(); //!< Spawns player. | 
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 | 75 |  | 
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| [8537] | 76 |         private: | 
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| [8249] | 77 |             void startStone(void); //!< Starts with the first stone. | 
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 | 78 |             void createStone(void); | 
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 | 79 |             void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| [8567] | 80 |             bool isValidStonePosition(TetrisStone* stone, const Vector3& position); | 
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| [8249] | 81 |              | 
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 | 82 |             PlayerInfo* player_; | 
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 | 83 |  | 
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 | 84 |             WeakPtr<TetrisCenterpoint> center_; //!< The playing field. | 
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 | 85 |             std::vector<TetrisStone*> stones_; //!< A list of all stones in play. | 
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| [8537] | 86 |             std::vector< std::vector<bool> > grid_; | 
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| [8249] | 87 |             TetrisStone* activeStone_; | 
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 | 88 |              | 
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 | 89 |             Timer starttimer_; //!< A timer to delay the start of the game. | 
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 | 90 |     }; | 
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 | 91 | } | 
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 | 92 |  | 
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 | 93 | #endif /* _Tetris_H__ */ | 
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