| [8249] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file Tetris.h | 
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|  | 31 | @brief Declaration of the Tetris class. | 
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|  | 32 | @ingroup Tetris | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _Tetris_H__ | 
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|  | 36 | #define _Tetris_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "tetris/TetrisPrereqs.h" | 
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|  | 39 |  | 
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|  | 40 | #include "tools/Timer.h" | 
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|  | 41 |  | 
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|  | 42 | #include "gametypes/Deathmatch.h" | 
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|  | 43 |  | 
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|  | 44 | namespace orxonox | 
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|  | 45 | { | 
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|  | 46 |  | 
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|  | 47 | /** | 
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|  | 48 | @brief | 
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|  | 49 |  | 
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|  | 50 | @author | 
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|  | 51 |  | 
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|  | 52 | @ingroup Tetris | 
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|  | 53 | */ | 
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|  | 54 | class _TetrisExport Tetris : public Deathmatch | 
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|  | 55 | { | 
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|  | 56 | public: | 
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| [9667] | 57 | Tetris(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [9348] | 58 | virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. | 
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| [8249] | 59 |  | 
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|  | 60 | virtual void start(void); //!< Starts the Tetris minigame. | 
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|  | 61 | virtual void end(void); ///!< Ends the Tetris minigame. | 
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|  | 62 |  | 
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| [8537] | 63 | virtual void tick(float dt); | 
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|  | 64 |  | 
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| [8249] | 65 | virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. | 
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| [9833] | 66 | virtual bool playerLeft(PlayerInfo* player); | 
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| [8249] | 67 |  | 
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| [8537] | 68 | void setCenterpoint(TetrisCenterpoint* center); | 
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| [8249] | 69 |  | 
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|  | 70 | PlayerInfo* getPlayer(void) const; //!< Get the player. | 
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| [10624] | 71 | TetrisCenterpoint* getCenterpoint(void) | 
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| [9348] | 72 | { return this->center_; } | 
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| [8249] | 73 |  | 
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| [8566] | 74 | bool isValidMove(TetrisStone* stone, const Vector3& position); | 
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| [9348] | 75 | bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation); | 
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|  | 76 | Vector3 rotateVector(Vector3 position, unsigned int amount); | 
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| [8537] | 77 |  | 
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| [8249] | 78 | protected: | 
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|  | 79 | virtual void spawnPlayersIfRequested(); //!< Spawns player. | 
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|  | 80 |  | 
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| [9348] | 81 |  | 
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| [8537] | 82 | private: | 
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| [9348] | 83 | void startBrick(void); | 
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|  | 84 | void createBrick(void); | 
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| [8249] | 85 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| [9802] | 86 | bool checkStoneStoneCollision(TetrisStone* stone, const Vector3& position); | 
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|  | 87 | bool checkStoneBottomCollision(TetrisStone* stone, const Vector3& position); | 
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| [9348] | 88 | bool isValidBrickPosition(TetrisBrick* brick); | 
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|  | 89 | void findFullRows(void); | 
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|  | 90 | void clearRow(unsigned int row); | 
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|  | 91 |  | 
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| [8249] | 92 | PlayerInfo* player_; | 
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|  | 93 |  | 
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|  | 94 | WeakPtr<TetrisCenterpoint> center_; //!< The playing field. | 
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| [10624] | 95 | std::list<StrongPtr<TetrisStone> > stones_; //!< A list of all stones in play. | 
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| [9348] | 96 | WeakPtr<TetrisBrick> activeBrick_; | 
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|  | 97 | WeakPtr<TetrisBrick> futureBrick_; | 
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|  | 98 |  | 
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| [8249] | 99 | Timer starttimer_; //!< A timer to delay the start of the game. | 
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|  | 100 | }; | 
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|  | 101 | } | 
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|  | 102 |  | 
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|  | 103 | #endif /* _Tetris_H__ */ | 
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