| [8249] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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| [9348] | 25 | *      Johannes Ritz | 
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| [8249] | 26 | * | 
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| [9348] | 27 | * | 
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|  | 28 | * | 
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|  | 29 | * | 
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|  | 30 | *TASK c) end the game in a nicer way | 
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|  | 31 | *TASK d) save the highscore | 
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|  | 32 | *TASK e) eye candy | 
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| [8249] | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | /** | 
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|  | 36 | @file Tetris.cc | 
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|  | 37 | @brief Implementation of the Tetris class. | 
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|  | 38 | */ | 
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|  | 39 |  | 
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|  | 40 | #include "Tetris.h" | 
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| [11356] | 41 | #include "Highscore.h" | 
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| [8249] | 42 |  | 
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|  | 43 | #include "core/CoreIncludes.h" | 
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|  | 44 | #include "core/EventIncludes.h" | 
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|  | 45 | #include "core/command/Executor.h" | 
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|  | 46 |  | 
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|  | 47 | #include "gamestates/GSLevel.h" | 
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|  | 48 |  | 
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|  | 49 | #include "TetrisCenterpoint.h" | 
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|  | 50 | #include "TetrisStone.h" | 
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| [9348] | 51 | #include "TetrisBrick.h" | 
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| [8249] | 52 | #include "infos/PlayerInfo.h" | 
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| [9801] | 53 | #include <cmath> | 
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| [8249] | 54 |  | 
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|  | 55 | namespace orxonox | 
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|  | 56 | { | 
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|  | 57 |  | 
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| [9667] | 58 | RegisterUnloadableClass(Tetris); | 
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| [8249] | 59 |  | 
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|  | 60 | /** | 
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|  | 61 | @brief | 
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|  | 62 | Constructor. Registers and initializes the object. | 
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| [9348] | 63 | @ingroup Tetris | 
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| [8249] | 64 | */ | 
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| [9667] | 65 | Tetris::Tetris(Context* context) : Deathmatch(context) | 
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| [8249] | 66 | { | 
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|  | 67 | RegisterObject(Tetris); | 
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|  | 68 |  | 
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| [11071] | 69 | this->activeBrick_ = nullptr; | 
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| [8249] | 70 |  | 
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|  | 71 | // Pre-set the timer, but don't start it yet. | 
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| [9348] | 72 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Tetris::startBrick, this))); | 
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| [8249] | 73 | this->starttimer_.stopTimer(); | 
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| [8564] | 74 |  | 
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| [11071] | 75 | this->player_ = nullptr; | 
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| [9348] | 76 | this->setHUDTemplate("TetrisHUD"); | 
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| [11071] | 77 | this->futureBrick_ = nullptr; | 
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| [8249] | 78 | } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief | 
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|  | 82 | Destructor. Cleans up, if initialized. | 
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|  | 83 | */ | 
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|  | 84 | Tetris::~Tetris() | 
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|  | 85 | { | 
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|  | 86 | if (this->isInitialized()) | 
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|  | 87 | this->cleanup(); | 
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|  | 88 | } | 
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|  | 89 |  | 
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|  | 90 | /** | 
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|  | 91 | @brief | 
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|  | 92 | Cleans up the Gametype. | 
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|  | 93 | */ | 
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|  | 94 | void Tetris::cleanup() | 
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|  | 95 | { | 
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| [9348] | 96 | if (this->activeBrick_) | 
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|  | 97 | { | 
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|  | 98 | this->activeBrick_->destroy(); | 
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| [11071] | 99 | this->activeBrick_ = nullptr; | 
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| [9348] | 100 | } | 
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|  | 101 | if (this->futureBrick_) | 
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|  | 102 | { | 
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|  | 103 | this->futureBrick_->destroy(); | 
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| [11071] | 104 | this->futureBrick_ = nullptr; | 
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| [9348] | 105 | } | 
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| [8564] | 106 |  | 
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| [11071] | 107 | for (TetrisStone* stone : this->stones_) | 
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|  | 108 | stone->destroy(); | 
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| [9348] | 109 | this->stones_.clear(); | 
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| [8249] | 110 | } | 
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| [8537] | 111 |  | 
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| [8249] | 112 | void Tetris::tick(float dt) | 
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|  | 113 | { | 
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|  | 114 | SUPER(Tetris, tick, dt); | 
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| [8537] | 115 |  | 
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| [11071] | 116 | if((this->activeBrick_ != nullptr)&&(!this->hasEnded())) | 
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| [8537] | 117 | { | 
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| [9348] | 118 | if(!this->isValidBrickPosition(this->activeBrick_)) | 
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| [8563] | 119 | { | 
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| [9348] | 120 | for (unsigned int i = 0; i < this->activeBrick_->getNumberOfStones(); i++) | 
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|  | 121 | this->stones_.push_back(this->activeBrick_->getStone(i)); | 
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|  | 122 | this->activeBrick_->setVelocity(Vector3::ZERO); | 
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|  | 123 | this->activeBrick_->releaseStones(this->center_); | 
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|  | 124 | this->findFullRows(); | 
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|  | 125 | this->startBrick(); | 
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| [8563] | 126 | } | 
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| [9803] | 127 | } | 
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| [8537] | 128 | } | 
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|  | 129 |  | 
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| [8566] | 130 | bool Tetris::isValidMove(TetrisStone* stone, const Vector3& position) | 
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| [8537] | 131 | { | 
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|  | 132 | assert(stone); | 
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| [8563] | 133 |  | 
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| [8537] | 134 | if(position.x < this->center_->getStoneSize()/2.0)  //!< If the stone touches the left edge of the level | 
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| [8566] | 135 | return false; | 
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| [8537] | 136 | else if(position.x > (this->center_->getWidth()-0.5)*this->center_->getStoneSize()) //!< If the stone touches the right edge of the level | 
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| [8566] | 137 | return false; | 
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| [8488] | 138 |  | 
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| [11071] | 139 | for(TetrisStone* someStone : this->stones_) | 
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| [8563] | 140 | { | 
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| [11071] | 141 | const Vector3& currentStonePosition = someStone->getPosition(); //!< Saves the position of the currentStone | 
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| [8563] | 142 |  | 
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| [11083] | 143 | if((position.x == currentStonePosition.x) && std::abs(position.y-currentStonePosition.y) < this->center_->getStoneSize()) | 
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| [8566] | 144 | return false; | 
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| [8565] | 145 | } | 
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|  | 146 |  | 
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| [8566] | 147 | return true; | 
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| [8565] | 148 | } | 
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|  | 149 |  | 
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| [9348] | 150 | /** | 
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|  | 151 | @brief | 
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|  | 152 | Check for each stone in a brick if it is moved the right way. | 
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|  | 153 | */ | 
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|  | 154 | bool Tetris::isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation = false) | 
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|  | 155 | { | 
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|  | 156 | assert(brick); | 
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|  | 157 |  | 
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|  | 158 | for (unsigned int i = 0; i < brick->getNumberOfStones(); i++ ) | 
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|  | 159 | { | 
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|  | 160 | TetrisStone* stone = brick->getStone(i); | 
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|  | 161 | Vector3 stonePosition; //the current stone's offset to position | 
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|  | 162 | if(isRotation) | 
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|  | 163 | stonePosition = rotateVector(stone->getPosition(), brick->getRotationCount()+1); | 
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|  | 164 | else | 
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|  | 165 | stonePosition = rotateVector(stone->getPosition(), brick->getRotationCount()); | 
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|  | 166 |  | 
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|  | 167 | if(! this->isValidMove(stone, position + stonePosition )) | 
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|  | 168 | { | 
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|  | 169 | return false; | 
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|  | 170 | } | 
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|  | 171 |  | 
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|  | 172 | //catch illegal rotation (such that collisions with ground are not permitted) | 
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|  | 173 | if(isRotation) | 
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|  | 174 | { | 
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|  | 175 | if((position + stonePosition).y < this->center_->getStoneSize()/2.0f) //!< If the stone has reached the bottom of the level | 
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|  | 176 | { | 
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|  | 177 | return false; | 
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|  | 178 | } | 
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|  | 179 | } | 
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|  | 180 | } | 
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|  | 181 | return true; | 
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|  | 182 |  | 
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|  | 183 | } | 
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|  | 184 |  | 
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|  | 185 |  | 
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| [9802] | 186 | /** | 
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|  | 187 | * @brief Returns true, if NO collision was detected. | 
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|  | 188 | * Else returns false and the active brick is repositioned as side-effect. | 
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|  | 189 | */ | 
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|  | 190 | bool Tetris::checkStoneStoneCollision(TetrisStone* stone, const Vector3& position) | 
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| [8565] | 191 | { | 
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|  | 192 | assert(stone); | 
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|  | 193 |  | 
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| [9348] | 194 | // check for collisions with all stones | 
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| [11071] | 195 | for(TetrisStone* someStone : this->stones_) | 
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| [8565] | 196 | { | 
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| [9348] | 197 | //Vector3 currentStonePosition = rotateVector((*it)->getPosition(), this->activeBrick_->getRotationCount()); | 
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| [11071] | 198 | const Vector3& currentStonePosition = someStone->getPosition(); //!< Saves the position of the currentStone | 
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| [8565] | 199 |  | 
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| [9348] | 200 | //filter out cases where the falling stone is already below a steady stone | 
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|  | 201 | if(position.y < currentStonePosition.y - this->center_->getStoneSize()/2.0f) | 
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|  | 202 | continue; | 
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| [8565] | 203 | if((position.x == currentStonePosition.x) && (position.y < currentStonePosition.y + this->center_->getStoneSize())) | 
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| [8563] | 204 | { | 
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| [9348] | 205 | float y_offset = static_cast<int>((this->activeBrick_->getPosition().y-currentStonePosition.y+10)/10)*10 + currentStonePosition.y; | 
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|  | 206 | if(y_offset < 0) //filter out extreme cases (very rare bug) | 
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|  | 207 | y_offset = 0; | 
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|  | 208 | this->activeBrick_->setPosition(Vector3(this->activeBrick_->getPosition().x, y_offset, this->activeBrick_->getPosition().z)); | 
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| [8567] | 209 | return false; | 
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| [8563] | 210 | }// This case applies if the stones overlap partially vertically | 
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|  | 211 | } | 
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|  | 212 |  | 
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| [9802] | 213 | return true; | 
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|  | 214 | } | 
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|  | 215 |  | 
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|  | 216 | /** | 
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|  | 217 | * @brief Returns true, if NO collision was detected. | 
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|  | 218 | * Else returns false and the active brick is repositioned as side-effect. | 
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|  | 219 | */ | 
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|  | 220 | bool Tetris::checkStoneBottomCollision(TetrisStone* stone, const Vector3& position) | 
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|  | 221 | { | 
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|  | 222 | assert(stone); | 
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| [8661] | 223 | if(position.y < this->center_->getStoneSize()/2.0f) //!< If the stone has reached the bottom of the level | 
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|  | 224 | { | 
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| [11083] | 225 | float baseOffset = std::abs(stone->getPosition().y); | 
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| [9801] | 226 | if (this->activeBrick_->getRotationCount() == 1 || this->activeBrick_->getRotationCount() == 3) | 
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| [11083] | 227 | baseOffset = std::abs(stone->getPosition().x); | 
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| [9801] | 228 | float yOffset = baseOffset + this->center_->getStoneSize()/2.0f;//calculate offset | 
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| [9348] | 229 | if(yOffset < 0) //catch brake-throughs | 
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|  | 230 | yOffset = 0; | 
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|  | 231 | this->activeBrick_->setPosition(Vector3(this->activeBrick_->getPosition().x, yOffset, this->activeBrick_->getPosition().z)); | 
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| [8661] | 232 | return false; | 
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|  | 233 | } | 
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| [8567] | 234 | return true; | 
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| [8249] | 235 | } | 
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| [9802] | 236 |  | 
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| [9348] | 237 | /** | 
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|  | 238 | * @brief This function determines wether a brick touches another brick or the ground. | 
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|  | 239 | * | 
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|  | 240 | */ | 
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|  | 241 | bool Tetris::isValidBrickPosition(TetrisBrick* brick) | 
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|  | 242 | { | 
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|  | 243 | assert(brick); | 
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| [8249] | 244 |  | 
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| [9348] | 245 | const Vector3& brickPosition = this->activeBrick_->getPosition(); | 
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|  | 246 |  | 
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|  | 247 | // check all stones in the brick | 
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|  | 248 | for (unsigned int i = 0; i < brick->getNumberOfStones(); i++ ) | 
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|  | 249 | { | 
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|  | 250 | TetrisStone* stone = brick->getStone(i); | 
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|  | 251 | const Vector3& stonePosition = rotateVector(stone->getPosition(), brick->getRotationCount()); | 
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| [9802] | 252 | if(! this->checkStoneStoneCollision(stone, brickPosition + stonePosition) ) | 
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| [9348] | 253 | { | 
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|  | 254 | return false; | 
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|  | 255 | } | 
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|  | 256 | } | 
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| [9802] | 257 | // check all stones in the brick | 
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|  | 258 | for (unsigned int i = 0; i < brick->getNumberOfStones(); i++ ) | 
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|  | 259 | { | 
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|  | 260 | TetrisStone* stone = brick->getStone(i); | 
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|  | 261 | const Vector3& stonePosition = rotateVector(stone->getPosition(), brick->getRotationCount()); | 
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|  | 262 | if(! this->checkStoneBottomCollision(stone, brickPosition + stonePosition) ) | 
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|  | 263 | { | 
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|  | 264 | return false; | 
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|  | 265 | } | 
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|  | 266 | } | 
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|  | 267 |  | 
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| [9348] | 268 | return true; | 
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|  | 269 | } | 
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|  | 270 |  | 
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| [8249] | 271 | /** | 
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|  | 272 | @brief | 
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| [9348] | 273 | A Vector3 is rolled 90 * degrees * amount (anticlockwise rotation) | 
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|  | 274 | */ | 
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|  | 275 | Vector3 Tetris::rotateVector(Vector3 position, unsigned int amount) | 
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|  | 276 | { | 
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|  | 277 | float temp = 0; | 
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|  | 278 | for(unsigned int i = 0; i < amount; i++) | 
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|  | 279 | { | 
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|  | 280 | temp = position.x; | 
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|  | 281 | position.x = -position.y; | 
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|  | 282 | position.y = temp; | 
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|  | 283 | } | 
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|  | 284 | return position; | 
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|  | 285 | } | 
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|  | 286 |  | 
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|  | 287 | /** | 
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|  | 288 | @brief | 
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| [8249] | 289 | Starts the Tetris minigame. | 
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|  | 290 | */ | 
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|  | 291 | void Tetris::start() | 
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|  | 292 | { | 
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| [11071] | 293 | if (this->center_ != nullptr) // There needs to be a TetrisCenterpoint, i.e. the area the game takes place. | 
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| [8249] | 294 | { | 
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| [9348] | 295 | // Create the first brick. | 
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|  | 296 | this->createBrick(); | 
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| [8249] | 297 | } | 
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|  | 298 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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|  | 299 | { | 
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| [8858] | 300 | orxout(internal_error) << "Tetris: No Centerpoint specified." << endl; | 
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| [8249] | 301 | GSLevel::startMainMenu(); | 
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|  | 302 | return; | 
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|  | 303 | } | 
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|  | 304 |  | 
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| [8537] | 305 | // Start the timer. After it has expired the stone is started. | 
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| [8249] | 306 | this->starttimer_.startTimer(); | 
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|  | 307 |  | 
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|  | 308 | // Set variable to temporarily force the player to spawn. | 
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|  | 309 | bool temp = this->bForceSpawn_; | 
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|  | 310 | this->bForceSpawn_ = true; | 
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|  | 311 |  | 
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|  | 312 | // Call start for the parent class. | 
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|  | 313 | Deathmatch::start(); | 
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|  | 314 |  | 
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|  | 315 | // Reset the variable. | 
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|  | 316 | this->bForceSpawn_ = temp; | 
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|  | 317 | } | 
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|  | 318 |  | 
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|  | 319 | /** | 
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|  | 320 | @brief | 
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|  | 321 | Ends the Tetris minigame. | 
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|  | 322 | */ | 
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|  | 323 | void Tetris::end() | 
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|  | 324 | { | 
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| [9348] | 325 | this->activeBrick_->setVelocity(Vector3::ZERO); | 
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| [11071] | 326 | if(this->activeBrick_ != nullptr) | 
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| [9348] | 327 | { | 
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|  | 328 | this->player_->stopControl(); | 
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|  | 329 | } | 
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| [11356] | 330 | if (Highscore::exists()){ | 
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|  | 331 | int score = this->getScore(this->getPlayer()); | 
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|  | 332 | if(score > Highscore::getInstance().getHighestScoreOfGame("Tetris")) | 
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|  | 333 | Highscore::getInstance().storeHighscore("Tetris",score); | 
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| [9348] | 334 |  | 
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| [11356] | 335 | } | 
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| [8249] | 336 | this->cleanup(); | 
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|  | 337 |  | 
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|  | 338 | // Call end for the parent class. | 
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|  | 339 | Deathmatch::end(); | 
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|  | 340 | } | 
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|  | 341 |  | 
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|  | 342 | /** | 
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|  | 343 | @brief | 
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|  | 344 | Spawns player. | 
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|  | 345 | */ | 
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|  | 346 | void Tetris::spawnPlayersIfRequested() | 
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|  | 347 | { | 
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|  | 348 | // Spawn a human player. | 
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| [11071] | 349 | for (const auto& mapEntry : this->players_) | 
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|  | 350 | if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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|  | 351 | this->spawnPlayer(mapEntry.first); | 
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| [8249] | 352 | } | 
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| [9833] | 353 |  | 
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|  | 354 | bool Tetris::playerLeft(PlayerInfo* player) | 
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|  | 355 | { | 
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|  | 356 | bool left = Gametype::playerLeft(player); | 
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|  | 357 | if(player && player->isHumanPlayer()) | 
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|  | 358 | { | 
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| [11071] | 359 | if(this->activeBrick_ != nullptr) | 
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| [9834] | 360 | { | 
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|  | 361 | this->player_->stopControl(); | 
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|  | 362 | } | 
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|  | 363 | this->cleanup(); | 
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| [9833] | 364 | } | 
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|  | 365 | return left; | 
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|  | 366 | } | 
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| [8249] | 367 |  | 
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|  | 368 | /** | 
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|  | 369 | @brief | 
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|  | 370 | Spawns the input player. | 
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|  | 371 | @param player | 
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|  | 372 | The player to be spawned. | 
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|  | 373 | */ | 
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|  | 374 | void Tetris::spawnPlayer(PlayerInfo* player) | 
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|  | 375 | { | 
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|  | 376 | assert(player); | 
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|  | 377 |  | 
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| [11071] | 378 | if(this->player_ == nullptr) | 
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| [8249] | 379 | { | 
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|  | 380 | this->player_ = player; | 
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|  | 381 | this->players_[player].state_ = PlayerState::Alive; | 
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|  | 382 | } | 
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|  | 383 | } | 
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|  | 384 |  | 
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| [9348] | 385 |  | 
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|  | 386 |  | 
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|  | 387 | void Tetris::startBrick(void) | 
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| [8249] | 388 | { | 
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| [11071] | 389 | if(this->player_ == nullptr) | 
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| [8249] | 390 | return; | 
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| [8680] | 391 |  | 
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|  | 392 | unsigned int cameraIndex = 0; | 
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| [11071] | 393 | if(this->activeBrick_ != nullptr) | 
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| [8680] | 394 | { | 
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|  | 395 | // Get camera settings | 
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| [9348] | 396 | cameraIndex = this->activeBrick_->getCurrentCameraIndex(); | 
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| [8249] | 397 | this->player_->stopControl(); | 
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| [9348] | 398 | // destroy old active brick | 
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|  | 399 | this->activeBrick_->destroy(); | 
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| [8680] | 400 | } | 
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| [9348] | 401 |  | 
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|  | 402 | // Make the last brick to be created the active brick. | 
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|  | 403 | this->activeBrick_ = this->futureBrick_; | 
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| [11071] | 404 | this->futureBrick_ = nullptr; | 
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| [9348] | 405 |  | 
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|  | 406 | // set its position | 
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|  | 407 | this->player_->startControl(this->activeBrick_); | 
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|  | 408 | float xPos = (this->center_->getWidth()/2 + ((this->center_->getWidth() % 2)*2-1)/2.0f)*this->center_->getStoneSize(); | 
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|  | 409 | float yPos = (this->center_->getHeight()-0.5f)*this->center_->getStoneSize(); | 
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|  | 410 | this->activeBrick_->setPosition(xPos, yPos, 0.0f); | 
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|  | 411 | this->activeBrick_->setVelocity(0.0f, -this->center_->getStoneSpeed(), 0.0f); | 
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|  | 412 | this->activeBrick_->setCameraPosition(cameraIndex); | 
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|  | 413 |  | 
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|  | 414 | // create a new future brick | 
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|  | 415 | this->createBrick(); | 
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|  | 416 |  | 
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|  | 417 | // check if the new brick is in a valid position, otherwise end the game | 
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|  | 418 | if (!this->isValidBrickPosition(this->activeBrick_)) | 
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|  | 419 | this->end(); | 
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| [8249] | 420 | } | 
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|  | 421 |  | 
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| [9348] | 422 | void Tetris::createBrick(void)             //TODO: random rotation offset between 0 and 3 (times 90°) | 
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| [8249] | 423 | { | 
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| [9348] | 424 | // create new futureBrick_ | 
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| [9667] | 425 | this->futureBrick_ = new TetrisBrick(this->center_->getContext()); | 
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| [9348] | 426 |  | 
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|  | 427 |  | 
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| [8249] | 428 | // Apply the stone template to the stone. | 
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| [9348] | 429 | this->futureBrick_->addTemplate(this->center_->getBrickTemplate()); | 
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|  | 430 |  | 
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|  | 431 | // Attach the brick to the Centerpoint and set the position of the brick to be at the left side. | 
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|  | 432 | this->center_->attach(this->futureBrick_); | 
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|  | 433 | float xPos = (this->center_->getWidth()*1.6f + ((this->center_->getWidth() % 2)*2-1)/2.0f)*this->center_->getStoneSize(); | 
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|  | 434 | float yPos = (this->center_->getHeight()-5.1f)*this->center_->getStoneSize(); | 
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| [9801] | 435 |  | 
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| [9348] | 436 | this->futureBrick_->setPosition(xPos, yPos, 0.0f); | 
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|  | 437 | this->futureBrick_->setGame(this); | 
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| [8249] | 438 | } | 
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|  | 439 |  | 
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| [9348] | 440 |  | 
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| [8249] | 441 | /** | 
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|  | 442 | @brief | 
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|  | 443 | Get the player. | 
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|  | 444 | @return | 
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| [11071] | 445 | Returns a pointer to the player. If there is no player, nullptr is returned. | 
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| [8249] | 446 | */ | 
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|  | 447 | PlayerInfo* Tetris::getPlayer(void) const | 
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|  | 448 | { | 
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|  | 449 | return this->player_; | 
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|  | 450 | } | 
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|  | 451 |  | 
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| [9348] | 452 | /*TetrisCenterpoint* Tetris::getCenterpoint(void) const | 
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|  | 453 | { | 
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|  | 454 | return this->center_; | 
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|  | 455 | }*/ | 
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|  | 456 |  | 
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| [8537] | 457 | /** | 
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|  | 458 | @brief Set the TetrisCenterpoint (the playing field). | 
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|  | 459 | @param center A pointer to the TetrisCenterpoint to be set. | 
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|  | 460 | */ | 
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|  | 461 | void Tetris::setCenterpoint(TetrisCenterpoint* center) | 
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|  | 462 | { | 
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|  | 463 | this->center_ = center; | 
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|  | 464 | } | 
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|  | 465 |  | 
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| [9348] | 466 | /** | 
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|  | 467 | @brief Check each row if it is full. Removes all full rows. Update | 
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|  | 468 | @brief Manages score. | 
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|  | 469 | */ | 
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|  | 470 | void Tetris::findFullRows() | 
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|  | 471 | { | 
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|  | 472 | unsigned int correctPosition = 0; | 
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|  | 473 | unsigned int stonesPerRow = 0; | 
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|  | 474 | for (unsigned int row = 0; row < this->center_->getHeight(); row++) | 
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|  | 475 | { | 
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|  | 476 | stonesPerRow = 0; | 
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| [11071] | 477 | for(std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ) | 
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| [9348] | 478 | { | 
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| [11071] | 479 | std::list<StrongPtr<TetrisStone>>::iterator it_temp = it++; | 
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| [9348] | 480 | correctPosition = static_cast<unsigned int>(((*it_temp)->getPosition().y - 5)/this->center_->getStoneSize()); | 
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|  | 481 | if(correctPosition == row) | 
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|  | 482 | { | 
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|  | 483 | stonesPerRow++; | 
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|  | 484 | if(stonesPerRow == this->center_->getWidth()) | 
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|  | 485 | { | 
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|  | 486 | clearRow(row); | 
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|  | 487 | row--; //the row counter has to be decreased in order to detect multiple rows! | 
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|  | 488 | this->playerScored(this->player_);// add points | 
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|  | 489 | //increase the stone's speed | 
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|  | 490 | this->center_->setStoneSpeed(this->center_->getStoneSpeed()+1.0f); | 
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|  | 491 | } | 
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|  | 492 | } | 
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|  | 493 | } | 
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|  | 494 | } | 
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|  | 495 | } | 
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|  | 496 |  | 
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|  | 497 | void Tetris::clearRow(unsigned int row) | 
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|  | 498 | {// clear the full row | 
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| [11071] | 499 | for(std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ) | 
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| [9348] | 500 | { | 
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|  | 501 | if(static_cast<unsigned int>(((*it)->getPosition().y - 5)/this->center_->getStoneSize()) == row) | 
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|  | 502 | { | 
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|  | 503 | (*it)->destroy(); | 
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|  | 504 | this->stones_.erase(it++); | 
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|  | 505 | } | 
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|  | 506 | else | 
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|  | 507 | ++it; | 
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|  | 508 | } | 
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|  | 509 | // adjust height of stones above the deleted row //TODO: check if this could be a source of a bug. | 
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| [11071] | 510 | for(TetrisStone* stone : this->stones_) | 
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| [9348] | 511 | { | 
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| [11071] | 512 | if(static_cast<unsigned int>((stone->getPosition().y - 5)/this->center_->getStoneSize()) > row) | 
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|  | 513 | stone->setPosition(stone->getPosition()-Vector3(0,10,0)); | 
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| [9348] | 514 | } | 
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|  | 515 |  | 
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|  | 516 | } | 
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|  | 517 |  | 
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|  | 518 |  | 
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| [8249] | 519 | } | 
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