| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Julien Kindle | 
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| 24 | *   Co-authors: | 
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| 25 | * | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file SOBMushroom.cc | 
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| 31 | @brief This is the class for the powerup mushroom | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "SOBMushroom.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "SOBFigure.h" | 
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| 39 | #include "util/Output.h" | 
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| 40 |  | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | RegisterClass(SOBMushroom); | 
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| 45 |  | 
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| 46 | SOBMushroom::SOBMushroom(Context* context) : MovableEntity(context) | 
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| 47 | { | 
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| 48 | RegisterObject(SOBMushroom); | 
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| 49 |  | 
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| 50 | setAngularFactor(0.0); | 
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| 51 | this->enableCollisionCallback(); | 
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| 52 | gravityAcceleration_ = 350.0; | 
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| 53 | speed_ = 0.0; | 
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| 54 | hasCollided_=false; | 
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| 55 | goesRight_ = true; | 
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| 56 | changeAllowed_ = true; | 
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| 57 | changedOn_ = 0.0; | 
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| 58 |  | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 | void SOBMushroom::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 64 | { | 
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| 65 | SUPER(SOBMushroom, XMLPort, xmlelement, mode); | 
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| 66 | XMLPortParam(SOBMushroom, "speed", setSpeed, getSpeed, xmlelement, mode); | 
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| 67 |  | 
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| 68 |  | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | bool SOBMushroom::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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| 73 |  | 
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| 74 |  | 
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| 75 | if (changeAllowed_ && otherObject->getMass() != -1) { | 
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| 76 | goesRight_ = !goesRight_; | 
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| 77 | changeAllowed_ = false; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | return true; | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 | void SOBMushroom::tick(float dt) | 
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| 85 | { | 
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| 86 | SUPER(SOBMushroom, tick, dt); | 
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| 87 |  | 
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| 88 | //Exactly like the Gumba class, if collided, turn direction of Mushroom and wait 200ms so we don't get two collisions from the same wall | 
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| 89 | if (!changeAllowed_) { | 
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| 90 | changedOn_+= dt; | 
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| 91 | if (changedOn_> 0.200) { | 
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| 92 | changeAllowed_ = true; | 
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| 93 | changedOn_ = 0.0; | 
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| 94 |  | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | int dir = 1; | 
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| 100 | if (!goesRight_) | 
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| 101 | dir = -1; | 
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| 102 |  | 
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| 103 | Vector3 velocity = getVelocity(); | 
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| 104 | velocity.z -= gravityAcceleration_*dt; | 
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| 105 | velocity.x = dir*speed_; | 
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| 106 | setVelocity(velocity); | 
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| 107 | } | 
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| 108 |  | 
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| 109 |  | 
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| 110 | } | 
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