| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Julien Kindle | 
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| 24 |  * | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | #include "SOBHUDInfo.h" | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "core/XMLPort.h" | 
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| 31 | #include "util/Convert.h" | 
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| 32 | #include "SOB.h" | 
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| 33 | #include <sstream> | 
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| 34 | #include <iomanip> | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     RegisterClass(SOBHUDInfo); | 
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| 41 |  | 
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| 42 |     SOBHUDInfo::SOBHUDInfo(Context* context) : OverlayText(context) | 
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| 43 |     { | 
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| 44 |         RegisterObject(SOBHUDInfo); | 
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| 45 |  | 
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| 46 |         this->SOBGame = nullptr; | 
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| 47 |          | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     void SOBHUDInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 51 |     { | 
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| 52 |         SUPER(SOBHUDInfo, XMLPort, xmlelement, mode); | 
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| 53 |         XMLPortParam(SOBHUDInfo, "type",     setType,     getType,     xmlelement, mode).defaultValues(false); | 
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| 54 |  | 
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| 55 |  | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     void SOBHUDInfo::tick(float dt) | 
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| 59 |     { | 
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| 60 |         SUPER(SOBHUDInfo, tick, dt); | 
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| 61 |  | 
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| 62 |         //If you have a look at the HUD xml file, you can see there are several elements with different types. | 
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| 63 |         if (this->SOBGame) | 
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| 64 |         { | 
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| 65 |            | 
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| 66 |           if (this->type_ == "Coins") {             | 
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| 67 |              | 
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| 68 |             std::stringstream ss; | 
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| 69 |             ss << "cc x " << std::setw(2) << std::setfill('0') << SOBGame->getCoins(); | 
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| 70 |             std::string s = ss.str(); | 
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| 71 |  | 
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| 72 |             this->setCaption(s); | 
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| 73 |              | 
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| 74 |         } | 
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| 75 |         if (this->type_ == "Points") { | 
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| 76 |             std::stringstream ss; | 
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| 77 |             ss << std::setw(6) << std::setfill('0') << SOBGame->getPoints(); | 
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| 78 |             std::string s = ss.str(); | 
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| 79 |             this->setCaption(s); | 
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| 80 |         } | 
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| 81 |         if (this->type_ == "Time") { | 
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| 82 |             std::stringstream ss; | 
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| 83 |             ss << SOBGame->getTimeLeft(); | 
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| 84 |             std::string s = ss.str(); | 
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| 85 |             this->setCaption(s); | 
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| 86 |         } | 
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| 87 |         if (this->type_ == "Info") { | 
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| 88 |             std::stringstream ss; | 
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| 89 |             ss << SOBGame->getInfoText(); | 
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| 90 |             std::string s = ss.str(); | 
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| 91 |             this->setCaption(s); | 
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| 92 |         } | 
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| 93 |          | 
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| 94 |  | 
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| 95 |          | 
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| 96 |     } | 
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| 97 | } | 
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| 98 |  | 
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| 99 | //No idea why, just implement this method | 
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| 100 | void SOBHUDInfo::changedOwner() | 
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| 101 | { | 
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| 102 |     SUPER(SOBHUDInfo, changedOwner); | 
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| 103 |  | 
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| 104 |     if (this->getOwner() && this->getOwner()->getGametype()) | 
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| 105 |     { | 
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| 106 |         this->SOBGame = orxonox_cast<SOB*>(this->getOwner()->getGametype()); | 
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| 107 |     } | 
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| 108 |     else | 
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| 109 |     { | 
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| 110 |         this->SOBGame = nullptr; | 
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| 111 |     } | 
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| 112 | } | 
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| 113 | } | 
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