| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Noah Zarro | 
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| 24 | *      Theo von Arx | 
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| 25 | *   Co-authors: | 
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| 26 | * | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file SOBGumbaBoss.cc | 
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| 32 | @brief A Boss Gumba, which shoots small Gumbas | 
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| 33 | **/ | 
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| 34 |  | 
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| 35 | #include "SOB.h" | 
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| 36 | #include "SOBGumba.h" | 
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| 37 | #include "SOBGumbaBoss.h" | 
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| 38 | #include "SOBFireball.h" | 
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| 39 | #include "SOBFigure.h" | 
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| 40 |  | 
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| 41 | #include "core/CoreIncludes.h" | 
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| 42 | #include "core/XMLPort.h" | 
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| 43 | #include "util/Output.h" | 
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| 44 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | RegisterClass(SOBGumbaBoss); | 
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| 51 |  | 
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| 52 | SOBGumbaBoss::SOBGumbaBoss(Context* context) : SOBGumba(context) | 
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| 53 | { | 
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| 54 | RegisterObject(SOBGumbaBoss); | 
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| 55 |  | 
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| 56 | gumbaMaxTime_   = 1;  // time after which a Gumba is shot | 
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| 57 | gumbaTime_      = 0;  // time since last gumba was shot | 
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| 58 | maxGumbas_      = 50; // Max Gumbas spawnable by a Boss | 
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| 59 | jumpTimeMax_    = 5;  // time after which the gumba boss jumps | 
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| 60 | jumpTime_       = 0;  // time since last jump of gumba boss | 
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| 61 |  | 
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| 62 | } | 
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| 63 |  | 
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| 64 | // PRE: otherObject collides with this. | 
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| 65 | // POST: collision is handled: velocity changed, small gumbas murdered | 
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| 66 | bool SOBGumbaBoss::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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| 67 |  | 
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| 68 | SOBGumba*       gumba       = orxonox_cast<SOBGumba*>(otherObject); | 
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| 69 | SOBGumbaBoss*   gumbaBoss   = orxonox_cast<SOBGumbaBoss*>(otherObject); | 
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| 70 |  | 
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| 71 | // if boss collides with small gumbas, destroy them. | 
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| 72 | if (gumba != nullptr && gumbaBoss == nullptr && !(gumba->hasCollided_)) { | 
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| 73 | gumba->die(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | //Every object with mass -1 does not change the direction of the GumbaBoss. For example the ground floor! The other objects switch the direction of the GumbaBoss. | 
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| 78 | else if (changeAllowed_ && otherObject->getMass() != -1) { | 
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| 79 | goesRight_ = !goesRight_; | 
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| 80 | changeAllowed_ = false; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | return true; | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 | // POST: done what was to do in a time dt | 
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| 89 | void SOBGumbaBoss::tick(float dt) | 
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| 90 | { | 
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| 91 | SUPER(SOBGumbaBoss, tick, dt); | 
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| 92 |  | 
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| 93 | // increase timers: | 
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| 94 | gumbaTime_ += dt; | 
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| 95 | jumpTime_  += dt; | 
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| 96 |  | 
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| 97 | // set y-component of position of gumba boss to 0, so he doesn't fall in to the nothing | 
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| 98 | Vector3 position = getPosition(); | 
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| 99 | position.y = 0; | 
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| 100 | setPosition(position); | 
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| 101 |  | 
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| 102 |  | 
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| 103 | if (!changeAllowed_) { | 
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| 104 | changedOn_+= dt; | 
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| 105 | // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions! | 
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| 106 | if (changedOn_> 0.200) { | 
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| 107 | changeAllowed_ = true; | 
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| 108 | changedOn_ = 0.0; | 
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| 109 |  | 
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| 110 | } | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | if(gumbaTime_ > gumbaMaxTime_){ //Spawn Gumba | 
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| 115 | int gumbaCounter=0; | 
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| 116 |  | 
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| 117 | for (SOBGumba*  gumbaInstance : ObjectList<SOBGumba>()) | 
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| 118 | { | 
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| 119 | if (gumbaInstance != nullptr && gumbaInstance->creator_==this) | 
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| 120 | { | 
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| 121 | gumbaCounter++; | 
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| 122 | } | 
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| 123 | } | 
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| 124 |  | 
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| 125 |  | 
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| 126 | if(gumbaCounter<maxGumbas_){    //only maxGumbas are allowed at one time per Gumbaboss | 
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| 127 | spawnGumba(); | 
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| 128 | gumbaTime_ = 0; | 
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| 129 | } | 
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| 130 | } | 
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| 131 |  | 
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| 132 | int dir = 1; | 
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| 133 | if (!goesRight_) | 
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| 134 | dir = -1; | 
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| 135 |  | 
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| 136 | // | 
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| 137 | if(getPosition().x < 1640) | 
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| 138 | dir = 1; | 
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| 139 | else if (getPosition().x > 1750) | 
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| 140 | dir = -1; | 
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| 141 |  | 
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| 142 | //change velocity | 
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| 143 | Vector3 velocity = getVelocity(); | 
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| 144 | if(jumpTime_ > jumpTimeMax_){ // jump if the time has come. | 
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| 145 | velocity.z = speed_*15; | 
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| 146 | jumpTime_ = 0; | 
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| 147 | } | 
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| 148 | else{ | 
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| 149 | velocity.z -= gravityAcceleration_*dt; | 
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| 150 | } | 
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| 151 | velocity.x = dir*speed_; | 
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| 152 | setVelocity(velocity); | 
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| 153 |  | 
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| 154 | } | 
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| 155 |  | 
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| 156 | // spawn gumbas | 
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| 157 | void SOBGumbaBoss::spawnGumba() { | 
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| 158 | SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; | 
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| 159 |  | 
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| 160 | SOBGumba* gumba = new SOBGumba(center_->getContext()); | 
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| 161 | Vector3 spawnpos = this->getWorldPosition(); | 
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| 162 | gumba->creator_=this; | 
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| 163 |  | 
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| 164 | // we can shoot a gumba! | 
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| 165 | if (gumba != nullptr && center_ != nullptr) | 
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| 166 | { | 
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| 167 | gumba->addTemplate("gumbaShootable"); | 
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| 168 | gumba->setDirection(goesRight_); | 
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| 169 | if(goesRight_) | 
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| 170 | { | 
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| 171 | spawnpos.x+=20; | 
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| 172 | } | 
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| 173 | else | 
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| 174 | { | 
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| 175 | spawnpos.x-=20; | 
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| 176 | } | 
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| 177 | spawnpos.z+=15; | 
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| 178 | gumba->setPosition(spawnpos); | 
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| 179 |  | 
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| 180 | } | 
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| 181 |  | 
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| 182 | Vector3 velocity = gumba->getVelocity(); | 
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| 183 | velocity.x += (2*goesRight_ -1) * 100; | 
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| 184 | velocity.z += 200; | 
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| 185 | gumba->setVelocity(velocity); | 
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| 186 | } | 
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| 187 | } | 
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