| 1 |     /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Theo von Arx | 
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| 24 |  *      Noah Zarro | 
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| 25 |  *   Co-authors: | 
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| 26 |  *       | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file SOBFireball.cc | 
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| 32 |     @brief Fireballs are the Projectile of the Fireflower Powerup | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "SOBFireball.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "SOBFigure.h" | 
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| 40 | #include "SOBGumba.h" | 
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| 41 | #include "SOBGumbaBoss.h"     | 
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| 42 | #include "SOB.h"     | 
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| 43 | #include "util/Output.h" | 
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| 44 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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| 45 | #include "graphics/ParticleSpawner.h" | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |     RegisterClass(SOBFireball); | 
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| 53 |  | 
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| 54 |     SOBFireball::SOBFireball(Context* context) : MovableEntity(context) | 
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| 55 |     { | 
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| 56 |         RegisterObject(SOBFireball); | 
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| 57 |  | 
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| 58 |         setAngularFactor(0.0); | 
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| 59 |         this->enableCollisionCallback(); | 
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| 60 |         gravityAcceleration_ = 350.0; | 
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| 61 |  | 
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| 62 |         speed_ = 0; | 
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| 63 |         hasCollided_=false; | 
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| 64 |         changeAllowed_ = true; | 
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| 65 |         changedOn_ = 0.0; | 
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| 66 |         goesRight_ = true; | 
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| 67 |         hitCounter_ = 0; | 
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| 68 |         particlespawner_ = NULL ; | 
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| 69 |  | 
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| 70 |  | 
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| 71 |  | 
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| 72 |     | 
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| 73 |  | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |      | 
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| 77 |  | 
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| 78 |     void SOBFireball::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 79 |     { | 
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| 80 |         SUPER(SOBFireball, XMLPort, xmlelement, mode); | 
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| 81 |         XMLPortParam(SOBFireball, "speed", setSpeed, getSpeed, xmlelement, mode); | 
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| 82 |  | 
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| 83 |  | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     void SOBFireball::setDirection(const bool direction) | 
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| 87 |     { | 
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| 88 |         if(direction) | 
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| 89 |         { | 
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| 90 |             goesRight_=true; | 
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| 91 |         } | 
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| 92 |         else | 
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| 93 |         { | 
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| 94 |             goesRight_=false; | 
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| 95 |         } | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |      | 
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| 99 |     bool SOBFireball::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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| 100 |         float collDisX_ = getPosition().x - contactPoint.getPositionWorldOnB().getX(); | 
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| 101 |         float collDisZ_ = getPosition().z - contactPoint.getPositionWorldOnB().getZ(); | 
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| 102 |  | 
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| 103 |         SOBGumba*       gumba       = orxonox_cast<SOBGumba*>       (otherObject); | 
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| 104 |         SOBGumbaBoss*   gumbaBoss   = orxonox_cast<SOBGumbaBoss*>   (otherObject); | 
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| 105 |  | 
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| 106 |         if(gumbaBoss != nullptr && !(gumba->hasCollided_))  //Fireballs can't destroy GumbaBosses, they get destroyed themselves instead | 
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| 107 |         { | 
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| 108 |             this->destroyLater(); | 
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| 109 |             this->hasCollided_ = true; | 
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| 110 |         } | 
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| 111 |  | 
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| 112 |  | 
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| 113 |         if(gumba!=nullptr && gumbaBoss == nullptr && !(gumba->hasCollided_)) //if other object is a Gumba, kill the Gumba and add score and destroy the fireball | 
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| 114 |         { | 
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| 115 |             gumba->destroyLater(); | 
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| 116 |             gumba->hasCollided_ = true; | 
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| 117 |             SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); | 
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| 118 |             SOBGame->addGumba(); | 
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| 119 |             this->destroyLater(); | 
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| 120 |             this->hasCollided_ = true; | 
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| 121 |         } | 
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| 122 |  | 
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| 123 |  | 
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| 124 |          //collision with either top or bottom of a block | 
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| 125 |         else if(changeAllowed_ && (abs(collDisX_)<=abs(collDisZ_))) | 
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| 126 |         { | 
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| 127 |             changeAllowed_ = false; | 
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| 128 |             Vector3 velocity = getVelocity(); | 
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| 129 |             velocity.z = -velocity.z; | 
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| 130 |       | 
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| 131 |  | 
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| 132 |             setVelocity(velocity); | 
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| 133 |         } | 
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| 134 |  | 
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| 135 |         //collision with the vertical side of a block  | 
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| 136 |         else if(changeAllowed_ && (abs(collDisX_)>abs(collDisZ_)))  | 
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| 137 |         { | 
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| 138 |             changeAllowed_ = false; | 
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| 139 |             goesRight_=!goesRight_; | 
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| 140 |         } | 
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| 141 |  | 
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| 142 |         hitCounter_++; | 
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| 143 |          | 
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| 144 |         return true; | 
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| 145 |     } | 
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| 146 |  | 
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| 147 |  | 
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| 148 |     void SOBFireball::tick(float dt) | 
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| 149 |     { | 
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| 150 |         SUPER(SOBFireball, tick, dt); | 
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| 151 |  | 
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| 152 |         //the particle spawner that generates the fire from the backpack when pressed | 
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| 153 |         if (particlespawner_ == NULL) { | 
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| 154 |             for (WorldEntity* object : this->getAttachedObjects()) | 
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| 155 |             { | 
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| 156 |                if (object->isA(Class(ParticleSpawner))) | 
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| 157 |                 particlespawner_ = object; | 
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| 158 |             } | 
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| 159 |  | 
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| 160 |         } | 
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| 161 |  | 
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| 162 |         if(particlespawner_ != NULL) | 
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| 163 |             particlespawner_->setVisible(true); | 
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| 164 |         if (!changeAllowed_) { | 
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| 165 |             changedOn_+= dt; | 
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| 166 |             // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions! | 
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| 167 |             if (changedOn_> 0.2) { | 
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| 168 |                 changeAllowed_ = true; | 
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| 169 |                 changedOn_ = 0.0; | 
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| 170 |  | 
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| 171 |             } | 
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| 172 |          | 
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| 173 |         } | 
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| 174 |             int dir = 1; | 
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| 175 |             if (!goesRight_) | 
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| 176 |                 dir = -1; | 
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| 177 |  | 
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| 178 |             Vector3 velocity = getVelocity(); | 
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| 179 |             velocity.z -= gravityAcceleration_*dt; | 
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| 180 |             velocity.x = dir*speed_; | 
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| 181 |             velocity.y = 0; | 
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| 182 |             if(hitCounter_ >= 3) velocity.y = 0.1f*speed_; | 
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| 183 |             setVelocity(velocity); | 
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| 184 |  | 
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| 185 |             if(abs(this->getPosition().z) > 1000) this->destroyLater(); | 
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| 186 |          | 
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| 187 |     } | 
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| 188 |      | 
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| 189 |  | 
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| 190 |  | 
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| 191 | } | 
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