| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Julien Kindle |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SOBFigure_H__ |
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| 30 | #define _SOBFigure_H__ |
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| 31 | |
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| 32 | #include "superorxobros/SOBPrereqs.h" |
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| 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | class _SOBExport SOBFigure : public ControllableEntity |
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| 39 | { |
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| 40 | public: |
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| 41 | SOBFigure(Context* context); //!< Constructor. Registers and initializes the object. |
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| 42 | virtual ~SOBFigure() {} |
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| 43 | virtual void tick(float dt) override; |
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| 44 | virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. |
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| 45 | virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. |
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| 46 | virtual void boost(bool boost) override; |
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| 47 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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| 48 | void changeClothes(); |
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| 49 | void spawnFireball(); |
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| 50 | void die(); |
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| 51 | |
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| 52 | bool dead_; |
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| 53 | bool predead_; |
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| 54 | bool lvlEnded_; |
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| 55 | |
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| 56 | private: |
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| 57 | |
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| 58 | //Soooo many declarations |
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| 59 | bool fireallowed_; |
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| 60 | |
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| 61 | bool moveUpPressed_; |
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| 62 | bool moveDownPressed_; |
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| 63 | bool moveLeftPressed_; |
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| 64 | bool moveRightPressed_; |
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| 65 | bool firePressed_; |
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| 66 | float gravityAcceleration_; |
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| 67 | float timeSinceLastFire_; |
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| 68 | float lastSpeed_z; |
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| 69 | float firecooldown_; |
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| 70 | bool isColliding_; |
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| 71 | WorldEntity* particlespawner_; |
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| 72 | int PowerUpCounter_; |
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| 73 | int maxPowerUp_; |
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| 74 | int FireballPower; |
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| 75 | int sgn(float x); |
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| 76 | int reachedLvlEndState_; |
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| 77 | float timeCounter_; |
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| 78 | float collDisZ_; |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | }; |
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| 84 | } |
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| 85 | |
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| 86 | #endif /* _SOBFigure_H__ */ |
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